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authordynaflash <[email protected]>2009-01-12 00:07:38 +0000
committerdynaflash <[email protected]>2009-01-12 00:07:38 +0000
commit7e73b3884143ae1fb8c8cd9a384c1ef959fa0a86 (patch)
tree3921b193dd1dbf5aafbe206d525ad4d40bf702fb /macosx/HBPreviewController.mm
parentf2bd5d8c9da510bfc2969d0cf23a68196d61faa5 (diff)
MacGui: Separate Picture Settings and Preview Window Initial Implementation
- Picture Settings is now a hud style inspector panel: -- Allows more room to be displayed along with Main Window. -- Has button (though ugly ... for now) to open the preview window. - Separate Preview Window: -- Preview Window can now show the entire preview content via a hud style overlay controller (ala iTunes, DvdPlayer controls) activated by mouse movement. -- Has button to allow opening the Picture Settings inspector. -- Full Screen Mode (ala iTunes, DvdPlayer) which should help for max preview size for HD sources. - Note: all hud style controls in this implementation are created only using core animation filters, I decided against a third party hud control framework, though one can certainly be implemented at any time. - Known Issues: -- WARNING: Quitting HB while in full screen mode will crash the macgui. -- The hud overlay controls in the Preview Window will align kind of wonky when the resolution is scaled way below the source. -- Ideally, after moving the mouse within the preview area then stopping, after a certain amount of time the hud overlay control box should disappear. -- Hud style controls still need alot of development to fit within the HIG. -- Need a keboard shortcut for the Preview Window. -- As usual with initial implementations there are likely many more Bugs/Issues. git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@2076 b64f7644-9d1e-0410-96f1-a4d463321fa5
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+/* $Id: HBPreviewController.mm,v 1.11 2005/08/01 15:10:44 titer Exp $
+
+ This file is part of the HandBrake source code.
+ Homepage: <http://handbrake.fr/>.
+ It may be used under the terms of the GNU General Public License. */
+
+#import "HBPreviewController.h"
+#import "Controller.h"
+//#import "PictureController.h"
+
+@interface PreviewController (Private)
+
+- (NSSize)optimalViewSizeForImageSize: (NSSize)imageSize;
+- (void)resizeSheetForViewSize: (NSSize)viewSize;
+- (void)setViewSize: (NSSize)viewSize;
+- (BOOL)viewNeedsToResizeToSize: (NSSize)newSize;
+
+@end
+
+@implementation PreviewController
+
+- (id)init
+{
+ if (self = [super initWithWindowNibName:@"PicturePreview"])
+ {
+ // NSWindowController likes to lazily load its window. However since
+ // this controller tries to set all sorts of outlets before the window
+ // is displayed, we need it to load immediately. The correct way to do
+ // this, according to the documentation, is simply to invoke the window
+ // getter once.
+ //
+ // If/when we switch a lot of this stuff to bindings, this can probably
+ // go away.
+ [self window];
+
+ fPicturePreviews = [[NSMutableDictionary dictionaryWithCapacity: HB_NUM_HBLIB_PICTURES] retain];
+ /* Init libhb with check for updates libhb style set to "0" so its ignored and lets sparkle take care of it */
+ int loggingLevel = [[[NSUserDefaults standardUserDefaults] objectForKey:@"LoggingLevel"] intValue];
+ fPreviewLibhb = hb_init(loggingLevel, 0);
+
+ }
+ return self;
+}
+
+
+- (void) mouseMoved:(NSEvent *)theEvent
+{
+ [super mouseMoved:theEvent];
+
+ [self showHideHudControls];
+}
+
+
+- (void) showHideHudControls
+{
+ /* Test for mouse location to show/hide hud controls */
+ NSPoint mouseLoc;
+ NSRect targetFrame;
+ if (isFullScreen)
+ {
+ mouseLoc = [fFullScreenWindow mouseLocationOutsideOfEventStream];
+ }
+ else
+ {
+ mouseLoc = [fPreviewWindow mouseLocationOutsideOfEventStream];
+ }
+ targetFrame = [fPictureViewArea frame];
+ /* If we are not encoding a preview, we show/hide the hud controls */
+ if (isEncoding == NO)
+ {
+ if (NSPointInRect (mouseLoc, targetFrame))
+ {
+ /* Mouse is over the preview area so show hud controls */
+ [[fPictureControlBox animator] setHidden: NO];
+ }
+ else
+ {
+ [[fPictureControlBox animator] setHidden: YES];
+ }
+ }
+}
+
+
+
