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authorritsuka <[email protected]>2013-02-01 16:58:48 +0000
committerritsuka <[email protected]>2013-02-01 16:58:48 +0000
commita47fd8fc599f9abf4e53bafe8cec33b1de466f0c (patch)
tree51ebe93e160bc8429e7b0b9a6ab01d45538b456c /macosx/HBPreviewController.m
parentbbc2c49dbabc8478395bdb1bedf665261ea3adda (diff)
MacGUI: Reworked a bit of HBPreviewController, the main differences are:
- CALayer instead of NSImageView, we don't need to center the layer manually, plus a lot of free animations. - Reworked the scale to screen code, now it resize the window to the max size and then resize the picture layer, a bit simpler then before but the previous code had a weird issue were the window increased in size each time the slider changed until the control box was outside the window. - Fixed an issue where the preview window would be unusable if it was closed while it was encoding a preview. - Added a fEncodeState int to keep track of the encoding status like in HBController. - Removed some unused code and variables. - The preview images are no longer 4px smaller than the said size. - Added some nice image to the player controller. - keyboard controls for the movie player. git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@5230 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'macosx/HBPreviewController.m')
-rw-r--r--macosx/HBPreviewController.m998
1 files changed, 373 insertions, 625 deletions
diff --git a/macosx/HBPreviewController.m b/macosx/HBPreviewController.m
index a6b386bd8..20c5e07f6 100644
--- a/macosx/HBPreviewController.m
+++ b/macosx/HBPreviewController.m
@@ -7,7 +7,10 @@
#import "HBPreviewController.h"
#import "Controller.h"
-@implementation QTMovieView ( HBQTkitExt )
+#define BORDER_SIZE 2.0
+#define HB_NUM_HBLIB_PICTURES 20 // # of preview pictures libhb should generate
+
+@implementation QTMovieView (HBExtensions)
- (void) mouseMoved:(NSEvent *)theEvent
{
[super mouseMoved:theEvent];
@@ -25,10 +28,7 @@
@interface PreviewController (Private)
- (NSSize)optimalViewSizeForImageSize: (NSSize)imageSize;
-- (void)resizeSheetForViewSize: (NSSize)viewSize;
-- (void)setViewSize: (NSSize)viewSize;
-- (BOOL)viewNeedsToResizeToSize: (NSSize)newSize;
-
+- (void)resizeWindowForViewSize: (NSSize)viewSize;
@end
@implementation PreviewController
@@ -51,29 +51,10 @@
/* Init libhb with check for updates libhb style set to "0" so its ignored and lets sparkle take care of it */
int loggingLevel = [[[NSUserDefaults standardUserDefaults] objectForKey:@"LoggingLevel"] intValue];
fPreviewLibhb = hb_init(loggingLevel, 0);
-
-
-
}
return self;
}
-
-//------------------------------------------------------------------------------------
-// Displays and brings the picture window to the front
-//------------------------------------------------------------------------------------
-- (IBAction) showPreviewWindow: (id)sender
-{
- [self showWindow:sender];
- [[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"PreviewWindowIsOpen"];
-
- /* lets set the preview window to accept mouse moved events */
- [fPreviewWindow setAcceptsMouseMovedEvents:YES];
- hudTimerSeconds = 0;
- [self pictureSliderChanged:nil];
- [self startReceivingLibhbNotifications];
-}
-
- (void)setHBController: (HBController *)controller
{
fHBController = controller;
@@ -81,15 +62,16 @@
- (void)awakeFromNib
{
- [fPreviewWindow setDelegate:self];
+ [[self window] setDelegate:self];
+
if( ![[self window] setFrameUsingName:@"Preview"] )
[[self window] center];
+
[self setWindowFrameAutosaveName:@"Preview"];
[[self window] setExcludedFromWindowsMenu:YES];
/* lets set the preview window to accept mouse moved events */
- [fPreviewWindow setAcceptsMouseMovedEvents:YES];
- //[self pictureSliderChanged:nil];
+ [[self window] setAcceptsMouseMovedEvents:YES];
[self startReceivingLibhbNotifications];
hudTimerSeconds = 0;
@@ -98,39 +80,74 @@
*/
[fMovieCreationProgressIndicator setUsesThreadedAnimation:NO];
- /* Setup our layers for core animation */
- [fPictureViewArea setWantsLayer:YES];
- [fPictureView setWantsLayer:YES];
+ /* we set the preview length popup in seconds */
+ [fPreviewMovieLengthPopUp removeAllItems];
+ [fPreviewMovieLengthPopUp addItemWithTitle: @"15"];
+ [fPreviewMovieLengthPopUp addItemWithTitle: @"30"];
+ [fPreviewMovieLengthPopUp addItemWithTitle: @"45"];
+ [fPreviewMovieLengthPopUp addItemWithTitle: @"60"];
+ [fPreviewMovieLengthPopUp addItemWithTitle: @"90"];
+ [fPreviewMovieLengthPopUp addItemWithTitle: @"105"];
+ [fPreviewMovieLengthPopUp addItemWithTitle: @"120"];
- [fCancelPreviewMovieButton setWantsLayer:YES];
- [fMovieCreationProgressIndicator setWantsLayer:YES];
+ [fMovieView setHidden:YES];
+ [fMovieView setDelegate:self];
+ /* Setup our layers for core animation */
+ [[[self window] contentView] setWantsLayer:YES];
[fPictureControlBox setWantsLayer:YES];
[fEncodingControlBox setWantsLayer:YES];
- [fMovieView setWantsLayer:YES];
- [fMovieView setHidden:YES];
- [fMovieView setDelegate:self];
+ [fMoviePlaybackControlBox setWantsLayer:YES];
+
+ fWhiteBackground = [CALayer layer];
+ [fWhiteBackground setBounds:CGRectMake(0.0, 0.0, 480.0, 360.0)];
+ [fWhiteBackground setPosition:CGPointMake([[[self window] contentView] frame].size.width /2,
+ [[[self window] contentView] frame].size.height /2)];
+
+ [fWhiteBackground setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable];
+ CGColorRef white = CGColorCreateGenericRGB(1.0, 1.0, 1.0, 1.0);
+ [fWhiteBackground setBackgroundColor: white];
+ CFRelease(white);
+ [fWhiteBackground setShadowOpacity:0.5f];
+ [fWhiteBackground setShadowOffset:CGSizeMake(0, 0)];
- /* Since the xib has everything off center for easy acess
- * we align our views and windows here we an align to anything
- * since it will actually change later upon source load, but
- * for convenience we will use the fPictureViewArea
- */
-
- /* Align the still preview image view to the picture box */
- [fPictureView setFrameSize:[fPictureViewArea frame].size];
- [fMovieView setFrameSize:[fPictureViewArea frame].size];
- //[fPreviewWindow setFrameSize:[fPictureViewArea frame].size];
+ fPictureLayer = [CALayer layer];
+ [fPictureLayer setBounds:CGRectMake(0.0, 0.0, 476.0, 356.0)];
+ [fPictureLayer setPosition:CGPointMake([[[self window] contentView] frame].size.width /2,
+ [[[self window] contentView] frame].size.height /2)];
+
+ [fPictureLayer setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable];
+
+ NSMutableDictionary *actions = [NSMutableDictionary
+ dictionaryWithDictionary:[fPictureLayer actions]];
+
+ // Disable fade on contents change
+ [actions setObject:[NSNull null] forKey:@"contents"];
+ [fPictureLayer setActions:actions];
+
+ [[[[self window] contentView] layer] insertSublayer:fWhiteBackground below: [fMovieView layer]];
+ [[[[self window] contentView] layer] insertSublayer:fPictureLayer below: [fMovieView layer]];
+
+ /* relocate our hud origins */
+ NSPoint hudControlBoxOrigin = [fMoviePlaybackControlBox frame].origin;
+ [fPictureControlBox setFrameOrigin:hudControlBoxOrigin];
+ [fEncodingControlBox setFrameOrigin:hudControlBoxOrigin];
+ [fMoviePlaybackControlBox setFrameOrigin:hudControlBoxOrigin];
if( [[self window] respondsToSelector:@selector( backingScaleFactor )] )
backingScaleFactor = [[self window] backingScaleFactor];
else
backingScaleFactor = 1.0;
+
+ [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(titleChanged:) name: HBTitleChangedNotification object:nil];
}
-- (BOOL)acceptsMouseMovedEvents
+- (void) titleChanged: (NSNotification *) aNotification
{
- return YES;
+ /* Notification from HBController, only used to stop
+ * an encoding while the HBController is scanning a new title
+ */
+ [self cancelCreateMoviePreview:self];
}
- (void)windowWillClose:(NSNotification *)aNotification
@@ -141,22 +158,18 @@
* to go back to still previews .. just in case nothing is loaded up like in
* a Launch, cancel new scan then quit type scenario.
