diff options
author | dynaflash <[email protected]> | 2010-09-15 17:49:16 +0000 |
---|---|---|
committer | dynaflash <[email protected]> | 2010-09-15 17:49:16 +0000 |
commit | b8353118c5cbd314514a6f9bcd2f566a0be0cd36 (patch) | |
tree | 6bf14c4879b5166f7b2976fcd67d6b0083c1ea52 /macosx/HBAudioController.m | |
parent | aa377f1ebae6ebb070f2713bb34700eed422186e (diff) |
MacGui: Audio ... Allow more than 4 audio tracks.
- Patch courtesy of circleone ... Thanks!
- Use a NSTableView to dynamically add/delete audio tracks ala the Subtitle tab.
- Sets a 24 track limit until someone tests more than 24 tracks (the libhb 8 track limit was removed as per http://trac.handbrake.fr/changeset/3531).
- Replaces the old static 4 tracks to a dynamic array.
- Moves macgui audio handling to a separate class.
Known caveats:
- Borks queue editing which needs a revamp anyway.
- Queue window display needs to be adjusted to show more than 4 tracks appropriately. Again, its cosmetic and is not a show stopper.
- There may be other possible unknown side effects even though tested on all presets. That said, I feel it needs to get in so that we can get feedback from nightlies.
git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@3532 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'macosx/HBAudioController.m')
-rw-r--r-- | macosx/HBAudioController.m | 423 |
1 files changed, 423 insertions, 0 deletions
diff --git a/macosx/HBAudioController.m b/macosx/HBAudioController.m new file mode 100644 index 000000000..64cf306fb --- /dev/null +++ b/macosx/HBAudioController.m @@ -0,0 +1,423 @@ +// +// HBAudioController.m +// HandBrake +// +// Created on 2010-08-24. +// + +#import "HBAudioController.h" +#import "Controller.h" +#import "HBAudio.h" +#import "hb.h" + +NSString *keyAudioTrackIndex = @"keyAudioTrackIndex"; +NSString *keyAudioTrackName = @"keyAudioTrackName"; +NSString *keyAudioInputBitrate = @"keyAudioInputBitrate"; +NSString *keyAudioInputSampleRate = @"keyAudioInputSampleRate"; +NSString *keyAudioInputCodec = @"keyAudioInputCodec"; +NSString *keyAudioInputChannelLayout = @"keyAudioInputChannelLayout"; +NSString *HBMixdownChangedNotification = @"HBMixdownChangedNotification"; + +@implementation HBAudioController + +#pragma mark - +#pragma mark Accessors + +@synthesize masterTrackArray; +@synthesize noneTrack; +@synthesize videoContainerTag; + +- (id) init + +{ + if (self = [super init]) { + [self setVideoContainerTag: [NSNumber numberWithInt: HB_MUX_MP4]]; + } + return self; +} + +- (void) dealloc + +{ + [[NSNotificationCenter defaultCenter] removeObserver: self]; + [masterTrackArray release]; + [noneTrack release]; + [audioArray release]; + [self setVideoContainerTag: nil]; + [super dealloc]; + return; +} + +- (void) setHBController: (id) aController + +{ + NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; + myController = aController; + + /* register that we are interested in changes made to the video container */ + [center addObserver: self selector: @selector(containerChanged:) name: HBContainerChangedNotification object: aController]; + [center addObserver: self selector: @selector(titleChanged:) name: HBTitleChangedNotification object: aController]; + return; +} + +#pragma mark - +#pragma mark HBController Support + +- (void) prepareAudioForQueueFileJob: (NSMutableDictionary *) aDict + +{ + unsigned int audioArrayCount = [self countOfAudioArray]; + for (unsigned int counter = 0; counter < audioArrayCount; counter++) { + HBAudio *anAudio = [self objectInAudioArrayAtIndex: counter]; + if (YES == [anAudio enabled]) { + NSString *prefix = [NSString stringWithFormat: @"Audio%d", counter + 1]; + NSNumber *sampleRateToUse = (0 == [[[anAudio sampleRate] objectForKey: keyAudioSamplerate] intValue]) ? + [[anAudio track] objectForKey: keyAudioInputSampleRate] : + [[anAudio sampleRate] objectForKey: keyAudioSamplerate]; + + [aDict setObject: [[anAudio track] objectForKey: keyAudioTrackIndex] forKey: [prefix stringByAppendingString: @"Track"]]; + [aDict setObject: [[anAudio track] objectForKey: keyAudioTrackName] forKey: [prefix stringByAppendingString: @"TrackDescription"]]; + [aDict setObject: [[anAudio codec] objectForKey: keyAudioCodecName] forKey: [prefix stringByAppendingString: @"Encoder"]]; + [aDict setObject: [[anAudio mixdown] objectForKey: keyAudioMixdownName] forKey: [prefix stringByAppendingString: @"Mixdown"]]; + [aDict setObject: [[anAudio sampleRate] objectForKey: keyAudioSampleRateName] forKey: [prefix stringByAppendingString: @"Samplerate"]]; + [aDict setObject: [[anAudio bitRate] objectForKey: keyAudioBitrateName] forKey: [prefix stringByAppendingString: @"Bitrate"]]; + [aDict setObject: [anAudio drc] forKey: [prefix stringByAppendingString: @"TrackDRCSlider"]]; + + prefix = [NSString stringWithFormat: @"JobAudio%d", counter + 1]; + [aDict setObject: [[anAudio codec] objectForKey: keyAudioCodec] forKey: [prefix stringByAppendingString: @"Encoder"]]; + [aDict setObject: [[anAudio mixdown] objectForKey: keyAudioMixdown] forKey: [prefix stringByAppendingString: @"Mixdown"]]; + [aDict setObject: sampleRateToUse forKey: [prefix stringByAppendingString: @"Samplerate"]]; + [aDict setObject: [[anAudio bitRate] objectForKey: keyAudioBitrate] forKey: [prefix stringByAppendingString: @"Bitrate"]]; + } + } + return; +} + +- (void) prepareAudioForJob: (hb_job_t *) aJob + +{ + unsigned int i; + + // First clear out any audio tracks in the job currently + int audiotrack_count = hb_list_count(aJob->list_audio); + for(i = 0; i < audiotrack_count; i++) + { + hb_audio_t *temp_audio = (hb_audio_t *) hb_list_item(aJob->list_audio, 0); + hb_list_rem(aJob->list_audio, temp_audio); + } + + // Now add audio tracks based on the current settings + unsigned int audioArrayCount = [self countOfAudioArray]; + for (i = 0; i < audioArrayCount; i++) { + HBAudio *anAudio = [self objectInAudioArrayAtIndex: i]; + if (YES == [anAudio enabled]) { + NSNumber *sampleRateToUse = (0 == [[[anAudio sampleRate] objectForKey: keyAudioSamplerate] intValue]) ? + [[anAudio track] objectForKey: keyAudioInputSampleRate] : + [[anAudio sampleRate] objectForKey: keyAudioSamplerate]; + + hb_audio_config_t *audio = (hb_audio_config_t *) calloc(1, sizeof(*audio)); + hb_audio_config_init(audio); + audio->in.track = [[[anAudio track] objectForKey: keyAudioTrackIndex] intValue] - 1; + /* We go ahead and assign values to our audio->out.