+//------------------------------------------------------------------------------------
+// Displays and brings the picture window to the front
+//------------------------------------------------------------------------------------
+- (IBAction) showPreviewWindow: (id)sender
+{
+ [self showWindow:sender];
+ /* lets set the preview window to accept mouse moved events */
+ [fPreviewWindow setAcceptsMouseMovedEvents:YES];
+ [self pictureSliderChanged:nil];
+ [self startReceivingLibhbNotifications];
+}
+
+- (void)setHBController: (HBController *)controller
+{
+ fHBController = controller;
+}
+
+- (void)awakeFromNib
+{
+ [fPreviewWindow setDelegate:self];
+ /* lets set the preview window to accept mouse moved events */
+ [fPreviewWindow setAcceptsMouseMovedEvents:YES];
+ //[self pictureSliderChanged:nil];
+ [self startReceivingLibhbNotifications];
+
+ isFullScreen = NO;
+
+ /* Setup our layers for core animation */
+ [fPictureViewArea setWantsLayer:YES];
+ [fPictureView setWantsLayer:YES];
+
+ [fMovieView setWantsLayer:YES];
+
+ [fEncodingControlBox setWantsLayer:YES];
+ [fCancelPreviewMovieButton setWantsLayer:YES];
+ [fMovieCreationProgressIndicator setWantsLayer:YES];
+
+ [fPictureControlBox setWantsLayer:YES];
+ [fPictureSlider setWantsLayer:YES];
+ [fFullScreenToggleButton setWantsLayer:YES];
+ [fPictureSettingsToggleButton setWantsLayer:YES];
+ [fCreatePreviewMovieButton setWantsLayer:YES];
+ [fShowPreviewMovieButton setWantsLayer:YES];
+
+
+}
+- (BOOL)acceptsMouseMovedEvents
+{
+return YES;
+}
+
+- (void)windowWillClose:(NSNotification *)aNotification
+{
+ /* Upon Closing the picture window, we make sure we clean up any
+ * preview movie that might be playing
+ */
+ play_movie = NO;
+ hb_stop( fPreviewLibhb );
+ isEncoding = NO;
+ // Show the picture view
+ [fPictureView setHidden:NO];
+ [fMovieView pause:nil];
+ [fMovieView setHidden:YES];
+ if (isFullScreen)
+ {
+ [self goWindowedScreen:nil];
+ }
+
+ isFullScreen = NO;
+
+}
+
+- (BOOL)windowShouldClose:(id)fPictureWindow
+{
+ return YES;
+}
+
+- (void) dealloc
+{
+ hb_stop(fPreviewLibhb);
+ if (fPreviewMoviePath)
+ {
+ [[NSFileManager defaultManager] removeFileAtPath:fPreviewMoviePath handler:nil];
+ [fPreviewMoviePath release];
+ }
+
+ [fLibhbTimer invalidate];
+ [fLibhbTimer release];
+
+ [fPicturePreviews release];
+ [fFullScreenWindow release];
+
+ [super dealloc];
+}
+
+- (void) SetHandle: (hb_handle_t *) handle
+{
+ fHandle = handle;
+
+
+
+ /* we set the preview length popup in seconds */
+ [fPreviewMovieLengthPopUp removeAllItems];
+ [fPreviewMovieLengthPopUp addItemWithTitle: @"5"];
+ [fPreviewMovieLengthPopUp addItemWithTitle: @"10"];
+ [fPreviewMovieLengthPopUp addItemWithTitle: @"15"];
+ [fPreviewMovieLengthPopUp addItemWithTitle: @"20"];
+ [fPreviewMovieLengthPopUp addItemWithTitle: @"25"];
+ [fPreviewMovieLengthPopUp addItemWithTitle: @"30"];
+ [fPreviewMovieLengthPopUp addItemWithTitle: @"35"];
+ [fPreviewMovieLengthPopUp addItemWithTitle: @"40"];
+ [fPreviewMovieLengthPopUp addItemWithTitle: @"45"];
+ [fPreviewMovieLengthPopUp addItemWithTitle: @"50"];
+ [fPreviewMovieLengthPopUp addItemWithTitle: @"55"];
+ [fPreviewMovieLengthPopUp addItemWithTitle: @"60"];
+
+ /* adjust the preview slider length */
+ /* We use our advance pref to determine how many previews we scanned */
+ int hb_num_previews = [[[NSUserDefaults standardUserDefaults] objectForKey:@"PreviewsNumber"] intValue];
+ [fPictureSlider setMaxValue: hb_num_previews - 1.0];
+ [fPictureSlider setNumberOfTickMarks: hb_num_previews];
+
+ if ([[NSUserDefaults standardUserDefaults] objectForKey:@"PreviewLength"])
+ {
+ [fPreviewMovieLengthPopUp selectItemWithTitle:[[NSUserDefaults standardUserDefaults] objectForKey:@"PreviewLength"]];
+ }
+ else
+ {
+ /* currently hard set default to 10 seconds */
+ [fPreviewMovieLengthPopUp selectItemAtIndex: 1];
+ }
+}
+
+- (void) SetTitle: (hb_title_t *) title
+{
+ hb_job_t * job = title->job;
+
+ fTitle = title;
+fPicture = 0;
+MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
+ MaxOutputHeight = title->height - job->crop[0] - job->crop[1];
+ [self SettingsChanged: nil];
+}
+
+
+
+// Adjusts the window to draw the current picture (fPicture) adjusting its size as
+// necessary to display as much of the picture as possible.
