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authordynaflash <[email protected]>2010-02-19 19:53:52 +0000
committerdynaflash <[email protected]>2010-02-19 19:53:52 +0000
commit2543a7aed801cbfdc43d85f4a5ddce37960387c3 (patch)
tree4be74a39d2a8462682a22e5be39f6656745cd331 /macosx/HBPreviewController.m
parent766233a0d5cd7181ce3a20aeb631b3cd863fe686 (diff)
MacGui: Removie Full Screen preview mode as its largely redundant when we have 100 percent full screen scaling in windowed mode. Removes a lot of code that is really not needed.
git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@3125 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'macosx/HBPreviewController.m')
-rw-r--r--macosx/HBPreviewController.m207
1 files changed, 15 insertions, 192 deletions
diff --git a/macosx/HBPreviewController.m b/macosx/HBPreviewController.m
index a391b8dd0..cc0e73826 100644
--- a/macosx/HBPreviewController.m
+++ b/macosx/HBPreviewController.m
@@ -83,7 +83,6 @@
//[self pictureSliderChanged:nil];
[self startReceivingLibhbNotifications];
- isFullScreen = NO;
hudTimerSeconds = 0;
/* we set the progress indicator to not use threaded animation
* as it causes a conflict with the qtmovieview's controllerbar
@@ -134,7 +133,6 @@
[fMovieView setHidden:YES];
[fMovieView setMovie:nil];
- isFullScreen = NO;
hudTimerSeconds = 0;
[[NSUserDefaults standardUserDefaults] setBool:NO forKey:@"PreviewWindowIsOpen"];
}
@@ -389,7 +387,6 @@
[self showWindow:sender];
[[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"PreviewWindowIsOpen"];
[fPreviewWindow setAcceptsMouseMovedEvents:YES];
- isFullScreen = NO;
scaleToScreen = NO;
[self pictureSliderChanged:nil];
}
@@ -459,19 +456,7 @@
}
}
-#pragma mark Fullscreen Mode
-- (IBAction)toggleScreenMode:(id)sender
-{
- if (!isFullScreen)
- {
- [self goFullScreen:nil];
- }
- else
- {
- [self goWindowedScreen:nil];
- }
-}
- (IBAction)toggleScaleToScreen:(id)sender
{
@@ -480,117 +465,19 @@
scaleToScreen = NO;
/* make sure we are set to a still preview */
[self pictureSliderChanged:nil];
- [fScaleToScreenToggleButton setTitle:@"<->"];
+ [fScaleToScreenToggleButton setTitle:@"Scale To Screen"];
}
else
{
scaleToScreen = YES;
/* make sure we are set to a still preview */
[self pictureSliderChanged:nil];
- [fScaleToScreenToggleButton setTitle:@">-<"];
+ [fScaleToScreenToggleButton setTitle:@"Actual Scale"];
}
}
-- (BOOL)fullScreen
-{
- return isFullScreen;
-}
-- (IBAction)goFullScreen:(id)sender
-{
- // Get the screen information.
- NSScreen* mainScreen = [fPreviewWindow screen];
- NSDictionary* screenInfo = [mainScreen deviceDescription];
- NSNumber* screenID = [screenInfo objectForKey:@"NSScreenNumber"];
- // Capture the screen.
- CGDirectDisplayID displayID = (CGDirectDisplayID)[screenID longValue];
- CGDisplayErr err = CGDisplayCapture(displayID);
-
- if (err == CGDisplayNoErr)
- {
-
- /* make sure we are set to a still preview and not scaled to screen */
- scaleToScreen = NO;
- [self pictureSliderChanged:nil];
-
- // Create the full-screen window.
- //NSRect winRect = [mainScreen frame];
- //fPictureViewArea
- NSRect winRect = [fPictureViewArea frame];
-
- fFullScreenWindow = [[NSWindow alloc] initWithContentRect:winRect
- styleMask:NSBorderlessWindowMask
- backing:NSBackingStoreBuffered
- defer:NO
- screen:mainScreen];
-
- // Establish the window attributes.
- [fFullScreenWindow setReleasedWhenClosed:NO];
- [fFullScreenWindow setDisplaysWhenScreenProfileChanges:YES];
- [fFullScreenWindow setDelegate:self];
-
- /* insert a view into the new window */
- [fFullScreenWindow setContentView:fPictureViewArea];
- [fPictureViewArea setNeedsDisplay:YES];
-
- /* Better to center the window using the screen's frame
- * and the windows origin. Note that we should take into
- * account the auto sizing and alignment that occurs in
- * setViewSize each time the preview changes.
- * Note: by using [fFullScreenWindow screen] (instead of
- * [NSScreen mainScreen]) in referencing the screen
- * coordinates, the full screen window will show up on
- * whichever display was being used in windowed mode
- * on multi-display systems
- */
-
- NSSize screenSize = [[fFullScreenWindow screen] frame].size;
- NSSize windowSize = [fFullScreenWindow frame].size;
- NSPoint windowOrigin = [fFullScreenWindow frame].origin;
-
- /* Adjust our origin y (vertical) based on the screen height */
- windowOrigin.y += (screenSize.height - windowSize.height) / 2.0;
- windowOrigin.x += (screenSize.width - windowSize.width) / 2.0;
-
- [fFullScreenWindow setFrameOrigin:windowOrigin];
-
- /* lets kill the timer for now */
- [self stopReceivingLibhbNotifications];
-
- /* We need to retain the fPreviewWindow */
- [fPreviewWindow retain];
-
- [self setWindow:fFullScreenWindow];
-
- // The window has to be above the level of the shield window.
