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authorDamiano Galassi <[email protected]>2015-10-06 19:52:42 +0200
committerDamiano Galassi <[email protected]>2015-10-06 19:52:42 +0200
commitb4a0e952b323ce54616f5c1610454195b7b2445a (patch)
treee0c33961ff2b12f40f2a577a7f9b6ca9374ad1eb /macosx/HBPreviewView.m
parentde4e62133b9607101db3386bce78c0030ce6f883 (diff)
MacGui: move some code out of HBPreviewController.m. Remember the windows size when going back from the Scale To Screen mode
Diffstat (limited to 'macosx/HBPreviewView.m')
-rw-r--r--macosx/HBPreviewView.m272
1 files changed, 272 insertions, 0 deletions
diff --git a/macosx/HBPreviewView.m b/macosx/HBPreviewView.m
new file mode 100644
index 000000000..5ea95b3dd
--- /dev/null
+++ b/macosx/HBPreviewView.m
@@ -0,0 +1,272 @@
+/* HBPreviewView.m
+
+ This file is part of the HandBrake source code.
+ Homepage: <http://handbrake.fr/>.
+ It may be used under the terms of the GNU General Public License. */
+
+#import "HBPreviewView.h"
+
+// the white border around the preview image
+#define BORDER_SIZE 2.0
+
+@interface HBPreviewView ()
+
+@property (nonatomic) CALayer *backLayer;
+@property (nonatomic) CALayer *pictureLayer;
+
+@property (nonatomic, readwrite) CGFloat scale;
+@property (nonatomic, readwrite) NSRect pictureFrame;
+
+
+@end
+
+@implementation HBPreviewView
+
+- (instancetype)initWithFrame:(NSRect)frameRect
+{
+ self = [super initWithFrame:frameRect];
+
+ if (self)
+ {
+ [self setUp];
+ }
+
+ return self;
+}
+
+- (nullable instancetype)initWithCoder:(NSCoder *)coder
+{
+ self = [super initWithCoder:coder];
+ if (self)
+ {
+ [self setUp];
+ }
+
+ return self;
+}
+
+/**
+ * Setups the sublayers,
+ * called by every initializer.
+ */
+- (void)setUp
+{
+ // Make it a layer hosting view
+ self.layer = [CALayer new];
+ self.wantsLayer = YES;
+
+ _backLayer = [CALayer layer];
+ [_backLayer setBounds:CGRectMake(0.0, 0.0, self.frame.size.width, self.frame.size.height)];
+ CGColorRef white = CGColorCreateGenericRGB(1.0, 1.0, 1.0, 1.0);
+ [_backLayer setBackgroundColor: white];
+ CFRelease(white);
+ [_backLayer setShadowOpacity:0.5f];
+ [_backLayer setShadowOffset:CGSizeMake(0, 0)];
+ [_backLayer setAnchorPoint:CGPointMake(0, 0)];
+
+ _pictureLayer = [CALayer layer];
+ [_pictureLayer setBounds:CGRectMake(0.0, 0.0, self.frame.size.width - (BORDER_SIZE * 2), self.frame.size.height - (BORDER_SIZE * 2))];
+ [_pictureLayer setAnchorPoint:CGPointMake(0, 0)];
+
+ // Disable fade on contents change.
+ NSMutableDictionary *actions = [NSMutableDictionary dictionary];
+ if (_pictureLayer.actions)
+ {
+ [actions addEntriesFromDictionary:_pictureLayer.actions];
+ }
+
+ actions[@"contents"] = [NSNull null];
+ _pictureLayer.actions = actions;
+
+ [self.layer addSublayer:_backLayer];
+ [self.layer addSublayer:_pictureLayer];
+
+ _pictureLayer.hidden = YES;
+ _backLayer.hidden = YES;
+
+ _showBorder = YES;
+
+ _scale = 1;
+ _pictureFrame = _pictureLayer.frame;
+}
+
+- (void)setImage:(CGImageRef)image
+{
+ _image = image;
+ self.pictureLayer.contents = (__bridge id _Nullable)(image);
+
+ // Hide the layers if there is no image
+ BOOL hidden = _image == nil ? YES : NO;
+ self.pictureLayer.hidden = hidden ;
+ self.backLayer.hidden = hidden || !self.showBorder;
+
+ [self layout];
+}
+
+- (void)setFitToView:(BOOL)fitToView
+{
+ _fitToView = fitToView;
+ [self layout];
+}
+
+- (void)setShowBorder:(BOOL)showBorder
+{
+ _showBorder = showBorder;
+ self.backLayer.hidden = !showBorder;
+ [self layout];
+}
+
+- (void)setFrame:(NSRect)newRect {
+ // A change in size has required the view to be invalidated.