+- (void) displayPreview
+{
+ hb_job_t * job = fTitle->job;
+ /* lets make sure that the still picture view is not hidden and that
+ * the movie preview is
+ */
+ [fMovieView pause:nil];
+ [fMovieView setHidden:YES];
+ [fMovieCreationProgressIndicator stopAnimation: nil];
+ [fMovieCreationProgressIndicator setHidden: YES];
+
+ [fPictureView setHidden:NO];
+
+ [fPictureView setImage: [self imageForPicture: fPicture]];
+
+ NSSize displaySize = NSMakeSize( ( CGFloat )fTitle->width, ( CGFloat )fTitle->height );
+ /* Set the picture size display fields below the Preview Picture*/
+ if( fTitle->job->pixel_ratio == 1 ) // Original PAR Implementation
+ {
+ output_width = fTitle->width-fTitle->job->crop[2]-fTitle->job->crop[3];
+ output_height = fTitle->height-fTitle->job->crop[0]-fTitle->job->crop[1];
+ display_width = output_width * fTitle->job->pixel_aspect_width / fTitle->job->pixel_aspect_height;
+ [fInfoField setStringValue:[NSString stringWithFormat:
+ @"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d",
+ fTitle->width, fTitle->height, output_width, output_height, display_width, output_height]];
+ displaySize.width *= ( ( CGFloat )fTitle->job->pixel_aspect_width ) / ( ( CGFloat )fTitle->job->pixel_aspect_height );
+ }
+ else if (fTitle->job->pixel_ratio == 2) // Loose Anamorphic
+ {
+ hb_set_anamorphic_size(job, &output_width, &output_height, &output_par_width, &output_par_height);
+ display_width = output_width * output_par_width / output_par_height;
+ [fInfoField setStringValue:[NSString stringWithFormat:
+ @"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d",
+ fTitle->width, fTitle->height, output_width, output_height, display_width, output_height]];
+
+ displaySize.width = display_width;
+ }
+ else // No Anamorphic
+ {
+ [fInfoField setStringValue: [NSString stringWithFormat:
+ @"Source: %dx%d, Output: %dx%d", fTitle->width, fTitle->height,
+ fTitle->job->width, fTitle->job->height]];
+ }
+
+ NSSize viewSize = [self optimalViewSizeForImageSize:displaySize];
+ if( [self viewNeedsToResizeToSize:viewSize] )
+ {
+ /* In the case of loose anamorphic, do not resize the window when scaling down */
+ // FIX ME: we need a new way to do this as we do not havefWidthField anymore
+ //if (fTitle->job->pixel_ratio != 2 || [fWidthField intValue] == fTitle->width)
+ if (fTitle->job->pixel_ratio != 2 || (fTitle->job->pixel_ratio == 2 && output_width == fTitle->width))
+ {
+ [self resizeSheetForViewSize:viewSize];
+ [self setViewSize:viewSize];
+ }
+ }
+
+ // Show the scaled text (use the height to check since the width can vary
+ // with anamorphic video).
+ if( ( ( int )viewSize.height ) != fTitle->height )
+ {
+ CGFloat scale = viewSize.width / ( ( CGFloat ) fTitle->width );
+ NSString *scaleString = [NSString stringWithFormat:
+ NSLocalizedString( @" (Preview scaled to %.0f%% actual size)",
+ @"String shown when a preview is scaled" ),
+ scale * 100.0];
+ [fInfoField setStringValue: [[fInfoField stringValue] stringByAppendingString:scaleString]];
+ }
+
+}
+
+- (IBAction) previewDurationPopUpChanged: (id) sender
+{
+
+[[NSUserDefaults standardUserDefaults] setObject:[fPreviewMovieLengthPopUp titleOfSelectedItem] forKey:@"PreviewLength"];
+
+}
+
+
+
+
+
+- (IBAction) SettingsChanged: (id) sender
+{
+ // Purge the existing picture previews so they get recreated the next time
+ // they are needed.
+ [self purgeImageCache];
+ /* We actually call displayPreview now from pictureSliderChanged which keeps
+ * our picture preview slider in sync with the previews being shown
+ */
+ //[self displayPreview];
+ [self pictureSliderChanged:nil];
+}
+
+- (IBAction) pictureSliderChanged: (id) sender
+{
+ // Show the picture view
+ [fPictureView setHidden:NO];
+ [fMovieView pause:nil];
+ [fMovieView setHidden:YES];
+ [fEncodingControlBox setHidden: YES];
+
+ int newPicture = [fPictureSlider intValue];
+ if (newPicture != fPicture)
+ {
+ fPicture = newPicture;
+ }
+ [self displayPreview];
+
+}
+
+- (IBAction)showPreviewPanel: (id)sender forTitle: (hb_title_t *)title
+{
+ [self SetTitle:title];
+ [self showWindow:sender];
+ isFullScreen = NO;
+
+}
+
+- (IBAction)showPictureSettings:(id)sender
+{
+[fHBController showPicturePanel:self];
+}
+
+
+#pragma mark Cocoa For Fullscreen Mode
+
+- (IBAction)toggleScreenMode:(id)sender
+{
+ if (!isFullScreen)
+ {
+ [self goFullScreen:nil];
+ }
+ else
+ {
+ [self goWindowedScreen:nil];
+ }
+}
+
+- (IBAction)goFullScreen:(id)sender
+{
+ // Get the screen information.
+ NSScreen* mainScreen = [NSScreen mainScreen];
+ NSDictionary* screenInfo = [mainScreen deviceDescription];
+ NSNumber* screenID = [screenInfo objectForKey:@"NSScreenNumber"];
+ // Capture the screen.
+ CGDirectDisplayID displayID = (CGDirectDisplayID)[screenID longValue];
+ CGDisplayErr err = CGDisplayCapture(displayID);
+
+ if (err == CGDisplayNoErr)
+ {
+
+ // Create the full-screen window.
+ NSRect winRect = [fPreviewWindow frame];
+ fFullScreenWindow = [[NSWindow alloc] initWithContentRect:winRect
+ styleMask:NSBorderlessWindowMask
+ backing:NSBackingStoreBuffered
+ defer:NO
+ screen:[NSScreen mainScreen]];
+
+ // Establish the window attributes.
+ [fFullScreenWindow setReleasedWhenClosed:NO];
+ [fFullScreenWindow setDisplaysWhenScreenProfileChanges:YES];
+ [fFullScreenWindow setDelegate:self];
+
+ /* insert a view into the new window */
+ [fFullScreenWindow setContentView:fPictureViewArea];
+ [fPictureViewArea setNeedsDisplay:YES];
+
+ // Center the window
+
+ /* Better to center the window using the screen's frame
+ * and the windows origin. Note that we should take into
+ * account the auto sizing and alignment that occurs in
+ * setViewSize each time the preview changes.