<properties> */ + audio->out.track = audio->in.track; + audio->out.codec = [[[anAudio codec] objectForKey: keyAudioCodec] intValue]; + audio->out.mixdown = [[[anAudio mixdown] objectForKey: keyAudioMixdown] intValue]; + audio->out.bitrate = [[[anAudio bitRate] objectForKey: keyAudioBitrate] intValue]; + audio->out.samplerate = [sampleRateToUse intValue]; + audio->out.dynamic_range_compression = [[anAudio drc] floatValue]; + + hb_audio_add(aJob, audio); + free(audio); + } + } + return; +} + +- (void) prepareAudioForPreset: (NSMutableArray *) anArray + +{ + unsigned int audioArrayCount = [self countOfAudioArray]; + unsigned int i; + + for (i = 0; i < audioArrayCount; i++) { + HBAudio *anAudio = [self objectInAudioArrayAtIndex: i]; + if (YES == [anAudio enabled]) { + NSMutableDictionary *dict = [[NSMutableDictionary alloc] initWithCapacity: 7]; + [dict setObject: [[anAudio track] objectForKey: keyAudioTrackIndex] forKey: @"AudioTrack"]; + [dict setObject: [[anAudio track] objectForKey: keyAudioTrackName] forKey: @"AudioTrackDescription"]; + [dict setObject: [[anAudio codec] objectForKey: keyAudioCodecName] forKey: @"AudioEncoder"]; + [dict setObject: [[anAudio mixdown] objectForKey: keyAudioMixdownName] forKey: @"AudioMixdown"]; + [dict setObject: [[anAudio sampleRate] objectForKey: keyAudioSampleRateName] forKey: @"AudioSamplerate"]; + [dict setObject: [[anAudio bitRate] objectForKey: keyAudioBitrateName] forKey: @"AudioBitrate"]; + [dict setObject: [anAudio drc] forKey: @"AudioTrackDRCSlider"]; + [anArray addObject: dict]; + [dict release]; + } + } + return; +} + +- (void) addTracksFromQueue: (NSMutableDictionary *) aQueue + +{ + NSString *base; + int value; + int maximumNumberOfAllowedAudioTracks = [HBController maximumNumberOfAllowedAudioTracks]; + + // Reinitialize the configured list of audio tracks + [audioArray release]; + audioArray = [[NSMutableArray alloc] init]; + + // The following is the pattern to follow, but with Audio%dTrack being the key to seek... + // Can we assume that there will be no skip in the data? + for (unsigned int i = 1; i <= maximumNumberOfAllowedAudioTracks; i++) { + base = [NSString stringWithFormat: @"Audio%d", i]; + value = [[aQueue objectForKey: [base stringByAppendingString: @"Track"]] intValue]; + if (0 < value) { + HBAudio *newAudio = [[HBAudio alloc] init]; + [newAudio setController: self]; + [self insertObject: newAudio inAudioArrayAtIndex: [self countOfAudioArray]]; + [newAudio setVideoContainerTag: [self videoContainerTag]]; + [newAudio setTrackFromIndex: value]; + [newAudio setCodecFromName: [aQueue objectForKey: [base stringByAppendingString: @"Encoder"]]]; + [newAudio setMixdownFromName: [aQueue objectForKey: [base stringByAppendingString: @"Mixdown"]]]; + [newAudio setSampleRateFromName: [aQueue objectForKey: [base stringByAppendingString: @"Samplerate"]]]; + [newAudio setBitRateFromName: [aQueue objectForKey: [base stringByAppendingString: @"Bitrate"]]]; + [newAudio setDrc: [aQueue objectForKey: [base stringByAppendingString: @"TrackDRCSlider"]]]; + [newAudio release]; + } + } + + [self switchingTrackFromNone: nil]; // see if we need to add one to the list + + return; +} + +- (void) addTracksFromPreset: (NSMutableDictionary *) aPreset + +{ + id whatToUse = nil; + + // If we do not have an AudioList we need to make one from the data we have + if (nil == (whatToUse = [aPreset objectForKey: @"AudioList"])) { + int maximumNumberOfAllowedAudioTracks = [HBController maximumNumberOfAllowedAudioTracks]; + NSString *base; + + whatToUse = [NSMutableArray array]; + for (unsigned int i = 1; i <= maximumNumberOfAllowedAudioTracks; i++) { + base = [NSString stringWithFormat: @"Audio%d", i]; + if (nil != [aPreset objectForKey: [base stringByAppendingString: @"Track"]]) { + [whatToUse addObject: [NSDictionary