*/
- if (fPicture)
+
+ if (fEncodeState || [self isPlaying])
{
- [self pictureSliderChanged:nil];
- [fMovieTimer invalidate];
- [fMovieTimer release];
+ [self cancelCreateMoviePreview:self];
+ [fMovieView pause:self];
+ [self stopMovieTimer];
}
-
+
hudTimerSeconds = 0;
[[NSUserDefaults standardUserDefaults] setBool:NO forKey:@"PreviewWindowIsOpen"];
}
-- (BOOL)windowShouldClose:(id)fPictureWindow
-{
- return YES;
-}
-
- (void) dealloc
{
hb_stop(fPreviewLibhb);
@@ -164,7 +177,7 @@
{
[[NSFileManager defaultManager] removeItemAtPath:fPreviewMoviePath error:nil];
[fPreviewMoviePath release];
- }
+ }
[fLibhbTimer invalidate];
[fLibhbTimer release];
@@ -176,7 +189,6 @@
[fMovieTimer release];
[fPicturePreviews release];
- [fFullScreenWindow release];
hb_close(&fPreviewLibhb);
@@ -189,18 +201,6 @@
{
fHandle = handle;
-
-
- /* we set the preview length popup in seconds */
- [fPreviewMovieLengthPopUp removeAllItems];
- [fPreviewMovieLengthPopUp addItemWithTitle: @"15"];
- [fPreviewMovieLengthPopUp addItemWithTitle: @"30"];
- [fPreviewMovieLengthPopUp addItemWithTitle: @"45"];
- [fPreviewMovieLengthPopUp addItemWithTitle: @"60"];
- [fPreviewMovieLengthPopUp addItemWithTitle: @"90"];
- [fPreviewMovieLengthPopUp addItemWithTitle: @"105"];
- [fPreviewMovieLengthPopUp addItemWithTitle: @"120"];
-
/* adjust the preview slider length */
/* We use our advance pref to determine how many previews we scanned */
int hb_num_previews = [[[NSUserDefaults standardUserDefaults] objectForKey:@"PreviewsNumber"] intValue];
@@ -213,22 +213,17 @@
}
else
{
- /* currently hard set default to 10 seconds */
- [fPreviewMovieLengthPopUp selectItemAtIndex: 1];
+ /* currently hard set default to 15 seconds */
+ [fPreviewMovieLengthPopUp selectItemAtIndex: 0];
}
}
- (void) SetTitle: (hb_title_t *) title
{
- hb_job_t * job = title->job;
-
fTitle = title;
fPicture = 0;
- MaxOutputWidth = title->width - job->crop[2] - job->crop[3];
- MaxOutputHeight = title->height - job->crop[0] - job->crop[1];
-
- [self SettingsChanged: nil];
+ [self settingsChanged:nil];
}
- (void)windowDidChangeBackingProperties:(NSNotification *)notification {
@@ -253,31 +248,17 @@
- (void) displayPreview
{
hb_job_t * job = fTitle->job;
- /* lets make sure that the still picture view is not hidden and that
- * the movie preview is
- */
- aMovie = nil;
- [fMovieView pause:nil];
- [fMovieView setHidden:YES];
- [fMovieView setMovie:nil];
- [fMovieCreationProgressIndicator stopAnimation: nil];
- [fMovieCreationProgressIndicator setHidden: YES];
- [fMoviePlaybackControlBox setHidden: YES];
- if( fMovieTimer )
- {
- [self stopMovieTimer];
- }
- [fPictureControlBox setHidden: NO];
-
- [fPictureView setHidden:NO];
-
+
NSImage *fPreviewImage = [self imageForPicture: fPicture];
NSSize imageScaledSize = [fPreviewImage size];
- [fPictureView setImage: fPreviewImage];
-
+ [fPictureLayer setContents:fPreviewImage];
+
NSSize displaySize = NSMakeSize( ( CGFloat )fTitle->width, ( CGFloat )fTitle->height );
NSString *sizeInfoString;
+
/* Set the picture size display fields below the Preview Picture*/
+ int output_width, output_height, output_par_width, output_par_height;
+ int display_width;
if( fTitle->job->anamorphic.mode == 1 ) // Original PAR Implementation
{
output_width = fTitle->width-fTitle->job->crop[2]-fTitle->job->crop[3];
@@ -290,7 +271,7 @@
displaySize.width = display_width;
displaySize.height = fTitle->height;
imageScaledSize.width = display_width;
- imageScaledSize.height = output_height;
+ imageScaledSize.height = output_height;
}
else if (fTitle->job->anamorphic.mode == 2) // Loose Anamorphic
{
@@ -308,7 +289,6 @@
else if (fTitle->job->anamorphic.mode == 3) // Custom Anamorphic
{
hb_set_anamorphic_size(job, &output_width, &output_height, &output_par_width, &output_par_height);
- display_width = output_width * output_par_width / output_par_height;
sizeInfoString = [NSString stringWithFormat:
@"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d Custom",
fTitle->width, fTitle->height, output_width, output_height, fTitle->job->anamorphic.dar_width, fTitle->job->anamorphic.dar_height];
@@ -317,7 +297,7 @@
displaySize.height = fTitle->job->anamorphic.dar_height + fTitle->job->crop[0] + fTitle->job->crop[1];
imageScaledSize.width = (int)fTitle->job->anamorphic.dar_width;
imageScaledSize.height = (int)fTitle->job->height;
- }
+ }
else // No Anamorphic
{
sizeInfoString = [NSString stringWithFormat:
@@ -341,110 +321,82 @@
imageScaledSize.width /= backingScaleFactor;
}
+ // Get the optimal view size for the image
NSSize viewSize = [self optimalViewSizeForImageSize:displaySize];
- [self resizeSheetForViewSize:viewSize];
-
- NSSize windowSize = [[self window] frame].size;
+ viewSize.width += BORDER_SIZE * 2;
+ viewSize.height += BORDER_SIZE * 2;
+ NSSize windowSize;
+ if (scaleToScreen == YES)
+ // Scale the window to the max possible size
+ windowSize = [[[self window] screen] visibleFrame].size;
+ else
+ // Scale the window to the image size
+ windowSize = viewSize;
+
+ [self resizeWindowForViewSize:windowSize];
+ NSSize areaSize = [[[self window] contentView] frame].size;
+ areaSize.width -= BORDER_SIZE * 2;
+ areaSize.height -= BORDER_SIZE * 2;
+
if (scaleToScreen == YES)
{
- /* Note: this should probably become a utility function */
/* We are in Scale To Screen mode so, we have to get the ratio for height and width against the window
*size so we can scale from there.
