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authorDamiano Galassi <[email protected]>2016-10-17 19:10:56 +0200
committerDamiano Galassi <[email protected]>2016-10-17 19:10:56 +0200
commit96372c7a994d2fae09e5376645a3375d6a7fabed (patch)
treef68bb46410c4bfb90ad6614aebc2c3efdcba4e91 /macosx/HBToolbarBadgedItem.m
parent1830e2a350b0daf16aa3a0e78010b65ff247964a (diff)
MacGui: fix the queue toolbar icon badge quality on hi-dpi screens, and try to better align the text.
Diffstat (limited to 'macosx/HBToolbarBadgedItem.m')
-rw-r--r--macosx/HBToolbarBadgedItem.m50
1 files changed, 27 insertions, 23 deletions
diff --git a/macosx/HBToolbarBadgedItem.m b/macosx/HBToolbarBadgedItem.m
index e1eec2066..f87e523f8 100644
--- a/macosx/HBToolbarBadgedItem.m
+++ b/macosx/HBToolbarBadgedItem.m
@@ -116,15 +116,14 @@
return _cache;
}
-- (NSImage *)HB_renderImage:(NSImage *)image withBadge:(NSString *)badge
+- (NSImage *)HB_renderImage:(NSImage *)image withBadge:(NSString *)badgeString
{
NSMutableParagraphStyle *paragraphStyle = [[NSParagraphStyle defaultParagraphStyle] mutableCopy];
- paragraphStyle.minimumLineHeight = 0.0f;
NSImage *newImage = [[NSImage alloc] initWithSize:image.size];
for (NSImageRep *rep in image.representations)
{
- NSSize size = rep.size;
+ NSSize size = NSMakeSize(rep.pixelsWide, rep.pixelsHigh);
NSBitmapImageRep *newRep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL
pixelsWide:(NSInteger)floor(size.width)
pixelsHigh:(NSInteger)floor(size.height)
@@ -148,18 +147,24 @@
CGContextDrawImage(context, imageRect, ref);
// Work out the area
- CGFloat iconsize = size.width * 0.5f;
- CGFloat radius = iconsize * 0.5f;
- NSPoint indent = NSMakePoint(10, 2);
+ CGFloat scaleFactor = rep.pixelsWide / rep.size.width;
+ CGFloat pointSize = 10 * scaleFactor;
- NSFont *font = [NSFont boldSystemFontOfSize:10];
+ NSFont *font = [NSFont boldSystemFontOfSize:pointSize];
NSDictionary *attr = @{NSParagraphStyleAttributeName : paragraphStyle,
- NSFontAttributeName : font,
- NSForegroundColorAttributeName : _badgeTextColor };
+ NSFontAttributeName : font,
+ NSForegroundColorAttributeName : _badgeTextColor };
- NSRect textSize = [badge boundingRectWithSize:NSZeroSize options:NSStringDrawingOneShot attributes:attr];
- NSRect badgeRect = NSMakeRect(size.width - textSize.size.width - indent.x, size.height - textSize.size.height - indent.y,
- textSize.size.width + indent.x, textSize.size.height + indent.y);
+ NSRect textBounds = [badgeString boundingRectWithSize:NSZeroSize
+ options:0
+ attributes:attr];
+
+ NSPoint indent = NSMakePoint(10 * scaleFactor, 2 * scaleFactor);
+ CGFloat radius = (textBounds.size.height + indent.y) * 0.5f;
+
+ NSRect badgeRect = NSMakeRect(size.width - textBounds.size.width - indent.x, size.height - textBounds.size.height - indent.y,
+ textBounds.size.width + indent.x, textBounds.size.height + indent.y);
+ badgeRect = NSIntegralRect(badgeRect);
// Draw the ellipse
CGFloat minx = CGRectGetMinX(badgeRect);
@@ -184,19 +189,18 @@
CGContextDrawPath(context, kCGPathFill);
// Draw the text
- NSRect textBounds = [badge boundingRectWithSize:NSZeroSize
- options:NSStringDrawingUsesDeviceMetrics
- attributes:attr];
-
- badgeRect.origin.x = CGRectGetMidX(badgeRect) - (textSize.size.width * 0.5f);
- badgeRect.origin.x -= (textBounds.size.width - textSize.size.width) * 0.5f;
+ badgeRect.origin.x = CGRectGetMidX(badgeRect) - (textBounds.size.width * 0.5f);
+ badgeRect.origin.x -= (textBounds.size.width - textBounds.size.width) * 0.5f;
badgeRect.origin.y = CGRectGetMidY(badgeRect);
- badgeRect.origin.y -= textBounds.origin.y;
- badgeRect.origin.y -= ((textBounds.size.height - textSize.origin.y) * 0.5f);
+ badgeRect.origin.y -= textBounds.origin.y / 2;
+ badgeRect.origin.y -= ((textBounds.size.height - textBounds.origin.y) * 0.5f);
+
+ badgeRect.origin.y = floor(badgeRect.origin.y);
+ badgeRect.origin.x = ceil(badgeRect.origin.x);
+ badgeRect.size.height = textBounds.size.height;
+ badgeRect.size.width = textBounds.size.width;
- badgeRect.size.height = textSize.size.height;
- badgeRect.size.width = textSize.size.width;
- [badge drawInRect:badgeRect withAttributes:attr];
+ [badgeString drawInRect:badgeRect withAttributes:attr];
CGContextRestoreGState(context);