+ if ([self inLiveResize]) {
+ [super setFrame:newRect];
+ }
+ else {
+ [super setFrame:newRect];
+ }
+
+ [self layout];
+}
+
+- (NSSize)scaledSize:(NSSize)source toFit:(NSSize)destination
+{
+ NSSize result;
+ CGFloat sourceAspectRatio = source.width / source.height;
+ CGFloat destinationAspectRatio = destination.width / destination.height;
+
+ // Source is larger than screen in one or more dimensions
+ if (sourceAspectRatio > destinationAspectRatio)
+ {
+ // Source aspect wider than screen aspect, snap to max width and vary height
+ result.width = destination.width;
+ result.height = result.width / sourceAspectRatio;
+ }
+ else
+ {
+ // Source aspect narrower than screen aspect, snap to max height vary width
+ result.height = destination.height;
+ result.width = result.height * sourceAspectRatio;
+ }
+
+ return result;
+}
+
+/**
+ * Updates the sublayers layout.
+ */
+- (void)layout
+{
+ // Set the picture size display fields below the Preview Picture
+ NSSize imageSize = NSMakeSize(CGImageGetWidth(self.image), CGImageGetHeight(self.image));
+ NSSize imageScaledSize = imageSize;
+
+ if (self.window.backingScaleFactor != 1.0)
+ {
+ // HiDPI mode usually display everything
+ // with douple pixel count, but we don't
+ // want to double the size of the video
+ imageScaledSize.height /= self.window.backingScaleFactor;
+ imageScaledSize.width /= self.window.backingScaleFactor;
+ }
+
+ NSSize frameSize = self.frame.size;
+
+ if (self.showBorder == YES)
+ {
+ frameSize.width -= BORDER_SIZE * 2;
+ frameSize.height -= BORDER_SIZE * 2;
+ }
+
+ if (self.fitToView == YES)
+ {
+ // We are in Fit to View mode so, we have to get the ratio for height and width against the window
+ // size so we can scale from there.
+ imageScaledSize = [self scaledSize:imageScaledSize toFit:frameSize];
+ }
+ else
+ {
+ // If the image is larger then the view, scale the image
+ if (imageScaledSize.width > frameSize.width || imageScaledSize.height > frameSize.height)
+ {
+ imageScaledSize = [self scaledSize:imageScaledSize toFit:frameSize];
+ }
+ }
+
+ [NSAnimationContext beginGrouping];
+ [[NSAnimationContext currentContext] setDuration:0];
+
+ // Resize the CALayers
+ CGRect backRect = CGRectMake(0, 0, imageScaledSize.width + (BORDER_SIZE * 2), imageScaledSize.height + (BORDER_SIZE * 2));
+ CGRect pictureRect = CGRectMake(0, 0, imageScaledSize.width, imageScaledSize.height);
+
+ backRect = CGRectIntegral(backRect);
+ pictureRect = CGRectIntegral(pictureRect);
+
+ self.backLayer.bounds = backRect;
+ self.pictureLayer.bounds = pictureRect;
+
+ // Position the CALayers
+ CGPoint anchor = CGPointMake(floor((self.frame.size.width - pictureRect.size.width) / 2),
+ floor((self.frame.size.height - pictureRect.size.height) / 2));
+ [self.pictureLayer setPosition:anchor];
+
+ CGPoint backAchor = CGPointMake(anchor.x - BORDER_SIZE, anchor.y - BORDER_SIZE);
+ [self.backLayer setPosition:backAchor];
+
+ [NSAnimationContext endGrouping];
+
+ // Update the proprierties
+ self.scale = self.pictureLayer.frame.size.width / imageSize.width;
+ self.pictureFrame = self.pictureLayer.frame;
+}
+
+/**
+ * Given the size of the preview image to be shown, returns the best possible
+ * size for the view.
+ */
+- (NSSize)optimalViewSizeForImageSize:(NSSize)imageSize minSize:(NSSize)minSize
+{
+ if (self.window.backingScaleFactor != 1.0)
+ {
+ // HiDPI mode usually display everything
+ // with douple pixel count, but we don't
+ // want to double the size of the video
+ imageSize.height /= self.window.backingScaleFactor;
+ imageSize.width /= self.window.backingScaleFactor;
+ }
+
+ NSSize screenSize = self.window.screen.visibleFrame.size;
+ CGFloat maxWidth = screenSize.width;
+ CGFloat maxHeight = screenSize.height;
+
+ NSSize resultSize = imageSize;
+
+ if (resultSize.width > maxWidth || resultSize.height > maxHeight)
+ {
+ resultSize = [self scaledSize:resultSize toFit:screenSize];
+ }
+
+ // If necessary, grow to minimum dimensions to ensure controls overlay is not obstructed
+ if (resultSize.width < minSize.width)
+ {
+ resultSize.width = minSize.width;
+ }
+ if (resultSize.height < minSize.height)
+ {
+ resultSize.height = minSize.height;
+ }
+
+ // Add the border
+ if (self.showBorder)
+ {
+ resultSize.width += BORDER_SIZE * 2;
+ resultSize.height += BORDER_SIZE * 2;
+ }
+
+ resultSize.width = floor(resultSize.width);
+ resultSize.height = floor(resultSize.height);
+
+ return resultSize;
+}
+
+@end