+ */
+
+ NSSize screenSize = [[NSScreen mainScreen] frame].size;
+ NSSize windowSize = [fFullScreenWindow frame].size;
+ NSPoint windowOrigin = [fFullScreenWindow frame].origin;
+
+ /* Adjust our origin y (vertical) based on the screen height */
+ windowOrigin.y = (screenSize.height - windowSize.height) / 2.0;
+ windowOrigin.x = (screenSize.width - windowSize.width) / 2.0;
+
+ [fFullScreenWindow setFrameOrigin:windowOrigin];
+
+ /* Using the simple center method for NSWindow
+ * though note this will cause the window to be slightly
+ * higher than center
+ */
+ //[fFullScreenWindow center];
+
+ /* lets kill the timer for now */
+ [self stopReceivingLibhbNotifications];
+
+ /* We need to retain the fPreviewWindow */
+ [fPreviewWindow retain];
+
+ [self setWindow:fFullScreenWindow];
+
+ // The window has to be above the level of the shield window.
+ int32_t shieldLevel = CGShieldingWindowLevel();
+
+ [fFullScreenWindow setLevel:shieldLevel];
+
+ // Show the window.
+ [fFullScreenWindow makeKeyAndOrderFront:self];
+
+ [fPreviewWindow setAcceptsMouseMovedEvents:NO];
+ [fFullScreenWindow setAcceptsMouseMovedEvents:YES];
+
+ /* Change the name of fFullScreenToggleButton appropriately */
+ [fFullScreenToggleButton setTitle: @"Windowed"];
+
+ /* Lets fire the timer back up for the hud controls, etc. */
+ [self startReceivingLibhbNotifications];
+
+ isFullScreen = YES;
+
+ /* make sure we are set to a still preview */
+ [self pictureSliderChanged:nil];
+
+ /* set the picture settings pallete above the shielding level */
+ [fHBController picturePanelFullScreen];
+ }
+}
+
+- (IBAction)goWindowedScreen:(id)sender
+{
+
+ /* Get the screen info to release the display but don't actually do
+ * it until the windowed screen is setup.
+ */
+ NSScreen* mainScreen = [NSScreen mainScreen];
+ NSDictionary* screenInfo = [mainScreen deviceDescription];
+ NSNumber* screenID = [screenInfo objectForKey:@"NSScreenNumber"];
+ CGDirectDisplayID displayID = (CGDirectDisplayID)[screenID longValue];
+
+ [fFullScreenWindow setAcceptsMouseMovedEvents:NO];
+ [fFullScreenWindow dealloc];
+ [fFullScreenWindow release];
+
+
+ [fPreviewWindow setContentView:fPictureViewArea];
+ [fPictureViewArea setNeedsDisplay:YES];
+ [self setWindow:fPreviewWindow];
+
+ // Show the window.
+ [fPreviewWindow makeKeyAndOrderFront:self];
+
+ /* Set the window back to regular level */
+ [fPreviewWindow setLevel:NSNormalWindowLevel];
+
+ [fPreviewWindow setAcceptsMouseMovedEvents:YES];
+
+
+ /* Set the isFullScreen flag back to NO */
+ isFullScreen = NO;
+ [self showPreviewWindow:nil];
+
+ /* Change the name of fFullScreenToggleButton appropriately */
+ [fFullScreenToggleButton setTitle: @"Full Screen"];
+
+ /* set the picture settings pallete back to normal level */
+ [fHBController picturePanelFullScreen];
+
+ /* Release the display now that the we are back in windowed mode */
+ CGDisplayRelease(displayID);
+
+}
+
+
+#pragma mark Still Preview Image Processing
+
+
+// This function converts an image created by libhb (specified via pictureIndex) into
+// an NSImage suitable for the GUI code to use. If removeBorders is YES,
+// makeImageForPicture crops the image generated by libhb stripping off the gray
+// border around the content. This is the low-level method that generates the image.
+// -imageForPicture calls this function whenever it can't find an image in its cache.
++ (NSImage *) makeImageForPicture: (int)pictureIndex
+ libhb:(hb_handle_t*)handle
+ title:(hb_title_t*)title
+ removeBorders:(BOOL)removeBorders
+{
+ if (removeBorders)
+ {
+ // |<---------- title->width ----------->|
+ // | |<---- title->job->width ---->| |
+ // | | | |
+ // .......................................
+ // ....+-----------------------------+....
+ // ....| |....<-- gray border
+ // ....| |....
+ // ....| |....
+ // ....| |<------- image
+ // ....| |....
+ // ....| |....
+ // ....| |....
+ // ....| |....
+ // ....| |....
+ // ....+-----------------------------+....
+ // .......................................
+
+ static uint8_t * buffer;
+ static int bufferSize;
+
+ // Make sure we have a big enough buffer to receive the image from libhb. libhb
+ // creates images with a one-pixel border around the original content. Hence we
+ // add 2 pixels horizontally and vertically to the buffer size.
+ int srcWidth = title->width + 2;
+ int srcHeight= title->height + 2;
+ int newSize;
+ newSize = srcWidth * srcHeight * 4;
+ if( bufferSize < newSize )
+ {
+ bufferSize = newSize;
+ buffer = (uint8_t *) realloc( buffer, bufferSize );
+ }
+
+ hb_get_preview( handle, title, pictureIndex, buffer );
+
+ // Create an NSBitmapImageRep and copy the libhb image into it, converting it from
+ // libhb's format to one suitable for NSImage. Along the way, we'll strip off the
+ // border around libhb's image.
