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authordynaflash <[email protected]>2010-09-15 17:49:16 +0000
committerdynaflash <[email protected]>2010-09-15 17:49:16 +0000
commitb8353118c5cbd314514a6f9bcd2f566a0be0cd36 (patch)
tree6bf14c4879b5166f7b2976fcd67d6b0083c1ea52 /macosx/HBAudioController.m
parentaa377f1ebae6ebb070f2713bb34700eed422186e (diff)
MacGui: Audio ... Allow more than 4 audio tracks.
- Patch courtesy of circleone ... Thanks! - Use a NSTableView to dynamically add/delete audio tracks ala the Subtitle tab. - Sets a 24 track limit until someone tests more than 24 tracks (the libhb 8 track limit was removed as per http://trac.handbrake.fr/changeset/3531). - Replaces the old static 4 tracks to a dynamic array. - Moves macgui audio handling to a separate class. Known caveats: - Borks queue editing which needs a revamp anyway. - Queue window display needs to be adjusted to show more than 4 tracks appropriately. Again, its cosmetic and is not a show stopper. - There may be other possible unknown side effects even though tested on all presets. That said, I feel it needs to get in so that we can get feedback from nightlies. git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@3532 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'macosx/HBAudioController.m')
-rw-r--r--macosx/HBAudioController.m423
1 files changed, 423 insertions, 0 deletions
diff --git a/macosx/HBAudioController.m b/macosx/HBAudioController.m
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+//
+// HBAudioController.m
+// HandBrake
+//
+// Created on 2010-08-24.
+//
+
+#import "HBAudioController.h"
+#import "Controller.h"
+#import "HBAudio.h"
+#import "hb.h"
+
+NSString *keyAudioTrackIndex = @"keyAudioTrackIndex";
+NSString *keyAudioTrackName = @"keyAudioTrackName";
+NSString *keyAudioInputBitrate = @"keyAudioInputBitrate";
+NSString *keyAudioInputSampleRate = @"keyAudioInputSampleRate";
+NSString *keyAudioInputCodec = @"keyAudioInputCodec";
+NSString *keyAudioInputChannelLayout = @"keyAudioInputChannelLayout";
+NSString *HBMixdownChangedNotification = @"HBMixdownChangedNotification";
+
+@implementation HBAudioController
+
+#pragma mark -
+#pragma mark Accessors
+
+@synthesize masterTrackArray;
+@synthesize noneTrack;
+@synthesize videoContainerTag;
+
+- (id) init
+
+{
+ if (self = [super init]) {
+ [self setVideoContainerTag: [NSNumber numberWithInt: HB_MUX_MP4]];
+ }
+ return self;
+}
+
+- (void) dealloc
+
+{
+ [[NSNotificationCenter defaultCenter] removeObserver: self];
+ [masterTrackArray release];
+ [noneTrack release];
+ [audioArray release];
+ [self setVideoContainerTag: nil];
+ [super dealloc];
+ return;
+}
+
+- (void) setHBController: (id) aController
+
+{
+ NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
+ myController = aController;
+
+ /* register that we are interested in changes made to the video container */
+ [center addObserver: self selector: @selector(containerChanged:) name: HBContainerChangedNotification object: aController];
+ [center addObserver: self selector: @selector(titleChanged:) name: HBTitleChangedNotification object: aController];
+ return;
+}
+
+#pragma mark -
+#pragma mark HBController Support
+
+- (void) prepareAudioForQueueFileJob: (NSMutableDictionary *) aDict
+
+{
+ unsigned int audioArrayCount = [self countOfAudioArray];
+ for (unsigned int counter = 0; counter < audioArrayCount; counter++) {
+ HBAudio *anAudio = [self objectInAudioArrayAtIndex: counter];
+ if (YES == [anAudio enabled]) {
+ NSString *prefix = [NSString stringWithFormat: @"Audio%d", counter + 1];
+ NSNumber *sampleRateToUse = (0 == [[[anAudio sampleRate] objectForKey: keyAudioSamplerate] intValue]) ?