*/
- CGFloat deltaWidth = imageScaledSize.width / displaySize.width;
- CGFloat deltaHeight = imageScaledSize.height /displaySize.height;
- NSSize windowSize = [[self window] frame].size;
CGFloat pictureAspectRatio = imageScaledSize.width / imageScaledSize.height;
+ CGFloat areaAspectRatio = areaSize.width / areaSize.height;
- /* Set our min size to the storage size */
- NSSize minSize;
- minSize.width = fTitle->width / backingScaleFactor;
- minSize.height = fTitle->height / backingScaleFactor;
-
- /* Set delta's based on minimum size */
- if (imageScaledSize.width < minSize.width)
- {
- deltaWidth = imageScaledSize.width / minSize.width;
- }
- else
- {
- deltaWidth = 1.0;
- }
-
- if (imageScaledSize.height < minSize.height)
- {
- deltaHeight = imageScaledSize.height / minSize.height;
- }
- else
- {
- deltaHeight = 1.0;
- }
-
- /* Now apply our deltas to the full screen view */
- if (pictureAspectRatio > 1.0) // we are wider than taller, so expand the width to fill the area and scale the height
+ if (pictureAspectRatio > areaAspectRatio)
{
- viewSize.width = windowSize.width * deltaWidth;
+ viewSize.width = areaSize.width;
viewSize.height = viewSize.width / pictureAspectRatio;
-
}
else
{
- viewSize.height = windowSize.height * deltaHeight;
+ viewSize.height = areaSize.height;
viewSize.width = viewSize.height * pictureAspectRatio;
}
-
}
else
{
- viewSize.width = viewSize.width - (viewSize.width - imageScaledSize.width);
- viewSize.height = viewSize.height - (viewSize.height - imageScaledSize.height);
-
- if (fTitle->width / backingScaleFactor > windowSize.width || fTitle->height / backingScaleFactor > windowSize.height)
+ // If the image is larger then the window, scale the image
+ viewSize = imageScaledSize;
+
+ if (imageScaledSize.width > areaSize.width || imageScaledSize.height > areaSize.height)
{
- CGFloat viewSizeAspect = viewSize.width / viewSize.height;
- if (viewSizeAspect > 1.0) // we are wider than taller, so expand the width to fill the area and scale the height
+ CGFloat pictureAspectRatio = imageScaledSize.width / imageScaledSize.height;
+ CGFloat areaAspectRatio = areaSize.width / areaSize.height;
+
+ if (pictureAspectRatio > areaAspectRatio)
{
- viewSize.width = viewSize.width * (windowSize.width / fTitle->width / backingScaleFactor) ;
- viewSize.height = viewSize.width / viewSizeAspect;
+ viewSize.width = areaSize.width;
+ viewSize.height = viewSize.width / pictureAspectRatio;
}
else
{
- viewSize.height = viewSize.height * (windowSize.height / fTitle->height / backingScaleFactor);
- viewSize.width = viewSize.height * viewSizeAspect;
+ viewSize.height = areaSize.height;
+ viewSize.width = viewSize.height * pictureAspectRatio;
}
}
-
}
-
- [self setViewSize:viewSize];
-
- /* relocate our hud origins as per setViewSize */
- NSPoint hudControlBoxOrigin = [fPictureControlBox frame].origin;
- hudControlBoxOrigin.y = ([[self window] frame].size.height / 2) - (viewSize.height / 2);
- hudControlBoxOrigin.x = ([[self window] frame].size.width / 2) - ([fPictureControlBox frame].size.width / 2);
- [fPictureControlBox setFrameOrigin:hudControlBoxOrigin];
- [fEncodingControlBox setFrameOrigin:hudControlBoxOrigin];
- [fMoviePlaybackControlBox setFrameOrigin:hudControlBoxOrigin];
+ // Resize the CALayers
+ [fWhiteBackground setBounds:CGRectMake(0, 0, viewSize.width + (BORDER_SIZE * 2), viewSize.height + (BORDER_SIZE * 2))];
+ [fPictureLayer setBounds:CGRectMake(0, 0, viewSize.width, viewSize.height)];
NSString *scaleString;
- CGFloat scale = ( ( CGFloat )[fPictureView frame].size.width) / ( ( CGFloat )imageScaledSize.width);
+ CGFloat scale = ( ( CGFloat )[fPictureLayer frame].size.width) / ( ( CGFloat )imageScaledSize.width);
if (scale * 100.0 != 100)
- {
scaleString = [NSString stringWithFormat:
NSLocalizedString( @" (%.0f%% actual size)",
@"String shown when a preview is scaled" ), scale * 100.0];
- }
else
- {
scaleString = @"(Actual size)";
- }
if (scaleToScreen == YES)
- {
scaleString = [scaleString stringByAppendingString:@" Scaled To Screen"];
- }
+
/* Set the info fields in the hud controller */
[fInfoField setStringValue: [NSString stringWithFormat:
@"%@", sizeInfoString]];
@@ -457,17 +409,15 @@
- (IBAction) previewDurationPopUpChanged: (id) sender
{
-
[[NSUserDefaults standardUserDefaults] setObject:[fPreviewMovieLengthPopUp titleOfSelectedItem] forKey:@"PreviewLength"];
+}
-}
-
-- (IBAction) SettingsChanged: (id) sender
+- (IBAction) settingsChanged: (id) sender
{
- // Purge the existing picture previews so they get recreated the next time
- // they are needed.
- [self purgeImageCache];
- [self pictureSliderChanged:nil];
+ // Purge the existing picture previews so they get recreated the next time
+ // they are needed.