+
+ // The image data returned by hb_get_preview is 4 bytes per pixel, BGRA format.
+ // Alpha is ignored.
+
+ int dstWidth = title->job->width;
+ int dstHeight = title->job->height;
+ NSBitmapFormat bitmapFormat = (NSBitmapFormat)NSAlphaFirstBitmapFormat;
+ NSBitmapImageRep * imgrep = [[[NSBitmapImageRep alloc]
+ initWithBitmapDataPlanes:nil
+ pixelsWide:dstWidth
+ pixelsHigh:dstHeight
+ bitsPerSample:8
+ samplesPerPixel:3 // ignore alpha
+ hasAlpha:NO
+ isPlanar:NO
+ colorSpaceName:NSCalibratedRGBColorSpace
+ bitmapFormat:bitmapFormat
+ bytesPerRow:dstWidth * 4
+ bitsPerPixel:32] autorelease];
+
+ int borderTop = (srcHeight - dstHeight) / 2;
+ int borderLeft = (srcWidth - dstWidth) / 2;
+
+ UInt32 * src = (UInt32 *)buffer;
+ UInt32 * dst = (UInt32 *)[imgrep bitmapData];
+ src += borderTop * srcWidth; // skip top rows in src to get to first row of dst
+ src += borderLeft; // skip left pixels in src to get to first pixel of dst
+ for (int r = 0; r < dstHeight; r++)
+ {
+ for (int c = 0; c < dstWidth; c++)
+#if TARGET_RT_LITTLE_ENDIAN
+ *dst++ = Endian32_Swap(*src++);
+#else
+ *dst++ = *src++;
+#endif
+ src += (srcWidth - dstWidth); // skip to next row in src
+ }
+
+ NSImage * img = [[[NSImage alloc] initWithSize: NSMakeSize(dstWidth, dstHeight)] autorelease];
+ [img addRepresentation:imgrep];
+
+ return img;
+ }
+ else
+ {
+ // Make sure we have big enough buffer
+ static uint8_t * buffer;
+ static int bufferSize;
+
+ int newSize;
+ newSize = ( title->width + 2 ) * (title->height + 2 ) * 4;
+ if( bufferSize < newSize )
+ {
+ bufferSize = newSize;
+ buffer = (uint8_t *) realloc( buffer, bufferSize );
+ }
+
+ hb_get_preview( handle, title, pictureIndex, buffer );
+
+ // The image data returned by hb_get_preview is 4 bytes per pixel, BGRA format.
+ // We'll copy that into an NSImage swapping it to ARGB in the process. Alpha is
+ // ignored.
+ int width = title->width + 2; // hblib adds a one-pixel border to the image
+ int height = title->height + 2;
+ int numPixels = width * height;
+ NSBitmapFormat bitmapFormat = (NSBitmapFormat)NSAlphaFirstBitmapFormat;
+ NSBitmapImageRep * imgrep = [[[NSBitmapImageRep alloc]
+ initWithBitmapDataPlanes:nil
+ pixelsWide:width
+ pixelsHigh:height
+ bitsPerSample:8
+ samplesPerPixel:3 // ignore alpha
+ hasAlpha:NO
+ isPlanar:NO
+ colorSpaceName:NSCalibratedRGBColorSpace
+ bitmapFormat:bitmapFormat
+ bytesPerRow:width * 4
+ bitsPerPixel:32] autorelease];
+
+ UInt32 * src = (UInt32 *)buffer;
+ UInt32 * dst = (UInt32 *)[imgrep bitmapData];
+ for (int i = 0; i < numPixels; i++)
+#if TARGET_RT_LITTLE_ENDIAN
+ *dst++ = Endian32_Swap(*src++);
+#else
+ *dst++ = *src++;
+#endif
+
+ NSImage * img = [[[NSImage alloc] initWithSize: NSMakeSize(width, height)] autorelease];
+ [img addRepresentation:imgrep];
+
+ return img;
+ }
+}
+
+// Returns the preview image for the specified index, retrieving it from its internal
+// cache or by calling makeImageForPicture if it is not cached. Generally, you should
+// use imageForPicture so that images are cached. Calling makeImageForPicture will
+// always generate a new copy of the image.
+- (NSImage *) imageForPicture: (int) pictureIndex
+{
+ // The preview for the specified index may not currently exist, so this method
+ // generates it if necessary.
+ NSString * key = [NSString stringWithFormat:@"%d", pictureIndex];
+ NSImage * theImage = [fPicturePreviews objectForKey:key];
+ if (!theImage)
+ {
+ theImage = [PreviewController makeImageForPicture:pictureIndex libhb:fHandle title:fTitle removeBorders: NO];
+ [fPicturePreviews setObject:theImage forKey:key];
+ }
+ return theImage;
+}
+
+// Purges all images from the cache. The next call to imageForPicture will cause a new
+// image to be generated.