- int32_t shieldLevel = CGShieldingWindowLevel();
-
- [fFullScreenWindow setLevel:shieldLevel];
-
- // Show the window.
- [fFullScreenWindow makeKeyAndOrderFront:self];
-
-
- /* Change the name of fFullScreenToggleButton appropriately */
- [fFullScreenToggleButton setTitle: @"Windowed"];
-
- /* Lets fire the timer back up for the hud controls, etc. */
- [self startReceivingLibhbNotifications];
-
- isFullScreen = YES;
- [fScaleToScreenToggleButton setHidden:NO];
-
- /* make sure we are set to a still preview */
- [self pictureSliderChanged:nil];
-
- [fFullScreenWindow setAcceptsMouseMovedEvents:YES];
-
-
- hudTimerSeconds = 0;
- [self startHudTimer];
- }
-}
// Title-less windows normally don't receive key presses, override this
- (BOOL)canBecomeKeyWindow
@@ -606,58 +493,7 @@
}
-- (IBAction)goWindowedScreen:(id)sender
-{
-
- /* Get the screen info to release the display but don't actually do
- * it until the windowed screen is setup.
- */
- scaleToScreen = NO;
- [self pictureSliderChanged:nil];
- [fScaleToScreenToggleButton setTitle:@"<->"];
-
- NSScreen* mainScreen = [NSScreen mainScreen];
- NSDictionary* screenInfo = [mainScreen deviceDescription];
- NSNumber* screenID = [screenInfo objectForKey:@"NSScreenNumber"];
- CGDirectDisplayID displayID = (CGDirectDisplayID)[screenID longValue];
-
- [fFullScreenWindow dealloc];
- [fFullScreenWindow release];
-
-
- [fPreviewWindow setContentView:fPictureViewArea];
- [fPictureViewArea setNeedsDisplay:YES];
- [self setWindow:fPreviewWindow];
-
- // Show the window.
- [fPreviewWindow makeKeyAndOrderFront:self];
-
- /* Set the window back to regular level */
- [fPreviewWindow setLevel:NSNormalWindowLevel];
-
- /* Set the isFullScreen flag back to NO */
- isFullScreen = NO;
- scaleToScreen = NO;
- /* make sure we are set to a still preview */
- [self pictureSliderChanged:nil];
- [self showPreviewWindow:nil];
-
- /* Change the name of fFullScreenToggleButton appropriately */
- [fFullScreenToggleButton setTitle: @"Full Screen"];
- // [fScaleToScreenToggleButton setHidden:YES];
- /* set the picture settings pallete back to normal level */
- [fHBController picturePanelWindowed];
-
- /* Release the display now that the we are back in windowed mode */
- CGDisplayRelease(displayID);
-
- [fPreviewWindow setAcceptsMouseMovedEvents:YES];
- //[fFullScreenWindow setAcceptsMouseMovedEvents:NO];
-
- hudTimerSeconds = 0;
- [self startHudTimer];
-
-}
+
#pragma mark Still Preview Image Processing
@@ -994,9 +830,10 @@
* we retain the gray cropping border we have already established
* with the still previews
*/
-
+
/* Load the new movie into fMovieView */
- if (path) {
+ if (path)
+ {
QTMovie * aMovie;
NSError *outError;
NSURL *movieUrl = [NSURL fileURLWithPath:path];
@@ -1008,20 +845,23 @@
[NSNumber numberWithBool:NO], @"QTMovieOpenAsyncOKAttribute",
QTMovieApertureModeClean, QTMovieApertureModeAttribute,
nil];
-
+
aMovie = [[[QTMovie alloc] initWithAttributes:movieAttributes error:&outError] autorelease];
-
- if (!aMovie) {
+
+ if (!aMovie)
+ {
NSLog(@"Unable to open movie");
}
- else {
+ else
+ {
NSRect movieBounds;
/* we get some size information from the preview movie */
NSSize movieSize= [[aMovie attributeForKey:QTMovieNaturalSizeAttribute] sizeValue];
movieBounds = [fMovieView movieBounds];
movieBounds.size.height = movieSize.height;
- if ([fMovieView isControllerVisible]) {
+ if ([fMovieView isControllerVisible])
+ {
CGFloat controllerBarHeight = [fMovieView controllerBarHeight];
if ( controllerBarHeight != 0 ) //Check if QTKit return a real value or not.
movieBounds.size.height += controllerBarHeight;
@@ -1185,8 +1025,6 @@
// Now resize the whole panel by those same deltas, but don't exceed the min
NSRect frame = [[self window] frame];
- NSSize screenSize = [[[self window] screen] frame].size;
- //NSSize maxSize = [[self window] maxSize];
NSSize maxSize = [[[self window] screen] visibleFrame].size;
NSSize minSize = [[self window] minSize];
@@ -1220,22 +1058,7 @@
if( frame.size.width != [[self window] frame].size.width )
frame.origin.x -= (deltaX / 2.0);
- if (isFullScreen)
- {
- if( frame.size.height != [[self window] frame].size.height )
- {
- frame.origin.y -= (deltaY / 2.0);
- }
- else
- {
- if( frame.size.height != [[self window] frame].size.height )
- frame.origin.y -= deltaY;
- }
- [[self window] setFrame:frame display:YES animate:NO];
- }
- else
- {
/* Since upon launch we can open up the preview window if it was open
* the last time we quit (and at the size it was) we want to make
* sure that upon resize we do not have the window off the screen
@@ -1267,7 +1090,7 @@
}
[[self window] setFrame:frame display:YES animate:YES];
- }
+
}