+ [[anAudio track] objectForKey: keyAudioInputSampleRate] :
+ [[anAudio sampleRate] objectForKey: keyAudioSamplerate];
+
+ [aDict setObject: [[anAudio track] objectForKey: keyAudioTrackIndex] forKey: [prefix stringByAppendingString: @"Track"]];
+ [aDict setObject: [[anAudio track] objectForKey: keyAudioTrackName] forKey: [prefix stringByAppendingString: @"TrackDescription"]];
+ [aDict setObject: [[anAudio codec] objectForKey: keyAudioCodecName] forKey: [prefix stringByAppendingString: @"Encoder"]];
+ [aDict setObject: [[anAudio mixdown] objectForKey: keyAudioMixdownName] forKey: [prefix stringByAppendingString: @"Mixdown"]];
+ [aDict setObject: [[anAudio sampleRate] objectForKey: keyAudioSampleRateName] forKey: [prefix stringByAppendingString: @"Samplerate"]];
+ [aDict setObject: [[anAudio bitRate] objectForKey: keyAudioBitrateName] forKey: [prefix stringByAppendingString: @"Bitrate"]];
+ [aDict setObject: [anAudio drc] forKey: [prefix stringByAppendingString: @"TrackDRCSlider"]];
+
+ prefix = [NSString stringWithFormat: @"JobAudio%d", counter + 1];
+ [aDict setObject: [[anAudio codec] objectForKey: keyAudioCodec] forKey: [prefix stringByAppendingString: @"Encoder"]];
+ [aDict setObject: [[anAudio mixdown] objectForKey: keyAudioMixdown] forKey: [prefix stringByAppendingString: @"Mixdown"]];
+ [aDict setObject: sampleRateToUse forKey: [prefix stringByAppendingString: @"Samplerate"]];
+ [aDict setObject: [[anAudio bitRate] objectForKey: keyAudioBitrate] forKey: [prefix stringByAppendingString: @"Bitrate"]];
+ }
+ }
+ return;
+}
+
+- (void) prepareAudioForJob: (hb_job_t *) aJob
+
+{
+ unsigned int i;
+
+ // First clear out any audio tracks in the job currently
+ int audiotrack_count = hb_list_count(aJob->list_audio);
+ for(i = 0; i < audiotrack_count; i++)
+ {
+ hb_audio_t *temp_audio = (hb_audio_t *) hb_list_item(aJob->list_audio, 0);
+ hb_list_rem(aJob->list_audio, temp_audio);
+ }
+
+ // Now add audio tracks based on the current settings
+ unsigned int audioArrayCount = [self countOfAudioArray];
+ for (i = 0; i < audioArrayCount; i++) {
+ HBAudio *anAudio = [self objectInAudioArrayAtIndex: i];
+ if (YES == [anAudio enabled]) {
+ NSNumber *sampleRateToUse = (0 == [[[anAudio sampleRate] objectForKey: keyAudioSamplerate] intValue]) ?
+ [[anAudio track] objectForKey: keyAudioInputSampleRate] :
+ [[anAudio sampleRate] objectForKey: keyAudioSamplerate];
+
+ hb_audio_config_t *audio = (hb_audio_config_t *) calloc(1, sizeof(*audio));
+ hb_audio_config_init(audio);
+ audio->in.track = [[[anAudio track] objectForKey: keyAudioTrackIndex] intValue] - 1;
+ /* We go ahead and assign values to our audio->out.<properties> */
+ audio->out.track = audio->in.track;
+ audio->out.codec = [[[anAudio codec] objectForKey: keyAudioCodec] intValue];
+ audio->out.mixdown = [[[anAudio mixdown] objectForKey: keyAudioMixdown] intValue];
+ audio->out.bitrate = [[[anAudio bitRate] objectForKey: keyAudioBitrate] intValue];
+ audio->out.samplerate = [sampleRateToUse intValue];
+ audio->out.dynamic_range_compression = [[anAudio drc] floatValue];
+
+ hb_audio_add(aJob, audio);
+ free(audio);
+ }
+ }
+ return;
+}
+
+- (void) prepareAudioForPreset: (NSMutableArray *) anArray
+
+{
+ unsigned int audioArrayCount = [self countOfAudioArray];
+ unsigned int i;
+
+ for (i = 0; i < audioArrayCount; i++) {
+ HBAudio *anAudio = [self objectInAudioArrayAtIndex: i];