+- (void) purgeImageCache
+{
+ [fPicturePreviews removeAllObjects];
+}
+
+
+
+#pragma mark Movie Preview
+- (IBAction) createMoviePreview: (id) sender
+{
+
+
+ /* Lets make sure the still picture previews are showing in case
+ * there is currently a movie showing */
+ [self pictureSliderChanged:nil];
+
+ /* Rip or Cancel ? */
+ hb_state_t s;
+ hb_get_state2( fPreviewLibhb, &s );
+
+ if(sender == fCancelPreviewMovieButton && (s.state == HB_STATE_WORKING || s.state == HB_STATE_PAUSED))
+ {
+
+ play_movie = NO;
+ hb_stop( fPreviewLibhb );
+ [fPictureView setHidden:NO];
+ [fMovieView pause:nil];
+ [fMovieView setHidden:YES];
+ [fPictureSlider setHidden:NO];
+ isEncoding = NO;
+
+ return;
+ }
+
+
+ /* we use controller.mm's prepareJobForPreview to go ahead and set all of our settings
+ * however, we want to use a temporary destination field of course
+ * so that we do not put our temp preview in the users chosen
+ * directory */
+
+ hb_job_t * job = fTitle->job;
+
+ /* We run our current setting through prepeareJob in Controller.mm
+ * just as if it were a regular encode */
+
+ [fHBController prepareJobForPreview];
+
+ /* Destination file. We set this to our preview directory
+ * changing the extension appropriately.*/
+ if (fTitle->job->mux == HB_MUX_MP4) // MP4 file
+ {
+ /* we use .m4v for our mp4 files so that ac3 and chapters in mp4 will play properly */
+ fPreviewMoviePath = @"~/Library/Application Support/HandBrake/Previews/preview_temp.m4v";
+ }
+ else if (fTitle->job->mux == HB_MUX_MKV) // MKV file
+ {
+ fPreviewMoviePath = @"~/Library/Application Support/HandBrake/Previews/preview_temp.mkv";
+ }
+ else if (fTitle->job->mux == HB_MUX_AVI) // AVI file
+ {
+ fPreviewMoviePath = @"~/Library/Application Support/HandBrake/Previews/preview_temp.avi";
+ }
+ else if (fTitle->job->mux == HB_MUX_OGM) // OGM file
+ {
+ fPreviewMoviePath = @"~/Library/Application Support/HandBrake/Previews/preview_temp.ogm";
+ }
+
+ fPreviewMoviePath = [[fPreviewMoviePath stringByExpandingTildeInPath]retain];
+
+ /* See if there is an existing preview file, if so, delete it */
+ if( ![[NSFileManager defaultManager] fileExistsAtPath:fPreviewMoviePath] )
+ {
+ [[NSFileManager defaultManager] removeFileAtPath:fPreviewMoviePath
+ handler:nil];
+ }
+
+ /* We now direct our preview encode to fPreviewMoviePath */
+ fTitle->job->file = [fPreviewMoviePath UTF8String];
+
+ /* We use our advance pref to determine how many previews to scan */
+ int hb_num_previews = [[[NSUserDefaults standardUserDefaults] objectForKey:@"PreviewsNumber"] intValue];
+ job->start_at_preview = fPicture + 1;
+ job->seek_points = hb_num_previews;
+
+ /* we use the preview duration popup to get the specified
+ * number of seconds for the preview encode.
+ */
+
+ job->pts_to_stop = [[fPreviewMovieLengthPopUp titleOfSelectedItem] intValue] * 90000LL;
+
+ /* lets go ahead and send it off to libhb
+ * Note: unlike a full encode, we only send 1 pass regardless if the final encode calls for 2 passes.
+ * this should suffice for a fairly accurate short preview and cuts our preview generation time in half.
+ */
+ hb_add( fPreviewLibhb, job );
+
+ [fEncodingControlBox setHidden: NO];
+ [fPictureControlBox setHidden: YES];
+
+ [fMovieCreationProgressIndicator setHidden: NO];
+ [fPreviewMovieStatusField setHidden: NO];
+
+ isEncoding = YES;
+
+ play_movie = YES;
+
+ /* Let fPreviewLibhb do the job */
+ hb_start( fPreviewLibhb );
+
+}
+
+- (void) startReceivingLibhbNotifications
+{
+ if (!fLibhbTimer)
+ {
+ fLibhbTimer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(libhbTimerFired:) userInfo:nil repeats:YES];
+ [fLibhbTimer retain];
+ }
+}
+
+- (void) stopReceivingLibhbNotifications
+{
+ if (fLibhbTimer)
+ {
+ [fLibhbTimer invalidate];
+ [fLibhbTimer release];
+ fLibhbTimer = nil;
+ }
+}
+- (void) libhbTimerFired: (NSTimer*)theTimer
+{
+ hb_state_t s;
+ hb_get_state( fPreviewLibhb, &s );
+ [self libhbStateChanged: s];
+
+}
+
+- (void) libhbStateChanged: (hb_state_t &)state
+{
+ switch( state.state )
+ {
+ case HB_STATE_IDLE:
+ case HB_STATE_SCANNING:
+ case HB_STATE_SCANDONE:
+ break;
+
+ case HB_STATE_WORKING:
+ {
+#define p state.param.working
+
+ NSMutableString * string;
+ /* Update text field */
+ string = [NSMutableString stringWithFormat: NSLocalizedString( @"Encoding preview: %.2f %%", @"" ), 100.0 * p.progress];
+
+ if( p.seconds > -1 )
+ {
+ [string appendFormat:
+ NSLocalizedString( @" (%.2f fps, avg %.2f fps, ETA %02dh%02dm%02ds)", @"" ),
+ p.rate_cur, p.rate_avg, p.hours, p.minutes, p.seconds];
+ }
+ [fPreviewMovieStatusField setStringValue: string];
+
+ [fMovieCreationProgressIndicator setIndeterminate: NO];
+ /* Update slider */
+ [fMovieCreationProgressIndicator setDoubleValue: 100.0 * p.progress];
+
+ [fCreatePreviewMovieButton setTitle: @"Cancel Preview"];
+
+ break;
+
+ }
+#undef p
+
+#define p state.param.muxing
+ case HB_STATE_MUXING:
+ {
+ // Update fMovieCreationProgressIndicator
+ [fMovieCreationProgressIndicator setIndeterminate: YES];
+ [fMovieCreationProgressIndicator startAnimation: nil];
+ [fPreviewMovieStatusField setStringValue: [NSString stringWithFormat:
+ NSLocalizedString( @"Muxing Preview ...", @"" )]];
+ break;
+ }
+#undef p
+ case HB_STATE_PAUSED:
+ [fMovieCreationProgressIndicator stopAnimation: nil];
+ break;
+
+ case HB_STATE_WORKDONE:
+ {
+ // Delete all remaining jobs since libhb doesn't do this on its own.