+ [self purgeImageCache];
+ [self pictureSliderChanged:nil];
}
- (IBAction) pictureSliderChanged: (id) sender
@@ -476,11 +426,14 @@
[self cancelCreateMoviePreview:nil];
// Show the picture view
- [fPictureView setHidden:NO];
- [fMovieView pause:nil];
- [fMovieView setHidden:YES];
- [fMovieView setMovie:nil];
- [fEncodingControlBox setHidden: YES];
+ if (aMovie)
+ {
+ [fMoviePlaybackControlBox setHidden:YES];
+ [fMovieView pause:nil];
+ [fMovieView setHidden:YES];
+ [fMovieView setMovie:nil];
+ aMovie = nil;
+ }
int newPicture = [fPictureSlider intValue];
if (newPicture != fPicture)
@@ -491,23 +444,13 @@
}
-- (IBAction)showPreviewPanel: (id)sender forTitle: (hb_title_t *)title
+- (IBAction)showWindow:(id)sender
{
- if ([fPreviewWindow isVisible])
- {
- [fPreviewWindow close];
- }
- else
- {
- [self showWindow:sender];
- [[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"PreviewWindowIsOpen"];
- [fPreviewWindow setAcceptsMouseMovedEvents:YES];
- scaleToScreen = NO;
- [self pictureSliderChanged:nil];
- }
+ if (aMovie)
+ [self startMovieTimer];
+ [super showWindow:sender];
}
-
- (NSString*) pictureSizeInfoString
{
return [fInfoField stringValue];
@@ -545,12 +488,12 @@
NSPoint mouseLoc = [theEvent locationInWindow];
/* Test for mouse location to show/hide hud controls */
- if( isEncoding == NO )
+ if( fEncodeState != 1 )
{
/* Since we are not encoding, verify which control hud to show
* or hide based on aMovie ( aMovie indicates we need movie controls )
*/
- NSBox * hudBoxToShow;
+ NSBox *hudBoxToShow;
if ( aMovie == nil ) // No movie loaded up
{
hudBoxToShow = fPictureControlBox;
@@ -565,7 +508,7 @@
[[hudBoxToShow animator] setHidden: NO];
[self stopHudTimer];
}
- else if( NSPointInRect( mouseLoc, [fPictureViewArea frame] ) )
+ else if( NSPointInRect( mouseLoc, [[[self window] contentView] frame] ) )
{
[[hudBoxToShow animator] setHidden: NO];
[self startHudTimer];
@@ -612,8 +555,6 @@
}
}
-
-
- (IBAction)toggleScaleToScreen:(id)sender
{
if (scaleToScreen == YES)
@@ -633,85 +574,14 @@
}
-
-
-// Title-less windows normally don't receive key presses, override this
-- (BOOL)canBecomeKeyWindow
-{
- return YES;
-}
-
-// Title-less windows normally can't become main which means that another
-// non-fullscreen window will have the "active" titlebar in expose. Bad, fix it.
-- (BOOL)canBecomeMainWindow
-{
- return YES;
-}
-
-
-- (IBAction)goWindowedScreen:(id)sender
-{
-
- /* Get the screen info to release the display but don't actually do
- * it until the windowed screen is setup.
- */
- scaleToScreen = NO;
- [self pictureSliderChanged:nil];
- [fScaleToScreenToggleButton setTitle:@"<->"];
-
- NSScreen* mainScreen = [NSScreen mainScreen];
- NSDictionary* screenInfo = [mainScreen deviceDescription];
- NSNumber* screenID = [screenInfo objectForKey:@"NSScreenNumber"];
- CGDirectDisplayID displayID = (CGDirectDisplayID)[screenID longValue];
-
- [fFullScreenWindow dealloc];
- [fFullScreenWindow release];
-
-
- [fPreviewWindow setContentView:fPictureViewArea];
- [fPictureViewArea setNeedsDisplay:YES];
- [self setWindow:fPreviewWindow];
-
- // Show the window.
- [fPreviewWindow makeKeyAndOrderFront:self];
-
- /* Set the window back to regular level */
- [fPreviewWindow setLevel:NSNormalWindowLevel];
-
- /* Set the isFullScreen flag back to NO */
- //isFullScreen = NO;
- scaleToScreen = NO;
- /* make sure we are set to a still preview */
- [self pictureSliderChanged:nil];
- [self showPreviewWindow:nil];
-
- /* Change the name of fFullScreenToggleButton appropriately */
- //[fFullScreenToggleButton setTitle: @"Full Screen"];
- // [fScaleToScreenToggleButton setHidden:YES];
- /* set the picture settings pallete back to normal level */
- [fHBController picturePanelWindowed];
-
- /* Release the display now that the we are back in windowed mode */
- CGDisplayRelease(displayID);
-
- [fPreviewWindow setAcceptsMouseMovedEvents:YES];
- //[fFullScreenWindow setAcceptsMouseMovedEvents:NO];
-
- hudTimerSeconds = 0;
- [self startHudTimer];
-
-}
-
-
#pragma mark Still Preview Image Processing
-
// This function converts an image created by libhb (specified via pictureIndex) into
// an NSImage suitable for the GUI code to use. If removeBorders is YES,
// makeImageForPicture crops the image generated by libhb stripping off the gray
// border around the content. This is the low-level method that generates the image.
// -imageForPicture calls this function whenever it can't find an image in its cache.
-+ (NSImage *) makeImageForPicture: (int)pictureIndex
++ (NSImage *) makeImageForPicture: (NSInteger)pictureIndex
libhb:(hb_handle_t*)handle
title:(hb_title_t*)title
{
@@ -730,7 +600,7 @@
buffer = (uint8_t *) realloc( buffer, bufferSize );
}
- hb_get_preview( handle, title->job, pictureIndex, buffer );
+ hb_get_preview( handle, title->job, (int)pictureIndex, buffer );
// Create an NSBitmapImageRep and copy the libhb image into it, converting it from
// libhb's format to one suitable for NSImage. Along the way, we'll strip off the
@@ -776,11 +646,11 @@
// cache or by calling makeImageForPicture if it is not cached. Generally, you should
// use imageForPicture so that images are cached. Calling makeImageForPicture will
// always generate a new copy of the image.
-- (NSImage *) imageForPicture: (int) pictureIndex
+- (NSImage *) imageForPicture: (NSInteger) pictureIndex
{
// The preview for the specified index may not currently exist, so this method
// generates it if necessary.