+ if (YES == [anAudio enabled]) {
+ NSMutableDictionary *dict = [[NSMutableDictionary alloc] initWithCapacity: 7];
+ [dict setObject: [[anAudio track] objectForKey: keyAudioTrackIndex] forKey: @"AudioTrack"];
+ [dict setObject: [[anAudio track] objectForKey: keyAudioTrackName] forKey: @"AudioTrackDescription"];
+ [dict setObject: [[anAudio codec] objectForKey: keyAudioCodecName] forKey: @"AudioEncoder"];
+ [dict setObject: [[anAudio mixdown] objectForKey: keyAudioMixdownName] forKey: @"AudioMixdown"];
+ [dict setObject: [[anAudio sampleRate] objectForKey: keyAudioSampleRateName] forKey: @"AudioSamplerate"];
+ [dict setObject: [[anAudio bitRate] objectForKey: keyAudioBitrateName] forKey: @"AudioBitrate"];
+ [dict setObject: [anAudio drc] forKey: @"AudioTrackDRCSlider"];
+ [anArray addObject: dict];
+ [dict release];
+ }
+ }
+ return;
+}
+
+- (void) addTracksFromQueue: (NSMutableDictionary *) aQueue
+
+{
+ NSString *base;
+ int value;
+ int maximumNumberOfAllowedAudioTracks = [HBController maximumNumberOfAllowedAudioTracks];
+
+ // Reinitialize the configured list of audio tracks
+ [audioArray release];
+ audioArray = [[NSMutableArray alloc] init];
+
+ // The following is the pattern to follow, but with Audio%dTrack being the key to seek...
+ // Can we assume that there will be no skip in the data?
+ for (unsigned int i = 1; i <= maximumNumberOfAllowedAudioTracks; i++) {
+ base = [NSString stringWithFormat: @"Audio%d", i];
+ value = [[aQueue objectForKey: [base stringByAppendingString: @"Track"]] intValue];
+ if (0 < value) {
+ HBAudio *newAudio = [[HBAudio alloc] init];
+ [newAudio setController: self];
+ [self insertObject: newAudio inAudioArrayAtIndex: [self countOfAudioArray]];
+ [newAudio setVideoContainerTag: [self videoContainerTag]];
+ [newAudio setTrackFromIndex: value];
+ [newAudio setCodecFromName: [aQueue objectForKey: [base stringByAppendingString: @"Encoder"]]];
+ [newAudio setMixdownFromName: [aQueue objectForKey: [base stringByAppendingString: @"Mixdown"]]];
+ [newAudio setSampleRateFromName: [aQueue objectForKey: [base stringByAppendingString: @"Samplerate"]]];
+ [newAudio setBitRateFromName: [aQueue objectForKey: [base stringByAppendingString: @"Bitrate"]]];
+ [newAudio setDrc: [aQueue objectForKey: [base stringByAppendingString: @"TrackDRCSlider"]]];
+ [newAudio release];
+ }
+ }
+
+ [self switchingTrackFromNone: nil]; // see if we need to add one to the list
+
+ return;
+}
+
+- (void) addTracksFromPreset: (NSMutableDictionary *) aPreset
+
+{
+ id whatToUse = nil;
+
+ // If we do not have an AudioList we need to make one from the data we have
+ if (nil == (whatToUse = [aPreset objectForKey: @"AudioList"])) {
+ int maximumNumberOfAllowedAudioTracks = [HBController maximumNumberOfAllowedAudioTracks];
+ NSString *base;
+
+ whatToUse = [NSMutableArray array];
+ for (unsigned int i = 1; i <= maximumNumberOfAllowedAudioTracks; i++) {
+ base = [NSString stringWithFormat: @"Audio%d", i];
+ if (nil != [aPreset objectForKey: [base stringByAppendingString: @"Track"]]) {
+ [whatToUse addObject: [NSDictionary dictionaryWithObjectsAndKeys:
+ [aPreset objectForKey: [base stringByAppendingString: @"Encoder"]], @"AudioEncoder",
+ [aPreset objectForKey: [base stringByAppendingString: @"Mixdown"]], @"AudioMixdown",
+ [aPreset objectForKey: [base stringByAppendingString: @"Samplerate"]], @"AudioSamplerate",