dictionaryWithObjectsAndKeys: + [aPreset objectForKey: [base stringByAppendingString: @"Encoder"]], @"AudioEncoder", + [aPreset objectForKey: [base stringByAppendingString: @"Mixdown"]], @"AudioMixdown", + [aPreset objectForKey: [base stringByAppendingString: @"Samplerate"]], @"AudioSamplerate", + [aPreset objectForKey: [base stringByAppendingString: @"Bitrate"]], @"AudioBitrate", + [aPreset objectForKey: [base stringByAppendingString: @"TrackDRCSlider"]], @"AudioTrackDRCSlider", + nil]]; + } + } + } + + // Reinitialize the configured list of audio tracks + [audioArray release]; + audioArray = [[NSMutableArray alloc] init]; + + // Now to process the list + NSEnumerator *enumerator = [whatToUse objectEnumerator]; + NSDictionary *dict; + NSString *key; + + while (nil != (dict = [enumerator nextObject])) { + HBAudio *newAudio = [[HBAudio alloc] init]; + [newAudio setController: self]; + [self insertObject: newAudio inAudioArrayAtIndex: [self countOfAudioArray]]; + [newAudio setVideoContainerTag: [self videoContainerTag]]; + [newAudio setTrackFromIndex: 1]; + key = [dict objectForKey: @"AudioEncoder"]; + if (0 == [[aPreset objectForKey: @"Type"] intValue] && + YES == [[NSUserDefaults standardUserDefaults] boolForKey: @"UseCoreAudio"] && + YES == [key isEqualToString: @"AAC (faac)"] + ) { + key = @"AAC (CoreAudio)"; + } + // If our preset wants us to support a codec that the track does not support, instead + // of changing the codec we remove the audio instead. + if (YES == [newAudio setCodecFromName: key]) { + [newAudio setMixdownFromName: [dict objectForKey: @"AudioMixdown"]]; + [newAudio setSampleRateFromName: [dict objectForKey: @"AudioSamplerate"]]; + [newAudio setBitRateFromName: [dict objectForKey: @"AudioBitrate"]]; + [newAudio setDrc: [dict objectForKey: @"AudioTrackDRCSlider"]]; + } + else { + [self removeObjectFromAudioArrayAtIndex: [self countOfAudioArray] - 1]; + } + [newAudio release]; + } + + [self switchingTrackFromNone: nil]; // see if we need to add one to the list + + return; +} + +- (BOOL) anyCodecMatches: (int) aCodecValue + +{ + BOOL retval = NO; + unsigned int audioArrayCount = [self countOfAudioArray]; + for (unsigned int i = 0; i < audioArrayCount && NO == retval; i++) { + HBAudio *anAudio = [self objectInAudioArrayAtIndex: i]; + if (YES == [anAudio enabled] && aCodecValue == [[[anAudio codec] objectForKey: keyAudioCodec] intValue]) { + retval = YES; + } + } + return retval; +} + +- (void) addNewAudioTrack + +{ + HBAudio *newAudio = [[HBAudio alloc] init]; + [newAudio setController: self]; + [self insertObject: newAudio inAudioArrayAtIndex: [self countOfAudioArray]]; + [newAudio setVideoContainerTag: [self videoContainerTag]]; + [newAudio setTrack: noneTrack]; + [newAudio setDrc: [NSNumber numberWithFloat: 0.0]]; + [newAudio release]; + return; +} + +#pragma mark - +#pragma mark Notification Handling + +- (void) settingTrackToNone: (HBAudio *) newNoneTrack + +{ + // If this is not the last track in the array we need to remove it. We then need to see if a new + // one needs to be added (in the case when we were at maximum count and this switching makes it + // so we are no longer at maximum. + unsigned int index = [audioArray indexOfObject: newNoneTrack]; + + if (NSNotFound != index && index < [self countOfAudioArray] - 1) { + [self removeObjectFromAudioArrayAtIndex: index]; + } + [self switchingTrackFromNone: nil]; // see if we