- NSString * key = [NSString stringWithFormat:@"%d", pictureIndex];
+ NSNumber * key = [NSNumber numberWithInteger:pictureIndex];
NSImage * theImage = [fPicturePreviews objectForKey:key];
if (!theImage)
{
@@ -797,59 +667,33 @@
[fPicturePreviews removeAllObjects];
}
-
-
#pragma mark Movie Preview
- (IBAction) cancelCreateMoviePreview: (id) sender
{
-
hb_state_t s;
hb_get_state2( fPreviewLibhb, &s );
- if(isEncoding && (s.state == HB_STATE_WORKING || s.state == HB_STATE_PAUSED))
+ if(fEncodeState && (s.state == HB_STATE_WORKING || s.state == HB_STATE_PAUSED))
{
+ fEncodeState = 2;
hb_stop( fPreviewLibhb );
- [fPictureView setHidden:NO];
- [fMovieView pause:nil];
- [fMovieView setHidden:YES];
- [fMovieView setMovie:nil];
- [fPictureSlider setHidden:NO];
- isEncoding = NO;
-
- [self pictureSliderChanged:nil];
-
+ [NSAnimationContext beginGrouping];
+ [[NSAnimationContext currentContext] setDuration:0.2];
+ [[fEncodingControlBox animator] setHidden:YES];
+ [[fPictureControlBox animator] setHidden:NO];
+ [NSAnimationContext endGrouping];
+
return;
}
-
}
- (IBAction) createMoviePreview: (id) sender
-{
-
-
- /* Lets make sure the still picture previews are showing in case
- * there is currently a movie showing */
- [self pictureSliderChanged:nil];
-
+{
/* Rip or Cancel ? */
hb_state_t s;
hb_get_state2( fPreviewLibhb, &s );
- if(sender == fCancelPreviewMovieButton && (s.state == HB_STATE_WORKING || s.state == HB_STATE_PAUSED))
- {
- hb_stop( fPreviewLibhb );
- [fPictureView setHidden:NO];
- [fMovieView pause:nil];
- [fMovieView setHidden:YES];
- [fMovieView setMovie:nil];
- [fPictureSlider setHidden:NO];
- isEncoding = NO;
-
- return;
- }
-
-
/* we use controller.mm's prepareJobForPreview to go ahead and set all of our settings
* however, we want to use a temporary destination field of course
* so that we do not put our temp preview in the users chosen
@@ -941,15 +785,16 @@
/* we need to clean up the various lists after the job(s) have been set */
hb_job_reset( job );
- [fEncodingControlBox setHidden: NO];
- [fPictureControlBox setHidden: YES];
-
- [fMovieCreationProgressIndicator setHidden: NO];
- [fPreviewMovieStatusField setHidden: NO];
-
- isEncoding = YES;
+ [fMovieCreationProgressIndicator setDoubleValue:0];
+
+ [NSAnimationContext beginGrouping];
+ [[NSAnimationContext currentContext] setDuration:0.2];
+ [[fEncodingControlBox animator] setHidden: NO];
+ [[fPictureControlBox animator] setHidden: YES];
+ [NSAnimationContext endGrouping];
/* Let fPreviewLibhb do the job */
+ fEncodeState = 1;
hb_start( fPreviewLibhb );
}
@@ -977,7 +822,6 @@
hb_state_t s;
hb_get_state( fPreviewLibhb, &s );
[self libhbStateChanged: s];
-
}
- (void) libhbStateChanged: (hb_state_t)state
@@ -992,7 +836,6 @@
case HB_STATE_WORKING:
{
#define p state.param.working
-
NSMutableString * string;
/* Update text field */
string = [NSMutableString stringWithFormat: NSLocalizedString( @"Encoding preview: %.2f %%", @"" ), 100.0 * p.progress];
@@ -1007,23 +850,20 @@
[fMovieCreationProgressIndicator setIndeterminate: NO];
/* Update slider */
- [fMovieCreationProgressIndicator setDoubleValue: 100.0 * p.progress];
-
- [fCreatePreviewMovieButton setTitle: @"Cancel Preview"];
+ [fMovieCreationProgressIndicator setDoubleValue: 100.0 * p.progress];
break;
}
#undef p
-#define p state.param.muxing
+#define p state.param.muxing
case HB_STATE_MUXING:
{
// Update fMovieCreationProgressIndicator
[fMovieCreationProgressIndicator setIndeterminate: YES];
[fMovieCreationProgressIndicator startAnimation: nil];
- [fPreviewMovieStatusField setStringValue: [NSString stringWithFormat:
- NSLocalizedString( @"Muxing Preview ...", @"" )]];
+ [fPreviewMovieStatusField setStringValue: NSLocalizedString( @"Muxing Preview ...", @"" )];
break;
}
#undef p
@@ -1039,18 +879,15 @@
hb_rem( fHandle, job );
[fPreviewMovieStatusField setStringValue: @""];
- [fPreviewMovieStatusField setHidden: YES];
-
[fMovieCreationProgressIndicator stopAnimation: nil];
- [fMovieCreationProgressIndicator setHidden: YES];
- [fEncodingControlBox setHidden: YES];
- [fPictureControlBox setHidden: YES];
- isEncoding = NO;
-
- // Show the movie view
- [self showMoviePreview:fPreviewMoviePath];
- [fCreatePreviewMovieButton setTitle: @"Live Preview"];
+ if (fEncodeState != 2)
+ {
+ // Show the movie view
+ [self showMoviePreview:fPreviewMoviePath];
+ }
+
+ fEncodeState = 0;
break;
}
}
@@ -1065,18 +902,17 @@
* object, given that, we detect the rate to determine whether the movie
* is playing or not.
*/
- if ([aMovie rate] != 0) // we are playing
+ if ([self isPlaying]) // we are playing
{
[fMovieView pause:aMovie];
- [fPlayPauseButton setTitle: @">"];
+ [fPlayPauseButton setState: NSOnState];
}
else // we are paused or stopped
{
[fMovieView play:aMovie];
- [fPlayPauseButton setTitle: @"||"];
+ [fPlayPauseButton setState: NSOffState];
}
}
-
}
- (IBAction) moviePlaybackGoToBeginning: (id) sender
@@ -1085,8 +921,7 @@
if (aMovie != nil)
{
[fMovieView gotoBeginning:aMovie];
- }
-
+ }
}
- (IBAction) moviePlaybackGoToEnd: (id) sender
@@ -1095,8 +930,7 @@
if (aMovie != nil)
{
[fMovieView gotoEnd:aMovie];
- }
-
+ }
}
- (IBAction) moviePlaybackGoBackwardOneFrame: (id) sender
@@ -1107,7 +941,6 @@
[fMovieView pause:aMovie]; // Pause the movie
[fMovieView stepBackward:aMovie];
}
-
}
- (IBAction) moviePlaybackGoForwardOneFrame: (id) sender
@@ -1118,10 +951,8 @@
[fMovieView pause:aMovie]; // Pause the movie
[fMovieView stepForward:aMovie];
}
-
}
-
- (void) startMovieTimer
{
if( fMovieTimer ) {
@@ -1144,13 +975,28 @@
- (void) movieTimerFired: (NSTimer*)theTimer
{
- if (aMovie != nil)
+ if (aMovie != nil)
{
[self adjustPreviewScrubberForCurrentMovieTime];
- [fMovieInfoField setStringValue: [NSString stringWithFormat:NSLocalizedString( @"%@", @"" ),[self calculatePlaybackSMTPETimecodeForDisplay]]];
+ [fMovieInfoField setStringValue: [self SMTPETimecode:[aMovie currentTime]]];
}
}
+- (IBAction) showPicturesPreview: (id) sender
+{
+ [fMovieView pause:self];
+ [self stopMovieTimer];
+
+ [NSAnimationContext beginGrouping];
+ [[NSAnimationContext currentContext] setDuration:0.2];
+ [[fMoviePlaybackControlBox animator] setHidden:YES];
+ [[fMovieView animator] setHidden:YES];
+ [[fPictureControlBox animator] setHidden:NO];
+ [NSAnimationContext endGrouping];
+
+ [fMovieView setMovie:nil];
+ aMovie = nil;
+}
- (IBAction) showMoviePreview: (NSString *) path
@@ -1165,7 +1011,6 @@
/* Load the new movie into fMovieView */
if (path)
{
- //QTMovie * aMovie;
NSError *outError;
NSURL *movieUrl = [NSURL fileURLWithPath:path];
NSDictionary *movieAttributes = [NSDictionary dictionaryWithObjectsAndKeys:
@@ -1180,36 +1025,22 @@
aMovie = [[[QTMovie alloc] initWithAttributes:movieAttributes error:&outError] autorelease];
-
if (!aMovie)
{
- NSLog(@"Unable to open movie");
+ [fHBController writeToActivityLog: "showMoviePreview: Unable to open movie"];
}
else
{
NSRect movieBounds;
+
+ [fMovieView setControllerVisible:NO];
+
/* we get some size information from the preview movie */
- NSSize movieSize= [[aMovie attributeForKey:QTMovieNaturalSizeAttribute] sizeValue];
+ NSSize movieSize = [[aMovie attributeForKey:QTMovieNaturalSizeAttribute] sizeValue];
movieBounds = [fMovieView movieBounds];
movieBounds.size.height = movieSize.height;
/* We also get our view size to use for scaling fMovieView's size */
- NSSize scaledMovieViewSize = [fPictureView frame].size;
- [fMovieView setControllerVisible:FALSE];
- if ([fMovieView isControllerVisible])
- {
- CGFloat controllerBarHeight = [fMovieView controllerBarHeight];
- if ( controllerBarHeight != 0 ) //Check if QTKit return a real value or not.