+ hb_job_t * job;
+ while( ( job = hb_job(fPreviewLibhb, 0) ) )
+ hb_rem( fHandle, job );
+
+ [fPreviewMovieStatusField setStringValue: @""];
+ [fPreviewMovieStatusField setHidden: YES];
+
+ [fMovieCreationProgressIndicator stopAnimation: nil];
+ [fMovieCreationProgressIndicator setHidden: YES];
+ [fEncodingControlBox setHidden: YES];
+ isEncoding = NO;
+ /* we make sure the picture slider and preview match */
+ [self pictureSliderChanged:nil];
+
+
+ // Show the movie view
+ if (play_movie)
+ {
+ [self showMoviePreview:fPreviewMoviePath];
+ }
+
+ [fCreatePreviewMovieButton setTitle: @"Live Preview"];
+
+
+ break;
+ }
+ }
+
+}
+
+- (IBAction) showMoviePreview: (NSString *) path
+{
+ /* Since the gray background for the still images is part of
+ * fPictureView, lets leave the picture view visible and postion
+ * the fMovieView over the image portion of fPictureView so
+ * we retain the gray cropping border we have already established
+ * with the still previews
+ */
+ [fMovieView setHidden:NO];
+
+ /* Load the new movie into fMovieView */
+ QTMovie * aMovie;
+ NSRect movieBounds;
+ if (path)
+ {
+ [fMovieView setControllerVisible: YES];
+ /* let's make sure there is no movie currently set */
+ [fMovieView setMovie:nil];
+
+ aMovie = [QTMovie movieWithFile:path error:nil];
+
+ /* we get some size information from the preview movie */
+ Rect movieBox;
+ GetMovieBox ([aMovie quickTimeMovie], &movieBox);
+ movieBounds = [fMovieView movieBounds];
+ movieBounds.size.height = movieBox.bottom - movieBox.top;
+
+ if ([fMovieView isControllerVisible])
+ movieBounds.size.height += [fMovieView controllerBarHeight];
+ /* since for whatever the reason I cannot seem to get the [fMovieView controllerBarHeight]
+ * For now just use 15 for additional height as it seems to line up well
+ */
+ movieBounds.size.height += 15;
+
+ movieBounds.size.width = movieBox.right - movieBox.left;
+
+ /* We need to find out if the preview movie needs to be scaled down so
+ * that it doesn't overflow our available viewing container (just like for image
+ * in -displayPreview) for HD sources, etc. [fPictureViewArea frame].size.height*/
+ if( ((int)movieBounds.size.height) > [fPictureView frame].size.height )
+ {
+ /* The preview movie would be larger than the available viewing area
+ * in the preview movie, so we go ahead and scale it down to the same size
+ * as the still preview or we readjust our window to allow for the added height if need be
+ */
+ NSSize displaySize = NSMakeSize( (float)movieBounds.size.width, (float)movieBounds.size.height );
+ //NSSize displaySize = NSMakeSize( (float)fTitle->width, (float)fTitle->height );
+ NSSize viewSize = [self optimalViewSizeForImageSize:displaySize];
+ if( [self viewNeedsToResizeToSize:viewSize] )
+ {
+
+ [self resizeSheetForViewSize:viewSize];
+ [self setViewSize:viewSize];
+
+ }
+
+ [fMovieView setFrameSize:viewSize];
+ }
+ else
+ {
+ /* Since the preview movie is smaller than the available viewing area
+ * we can go ahead and use the preview movies native size */
+ [fMovieView setFrameSize:movieBounds.size];
+ }
+
+ // lets reposition the movie if need be
+
+ NSPoint origin = [fPictureViewArea frame].origin;
+ origin.x += trunc(([fPictureViewArea frame].size.width -
+ [fMovieView frame].size.width) / 2.0);
+ /* We need to detect whether or not we are currently less than the available height.*/
+ if (movieBounds.size.height < [fPictureView frame].size.height)
+ {
+ /* If we are, we are adding 15 to the height to allow for the controller bar so
+ * we need to subtract half of that for the origin.y to get the controller bar
+ * below the movie to it lines up vertically with where our still preview was
+ */
+ origin.y += trunc((([fPictureViewArea frame].size.height -
+ [fMovieView frame].size.height) / 2.0) - 7.5);
+ }
+ else
+ {
+ /* if we are >= to the height of the picture view area, the controller bar
+ * gets taken care of with picture resizing, so we do not want to offset the height
+ */
+ origin.y += trunc(([fPictureViewArea frame].size.height -
+ [fMovieView frame].size.height) / 2.0);
+ }
+ [fMovieView setFrameOrigin:origin];
+
+ [fMovieView setMovie:aMovie];
+ /// to actually play the movie
+ [fMovieView play:aMovie];
+ }
+ else
+ {
+ aMovie = nil;
+ }
+ isEncoding = NO;
+}
+
+
+@end
+
+@implementation PreviewController (Private)
+
+//
+// -[PictureController(Private) optimalViewSizeForImageSize:]
+//
+// Given the size of the preview image to be shown, returns the best possible
+// size for the view.