need to add one to the list + return; +} + +- (void) switchingTrackFromNone: (HBAudio *) noLongerNoneTrack + +{ + int count = [self countOfAudioArray]; + BOOL needToAdd = NO; + int maximumNumberOfAllowedAudioTracks = [HBController maximumNumberOfAllowedAudioTracks]; + + // If there is no last track that is None and we are less than our maximum number of permitted tracks, we add one. + if (count < maximumNumberOfAllowedAudioTracks) { + if (0 < count) { + HBAudio *lastAudio = [self objectInAudioArrayAtIndex: count - 1]; + if (YES == [lastAudio enabled]) { + needToAdd = YES; + } + } + else { + needToAdd = YES; + } + } + + if (YES == needToAdd) { + [self addNewAudioTrack]; + } + return; +} + +// This gets called whenever the video container changes. +- (void) containerChanged: (NSNotification *) aNotification + +{ + NSDictionary *notDict = [aNotification userInfo]; + + [self setVideoContainerTag: [notDict objectForKey: keyContainerTag]]; + + // Update each of the instances because this value influences possible settings. + NSEnumerator *enumerator = [audioArray objectEnumerator]; + HBAudio *audioObject; + + while (nil != (audioObject = [enumerator nextObject])) { + [audioObject setVideoContainerTag: [self videoContainerTag]]; + } + return; +} + +- (void) titleChanged: (NSNotification *) aNotification + +{ + NSDictionary *notDict = [aNotification userInfo]; + NSData *theData = [notDict objectForKey: keyTitleTag]; + hb_title_t *title = NULL; + + [theData getBytes: &title length: sizeof(title)]; + if (title) { + hb_audio_config_t *audio; + hb_list_t *list = title->list_audio; + int i, count = hb_list_count(list); + + // Reinitialize the master list of available audio tracks from this title + [masterTrackArray release]; + masterTrackArray = [[NSMutableArray alloc] init]; + [noneTrack release]; + noneTrack = [[NSDictionary dictionaryWithObjectsAndKeys: + [NSNumber numberWithInt: 0], keyAudioTrackIndex, + NSLocalizedString(@"None", @"None"), keyAudioTrackName, + [NSNumber numberWithInt: 0], keyAudioInputCodec, + nil] retain]; + [masterTrackArray addObject: noneTrack]; + for (i = 0; i < count; i++) { + audio = (hb_audio_config_t *) hb_list_audio_config_item(list, i); + [masterTrackArray addObject: [NSDictionary dictionaryWithObjectsAndKeys: + [NSNumber numberWithInt: i + 1], keyAudioTrackIndex, + [NSString stringWithFormat: @"%d: %s", i, audio->lang.description], keyAudioTrackName, + [NSNumber numberWithInt: audio->in.bitrate / 1000], keyAudioInputBitrate, + [NSNumber numberWithInt: audio->in.samplerate], keyAudioInputSampleRate, + [NSNumber numberWithInt: audio->in.codec], keyAudioInputCodec, + [NSNumber numberWithInt: audio->in.channel_layout], keyAudioInputChannelLayout, + nil]]; + } + } + + // Reinitialize the configured list of audio tracks + [audioArray release]; + audioArray = [[NSMutableArray alloc] init]; + + return; +} + +#pragma mark - +#pragma mark KVC + +- (unsigned int) countOfAudioArray + +{ + return [audioArray count]; +} + +- (HBAudio *) objectInAudioArrayAtIndex: (unsigned int) index + +{ + return [audioArray objectAtIndex: index]; +} + +- (void) insertObject: (HBAudio *) audioObject inAudioArrayAtIndex: (unsigned int) index; + +{ + [audioArray insertObject: audioObject atIndex: index]; + return; +} + +- (void) removeObjectFromAudioArrayAtIndex: (unsigned int) index + +{ + [audioArray removeObjectAtIndex: index]; + return; +} + +@end |