- {
- movieBounds.size.height += controllerBarHeight;
- scaledMovieViewSize.height += controllerBarHeight;
- }
- else
- {
- movieBounds.size.height += 15;
- scaledMovieViewSize.height += 15;
- }
- }
-
+ NSSize scaledMovieViewSize = [fPictureLayer frame].size;
movieBounds.size.width = movieSize.width;
/* we need to account for an issue where the scaledMovieViewSize > the window size */
@@ -1218,23 +1049,18 @@
[fHBController writeToActivityLog: "showMoviePreview: Our window is not tall enough to show the controller bar ..."];
}
-
-
/* Scale the fMovieView to scaledMovieViewSize */
[fMovieView setFrameSize:scaledMovieViewSize];
/*set our origin try using fPictureViewArea or fPictureView */
- NSPoint origin = [fPictureView frame].origin;
- origin.x += trunc( ( [fPictureView frame].size.width -
+ NSPoint origin = [fPictureLayer frame].origin;
+ origin.x += trunc( ( [fPictureLayer frame].size.width -
[fMovieView frame].size.width ) / 2.0 );
- origin.y += trunc( ( ( [fPictureView frame].size.height -
- [fMovieView frame].size.height ) / 2.0 ) - 7.5 );
+ origin.y += trunc( ( ( [fPictureLayer frame].size.height -
+ [fMovieView frame].size.height ) / 2.0 ) );
[fMovieView setFrameOrigin:origin];
[fMovieView setMovie:aMovie];
- [fMovieView setHidden:NO];
- [fMoviePlaybackControlBox setHidden: NO];
- [fPictureControlBox setHidden: YES];
// get and enable subtitles
NSArray *subtitlesArray;
@@ -1257,87 +1083,47 @@
}
// to actually play the movie
-
+ [NSAnimationContext beginGrouping];
+ [[NSAnimationContext currentContext] setDuration:0.2];
+ [[fEncodingControlBox animator] setHidden: YES];
+ [[fMovieView animator] setHidden:NO];
+ [[fMoviePlaybackControlBox animator] setHidden: NO];
+ [NSAnimationContext endGrouping];
+
[self initPreviewScrubberForMovie];
[self startMovieTimer];
/* Install amovie notifications */
[aMovie setDelegate:self];
[self installMovieCallbacks];
[fMovieView play:aMovie];
-
}
}
- isEncoding = NO;
-}
-#pragma mark *** Movie Playback Scrubber and time code methods ***
-
-/* Since MacOSX Leopard QTKit has taken over some responsibility for assessing movie playback
- * information from the old QuickTime carbon api ( time code information as well as fps, etc.).
- * However, the QTKit devs at apple were not really big on documentation and further ...
- * QuickTimes ability to playback HB's largely variable framerate output makes perfectly frame
- * accurate information at best convoluted. Still, for the purpose of a custom hud based custom
- * playback scrubber slider this has so far proven to be as accurate as I have found. To say it
- * could use some better accuracy is not understating it enough probably.
- * Most of this was gleaned from this obscure Apple Mail list thread:
- * http://www.mailinglistarchive.com/[email protected]/msg05642.html
- * Now as we currently do not show a QTKit control bar with scrubber for display sizes > container
- * size, this seems to facilitate playback control from the HB custom HUD controller fairly close
- * to the built in controller bar.
- * Further work needs to be done to try to get accurate frame by frame playback display if we want it.
- * Note that the keyboard commands for frame by frame step through etc. work as always.
- */
-
-// Returns a human readable string from the currentTime of movie playback
-- (NSString*) calculatePlaybackSMTPETimecodeForDisplay
-{
- QTTime time = [aMovie currentTime];
-
- NSString *smtpeTimeCodeString;
- int days, hour, minute, second, frame;
- long long result;
-
- result = time.timeValue / time.timeScale; // second
- frame = (time.timeValue % time.timeScale) / 100;
-
- second = result % 60;
-
- result = result / 60; // minute
- minute = result % 60;
-
- result = result / 60; // hour
- hour = result % 24;
- days = result;
-
- smtpeTimeCodeString = [NSString stringWithFormat:@"Time: %02d:%02d:%02d", hour, minute, second]; // hh:mm:ss
- return smtpeTimeCodeString;
-
}
+#pragma mark *** Movie Playback Scrubber and time code methods ***
// Initialize the preview scrubber min/max to appropriate values for the current movie
-(void) initPreviewScrubberForMovie
{
if (aMovie)
{
-
QTTime duration = [aMovie duration];
- float result = duration.timeValue / duration.timeScale;
+ CGFloat result = duration.timeValue / duration.timeScale;
[fMovieScrubberSlider setMinValue:0.0];
- [fMovieScrubberSlider setMaxValue: (float)result];
- [fMovieScrubberSlider setFloatValue: 0.0];
+ [fMovieScrubberSlider setMaxValue: result];
+ [fMovieScrubberSlider setDoubleValue: 0.0];
}
}
-
-(void) adjustPreviewScrubberForCurrentMovieTime
{
if (aMovie)
{
QTTime time = [aMovie currentTime];
- float result = (float)time.timeValue / (float)time.timeScale;;
- [fMovieScrubberSlider setFloatValue:result];
+ CGFloat result = (CGFloat)time.timeValue / (CGFloat)time.timeScale;;
+ [fMovieScrubberSlider setDoubleValue:result];
}
}
@@ -1345,28 +1131,43 @@
{
if (aMovie)
{
- [fMovieView pause:aMovie]; // Pause the movie
- QTTime time = [aMovie currentTime];
- [self setTime: time.timeScale * [fMovieScrubberSlider floatValue]];
- [self calculatePlaybackSMTPETimecodeForDisplay];
+ [fMovieView pause:aMovie];
+ QTTime time = [self SliderToQTTime:[fMovieScrubberSlider doubleValue]];
+ [aMovie setCurrentTime:time];
+ [fMovieInfoField setStringValue: [self SMTPETimecode:time]];
}
}
-#pragma mark *** Movie Notifications ***
-- (void) installMovieCallbacks
+- (BOOL) isPlaying
{
+ if (aMovie != nil)
+ {
+ /* For some stupid reason there is no "isPlaying" method for a QTMovie
+ * object, given that, we detect the rate to determine whether the movie
+ * is playing or not.