+//
+- (NSSize)optimalViewSizeForImageSize: (NSSize)imageSize
+{
+ // The min size is 320x240
+ CGFloat minWidth = 480.0;
+ CGFloat minHeight = 360.0;
+
+ NSSize screenSize = [[NSScreen mainScreen] frame].size;
+ NSSize sheetSize = [[self window] frame].size;
+ NSSize viewAreaSize = [fPictureViewArea frame].size;
+ CGFloat paddingX = sheetSize.width - viewAreaSize.width;
+ CGFloat paddingY = sheetSize.height - viewAreaSize.height;
+ CGFloat maxWidth;
+ CGFloat maxHeight;
+
+ if (isFullScreen)
+ {
+ /* We are in full screen mode so lets use the full screen if we need to */
+ maxWidth = screenSize.width - paddingX;
+ maxHeight = screenSize.height - paddingY;
+ }
+ else
+ {
+ // The max size of the view is when the sheet is taking up 85% of the screen.
+ maxWidth = (0.85 * screenSize.width) - paddingX;
+ maxHeight = (0.85 * screenSize.height) - paddingY;
+ }
+
+ NSSize resultSize = imageSize;
+
+ // Its better to have a view that's too small than a view that's too big, so
+ // apply the maximum constraints last.
+ if( resultSize.width < minWidth )
+ {
+ resultSize.height *= (minWidth / resultSize.width);
+ resultSize.width = minWidth;
+ }
+ if( resultSize.height < minHeight )
+ {
+ resultSize.width *= (minHeight / resultSize.height);
+ resultSize.height = minHeight;
+ }
+ if( resultSize.width > maxWidth )
+ {
+ resultSize.height *= (maxWidth / resultSize.width);
+ resultSize.width = maxWidth;
+ }
+ if( resultSize.height > maxHeight )
+ {
+ resultSize.width *= (maxHeight / resultSize.height);
+ resultSize.height = maxHeight;
+ }
+
+ return resultSize;
+}
+
+//
+// -[PictureController(Private) resizePanelForViewSize:animate:]
+//
+// Resizes the entire sheet to accomodate a view of a particular size.
+//
+- (void)resizeSheetForViewSize: (NSSize)viewSize
+{
+ // Figure out the deltas for the new frame area
+ NSSize currentSize = [fPictureViewArea frame].size;
+ CGFloat deltaX = viewSize.width - currentSize.width;
+ CGFloat deltaY = viewSize.height - currentSize.height;
+
+ // Now resize the whole panel by those same deltas, but don't exceed the min
+ NSRect frame = [[self window] frame];
+ NSSize maxSize = [[self window] maxSize];
+ NSSize minSize = [[self window] minSize];
+ frame.size.width += deltaX;
+ frame.size.height += deltaY;
+ if( frame.size.width < minSize.width )
+ {
+ frame.size.width = minSize.width;
+ }
+
+ if( frame.size.height < minSize.height )
+ {
+ frame.size.height = minSize.height;
+ }
+
+
+ // But now the sheet is off-center, so also shift the origin to center it and
+ // keep the top aligned.
+ if( frame.size.width != [[self window] frame].size.width )
+ frame.origin.x -= (deltaX / 2.0);
+
+ if (isFullScreen)
+ {
+ if( frame.size.height != [[self window] frame].size.height )
+ frame.origin.y -= (deltaY / 2.0);
+ }
+ else
+ {
+ if( frame.size.height != [[self window] frame].size.height )
+ frame.origin.y -= deltaY;
+ }
+
+ [[self window] setFrame:frame display:YES animate:YES];
+}
+
+//
+// -[PictureController(Private) setViewSize:]
+//
+// Changes the view's size and centers it vertically inside of its area.
+// Assumes resizeSheetForViewSize: has already been called.
+//
+- (void)setViewSize: (NSSize)viewSize
+{
+ [fPictureView setFrameSize:viewSize];
+
+ // center it vertically
+ NSPoint origin = [fPictureViewArea frame].origin;
+ origin.y += ([fPictureViewArea frame].size.height -
+ [fPictureView frame].size.height) / 2.0;
+ [fPictureView setFrameOrigin:origin];
+
+ NSPoint controlboxorigin = [fPictureView frame].origin;
+
+ /* for now, put the origin.y 100 above the bottom of the fPictureView */
+ controlboxorigin.y += 100;
+
+ controlboxorigin.x += ([fPictureViewArea frame].size.width -
+ [fPictureControlBox frame].size.width) / 2.0;
+ /* requires that thefPictureControlBox and the fEncodingControlBox
+ * are the same width to line up.
+ */
+ [fPictureControlBox setFrameOrigin:controlboxorigin];
+ [fEncodingControlBox setFrameOrigin:controlboxorigin];
+
+}
+
+
+- (BOOL)viewNeedsToResizeToSize: (NSSize)newSize
+{
+ NSSize viewSize = [fPictureView frame].size;
+ return (newSize.width != viewSize.width || newSize.height != viewSize.height);
+}
+
+@end