+ */
+ if ([aMovie rate] != 0.0f) // we are playing
+ return YES;
+ else // we are paused or stopped
+ return NO;
+ }
+ return NO;
+}
+#pragma mark *** Movie Notifications ***
-/*Notification for any time the movie rate changes */
- [[NSNotificationCenter defaultCenter] addObserver:self
- selector:@selector(movieRateDidChange:)
- name:@"QTMovieRateDidChangeNotification"
- object:aMovie];
- /*Notification for when the movie ends */
- [[NSNotificationCenter defaultCenter] addObserver:self
- selector:@selector(movieDidEnd:)
- name:@"QTMovieDidEndNotification"
- object:aMovie];
+- (void) installMovieCallbacks
+{
+ /*Notification for any time the movie rate changes */
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(movieRateDidChange:)
+ name:@"QTMovieRateDidChangeNotification"
+ object:aMovie];
+ /*Notification for when the movie ends */
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(movieDidEnd:)
+ name:@"QTMovieDidEndNotification"
+ object:aMovie];
}
- (void)removeMovieCallbacks
@@ -1388,59 +1189,113 @@
{
if (aMovie != nil)
{
- /* For some stupid reason there is no "isPlaying" method for a QTMovie
- * object, given that, we detect the rate to determine whether the movie
- * is playing or not.
- */
- //[self adjustPreviewScrubberForCurrentMovieTime];
- if ([aMovie rate] != 0) // we are playing
- {
- [fPlayPauseButton setTitle: @"||"];
- }
- else // we are paused or stopped
- {
- [fPlayPauseButton setTitle: @">"];
- }
+ if ([self isPlaying])
+ [fPlayPauseButton setState: NSOnState];
+ else
+ [fPlayPauseButton setState: NSOffState];
}
}
+
/* This notification is not currently used. However we should keep it "just in case" as
* live preview playback is enhanced.
*/
- (void)movieDidEnd:(NSNotification *)notification
{
-
//[fHBController writeToActivityLog: "Movie DidEnd Notification Received"];
}
+/* fMovieView Keyboard controls */
+- (void)keyDown:(NSEvent *)event
+{
+ if (aMovie)
+ {
+ unichar key = [[event charactersIgnoringModifiers] characterAtIndex:0];
+ if (key == 32)
+ {
+ if ([self isPlaying])
+ [fMovieView pause:aMovie];
+ else
+ [fMovieView play:aMovie];
+ }
+ else if (key == 'k')
+ [fMovieView pause:aMovie];
+ else if (key == 'l')
+ {
+ float rate = [aMovie rate];
+ rate += 1.0f;
+ [fMovieView play:aMovie];
+ [aMovie setRate:rate];
+ }
+ else if (key == 'j')
+ {
+ float rate = [aMovie rate];
+ rate -= 1.0f;
+ [fMovieView play:aMovie];
+ [aMovie setRate:rate];
+ }
+ else if ([event modifierFlags] & NSAlternateKeyMask && key == NSLeftArrowFunctionKey)
+ [fMovieView gotoBeginning:self];
+ else if ([event modifierFlags] & NSAlternateKeyMask && key == NSRightArrowFunctionKey)
+ [fMovieView gotoEnd:self];
+ else if (key == NSLeftArrowFunctionKey)
+ [fMovieView stepBackward:self];
+ else if (key == NSRightArrowFunctionKey)
+ [fMovieView stepForward:self];
+ else
+ [super keyDown:event];
+ }
+ else
+ [super keyDown:event];
+}
#pragma mark *** QTTime Utilities ***
// convert a time value (long) to a QTTime structure
--(void)timeToQTTime:(long)timeValue resultTime:(QTTime *)aQTTime
+-(QTTime)SliderToQTTime:(double)value
{
- NSNumber *timeScaleObj;
- long timeScaleValue;
-
- timeScaleObj = [aMovie attributeForKey:QTMovieTimeScaleAttribute];
- timeScaleValue = [timeScaleObj longValue];
-
- *aQTTime = QTMakeTime(timeValue, timeScaleValue);
+ long timeScale = [[aMovie attributeForKey:QTMovieTimeScaleAttribute] longValue];
+ return QTMakeTime(value * timeScale, timeScale);
}
- // set the movie's current time
--(void)setTime:(int)timeValue
-{
- QTTime movieQTTime;
- NSValue *valueForQTTime;
-
- [self timeToQTTime:timeValue resultTime:&movieQTTime];
-
- valueForQTTime = [NSValue valueWithQTTime:movieQTTime];
+/* Since MacOSX Leopard QTKit has taken over some responsibility for assessing movie playback
+ * information from the old QuickTime carbon api ( time code information as well as fps, etc.).
+ * However, the QTKit devs at apple were not really big on documentation and further ...
+ * QuickTimes ability to playback HB's largely variable framerate output makes perfectly frame
+ * accurate information at best convoluted. Still, for the purpose of a custom hud based custom
+ * playback scrubber slider this has so far proven to be as accurate as I have found. To say it
+ * could use some better accuracy is not understating it enough probably.
+ * Most of this was gleaned from this obscure Apple Mail list thread:
+ * http://www.mailinglistarchive.com/[email protected]/msg05642.html
+ * Now as we currently do not show a QTKit control bar with scrubber for display sizes > container
+ * size, this seems to facilitate playback control from the HB custom HUD controller fairly close
+ * to the built in controller bar.
+ * Further work needs to be done to try to get accurate frame by frame playback display if we want it.
+ * Note that the keyboard commands for frame by frame step through etc. work as always.
+ */
- [aMovie setAttribute:valueForQTTime forKey:QTMovieCurrentTimeAttribute];
+// Returns a human readable string from the currentTime of movie playback
+- (NSString*) SMTPETimecode:(QTTime)time
+{
+ NSString *smtpeTimeCodeString;
+ int days, hour, minute, second, frame;
+ long long result;
+
+ result = time.timeValue / time.timeScale; // second
+ frame = (time.timeValue % time.timeScale) / 100;
+
+ second = result % 60;
+
+ result = result / 60; // minute
+ minute = result % 60;
+
+ result = result / 60; // hour
+ hour = result % 24;
+ days = result;
+
+ smtpeTimeCodeString = [NSString stringWithFormat:@"%02d:%02d:%02d", hour, minute, second]; // hh:mm:ss
+ return smtpeTimeCodeString;
}
-
@end
@implementation PreviewController (Private)
@@ -1458,56 +1313,16 @@
CGFloat minHeight = 360.0;
NSSize screenSize = [[[self window] screen] visibleFrame].size;
- NSSize sheetSize = [[self window] frame].size;
- NSSize viewAreaSize = [fPictureViewArea frame].size;
- CGFloat paddingX = 0.00;
- CGFloat paddingY = 0.00;
-
- if (fTitle->width / backingScaleFactor > screenSize.width || fTitle->height / backingScaleFactor > screenSize.height)
- {
- if (scaleToScreen == YES)
- {
- paddingX = screenSize.width - imageSize.width;
- paddingY = screenSize.height - imageSize.height;
- }
-
- else
- {
- paddingX = sheetSize.width - viewAreaSize.width;
- paddingY = sheetSize.height - viewAreaSize.height;
- }
+ CGFloat maxWidth = screenSize.width;
+ CGFloat maxHeight = screenSize.height;
- }
-
- CGFloat maxWidth;
- CGFloat maxHeight;
- maxWidth = screenSize.width - paddingX;
- maxHeight = screenSize.height - paddingY;
-
NSSize resultSize = imageSize;
CGFloat resultPar = resultSize.width / resultSize.height;
//note, a mbp 15" at 1440 x 900 is a 1.6 ar
CGFloat screenAspect = screenSize.width / screenSize.height;
- // Note, a standard dvd will use 720 x 480 which is a 1.5
- CGFloat viewAreaAspect = viewAreaSize.width / viewAreaSize.height;
-
- if (scaleToScreen == YES)
- {
-
- if (screenAspect < viewAreaAspect)
- {
- resultSize.width = screenSize.width;
- resultSize.height = (screenSize.width / viewAreaAspect);
- }
- else
- {
- resultSize.height = screenSize.height;
- resultSize.width = resultSize.height * viewAreaAspect;
- }
-
- }
- else if ( resultSize.width > maxWidth || resultSize.height > maxHeight )
+
+ if ( resultSize.width > maxWidth || resultSize.height > maxHeight )
{
// Source is larger than screen in one or more dimensions
if ( resultPar > screenAspect )
@@ -1526,39 +1341,33 @@
// If necessary, grow to minimum dimensions to ensure controls overlay is not obstructed
if ( resultSize.width < minWidth )
- {
resultSize.width = minWidth;
- }
if ( resultSize.height < minHeight )
- {
resultSize.height = minHeight;
- }
-
- return resultSize;
-
+ return resultSize;
}
//
-// -[PictureController(Private) resizePanelForViewSize:animate:]
+// -[PictureController(Private) resizeWindowForViewSize:]
//
// Resizes the entire window to accomodate a view of a particular size.
//
-- (void)resizeSheetForViewSize: (NSSize)viewSize
+- (void)resizeWindowForViewSize: (NSSize)viewSize
{
// Figure out the deltas for the new frame area
- NSSize currentSize = [fPictureViewArea frame].size;
+ NSSize currentSize = [[[self window] contentView] frame].size;
CGFloat deltaX = viewSize.width - currentSize.width;
CGFloat deltaY = viewSize.height - currentSize.height;
// Now resize the whole panel by those same deltas, but don't exceed the min
NSRect frame = [[self window] frame];
NSSize maxSize = [[[self window] screen] visibleFrame].size;
- /* if we are not Scale To Screen, put an 85% of visible screen on the window */
+ /* if we are not Scale To Screen, put an 10% of visible screen on the window */
if (scaleToScreen == NO )
{
- maxSize.width = maxSize.width * 0.85;
- maxSize.height = maxSize.height * 0.85;
+ maxSize.width = maxSize.width * 0.90;
+ maxSize.height = maxSize.height * 0.90;
}
/* Set our min size to the storage size */
@@ -1571,11 +1380,12 @@
if( frame.size.width < minSize.width )
{
frame.size.width = minSize.width;
+ deltaX = frame.size.width - currentSize.width;
}
-
if( frame.size.height < minSize.height )
{
frame.size.height = minSize.height;
+ deltaY = frame.size.height - currentSize.height;
}
/* compare frame to max size of screen */
@@ -1589,103 +1399,41 @@
frame.size.height = maxSize.height;
}
-
-
-
-
// But now the sheet is off-center, so also shift the origin to center it and
// keep the top aligned.
if( frame.size.width != [[self window] frame].size.width )
frame.origin.x -= (deltaX / 2.0);
-
- /* Since upon launch we can open up the preview window if it was open
- * the last time we quit (and at the size it was) we want to make
- * sure that upon resize we do not have the window off the screen
- * So check the origin against the screen origin and adjust if
- * necessary.
- */
- NSSize screenSize = [[[self window] screen] visibleFrame].size;
- NSPoint screenOrigin = [[[self window] screen] frame].origin;
- if (screenSize.height < frame.size.height)
- {
- frame.size.height = screenSize.height;
- }
- if (screenSize.width < frame.size.width)
- {
- frame.size.width = screenSize.width;
- }
-
-
- /* our origin is off the screen to the left*/
- if (frame.origin.x < screenOrigin.x)
- {
- /* so shift our origin to the right */
- frame.origin.x = screenOrigin.x;
- }
- else if ((frame.origin.x + frame.size.width) > (screenOrigin.x + screenSize.width))
- {
- /* the right side of the preview is off the screen, so shift to the left */
- frame.origin.x = (screenOrigin.x + screenSize.width) - frame.size.width;
- }
-
- [[self window] setFrame:frame display:YES animate:YES];
-
-
-}
-
-//
-// -[PictureController(Private) setViewSize:]
-//
-// Changes the view's size and centers it vertically inside of its area.
-// Assumes resizeSheetForViewSize: has already been called.
-//
-- (void)setViewSize: (NSSize)viewSize
-{
-
- /* special case for scaleToScreen */
- NSSize areaSize = [fPictureViewArea frame].size;
- CGFloat viewSizeAspect = viewSize.width / viewSize.height;
-
- if (viewSize.width > areaSize.width || viewSize.height > areaSize.height)
+ /* Since upon launch we can open up the preview window if it was open
+ * the last time we quit (and at the size it was) we want to make
+ * sure that upon resize we do not have the window off the screen
+ * So check the origin against the screen origin and adjust if
+ * necessary.
+ */
+ NSSize screenSize = [[[self window] screen] visibleFrame].size;
+ NSPoint screenOrigin = [[[self window] screen] frame].origin;
+ if (screenSize.height < frame.size.height)
{
-
- if (viewSizeAspect > 1.0) // we are wider than taller, so expand the width to fill the area and scale the height
- {
- viewSize.width = areaSize.width;
- viewSize.height = viewSize.width / viewSizeAspect;
- }
- else
- {
- viewSize.height = areaSize.height;
- viewSize.width = viewSize.height * viewSizeAspect;
- }
-
+ frame.size.height = screenSize.height;
+ }
+ if (screenSize.width < frame.size.width)
+ {
+ frame.size.width = screenSize.width;
}
- [fPictureView setFrameSize:viewSize];
-
-
- // center it vertically and horizontally
- NSPoint origin = [fPictureViewArea frame].origin;
- origin.y += ([fPictureViewArea frame].size.height -
- [fPictureView frame].size.height) / 2.0;
-
- origin.x += ([fPictureViewArea frame].size.width -
- [fPictureView frame].size.width) / 2.0;
-
- origin.x = floor( origin.x );
- origin.y = floor( origin.y );
-
- [fPictureView setFrameOrigin:origin];
+ /* our origin is off the screen to the left*/
+ if (frame.origin.x < screenOrigin.x)
+ {
+ /* so shift our origin to the right */
+ frame.origin.x = screenOrigin.x;
+ }
+ else if ((frame.origin.x + frame.size.width) > (screenOrigin.x + screenSize.width))
+ {
+ /* the right side of the preview is off the screen, so shift to the left */
+ frame.origin.x = (screenOrigin.x + screenSize.width) - frame.size.width;
+ }
-}
-
-
-- (BOOL)viewNeedsToResizeToSize: (NSSize)newSize
-{
- NSSize viewSize = [fPictureViewArea frame].size;
- return (newSize.width != viewSize.width || newSize.height != viewSize.height);
+ [[self window] setFrame:frame display:YES animate:YES];
}
@end