+ [aPreset objectForKey: [base stringByAppendingString: @"Bitrate"]], @"AudioBitrate",
+ [aPreset objectForKey: [base stringByAppendingString: @"TrackDRCSlider"]], @"AudioTrackDRCSlider",
+ nil]];
+ }
+ }
+ }
+
+ // Reinitialize the configured list of audio tracks
+ [audioArray release];
+ audioArray = [[NSMutableArray alloc] init];
+
+ // Now to process the list
+ NSEnumerator *enumerator = [whatToUse objectEnumerator];
+ NSDictionary *dict;
+ NSString *key;
+
+ while (nil != (dict = [enumerator nextObject])) {
+ HBAudio *newAudio = [[HBAudio alloc] init];
+ [newAudio setController: self];
+ [self insertObject: newAudio inAudioArrayAtIndex: [self countOfAudioArray]];
+ [newAudio setVideoContainerTag: [self videoContainerTag]];
+ [newAudio setTrackFromIndex: 1];
+ key = [dict objectForKey: @"AudioEncoder"];
+ if (0 == [[aPreset objectForKey: @"Type"] intValue] &&
+ YES == [[NSUserDefaults standardUserDefaults] boolForKey: @"UseCoreAudio"] &&
+ YES == [key isEqualToString: @"AAC (faac)"]
+ ) {
+ key = @"AAC (CoreAudio)";
+ }
+ // If our preset wants us to support a codec that the track does not support, instead
+ // of changing the codec we remove the audio instead.
+ if (YES == [newAudio setCodecFromName: key]) {
+ [newAudio setMixdownFromName: [dict objectForKey: @"AudioMixdown"]];
+ [newAudio setSampleRateFromName: [dict objectForKey: @"AudioSamplerate"]];
+ [newAudio setBitRateFromName: [dict objectForKey: @"AudioBitrate"]];
+ [newAudio setDrc: [dict objectForKey: @"AudioTrackDRCSlider"]];
+ }
+ else {
+ [self removeObjectFromAudioArrayAtIndex: [self countOfAudioArray] - 1];
+ }
+ [newAudio release];
+ }
+
+ [self switchingTrackFromNone: nil]; // see if we need to add one to the list
+
+ return;
+}
+
+- (BOOL) anyCodecMatches: (int) aCodecValue
+
+{
+ BOOL retval = NO;
+ unsigned int audioArrayCount = [self countOfAudioArray];
+ for (unsigned int i = 0; i < audioArrayCount && NO == retval; i++) {
+ HBAudio *anAudio = [self objectInAudioArrayAtIndex: i];
+ if (YES == [anAudio enabled] && aCodecValue == [[[anAudio codec] objectForKey: keyAudioCodec] intValue]) {
+ retval = YES;
+ }
+ }
+ return retval;
+}
+
+- (void) addNewAudioTrack
+
+{
+ HBAudio *newAudio = [[HBAudio alloc] init];
+ [newAudio setController: self];
+ [self insertObject: newAudio inAudioArrayAtIndex: [self countOfAudioArray]];
+ [newAudio setVideoContainerTag: [self videoContainerTag]];
+ [newAudio setTrack: noneTrack];
+ [newAudio setDrc: [NSNumber numberWithFloat: 0.0]];
+ [newAudio release];
+ return;
+}
+
+#pragma mark -
+#pragma mark Notification Handling
+
+- (void) settingTrackToNone: (HBAudio *) newNoneTrack
+
+{
+ // If this is not the last track in the array we need to remove it. We then need to see if a new
+ // one needs to be added (in the case when we were at maximum count and this switching makes it
+ // so we are no longer at maximum.
+ unsigned int index = [audioArray indexOfObject: newNoneTrack];
+
+ if (NSNotFound != index && index < [self countOfAudioArray] - 1) {
+ [self removeObjectFromAudioArrayAtIndex: index];
+ }
+ [self switchingTrackFromNone: nil]; // see if we need to add one to the list
+ return;
+}
+
+- (void) switchingTrackFromNone: (HBAudio *) noLongerNoneTrack
+
+{
+ int count = [self countOfAudioArray];
+ BOOL needToAdd = NO;
+ int maximumNumberOfAllowedAudioTracks = [HBController maximumNumberOfAllowedAudioTracks];
+
+ // If there is no last track that is None and we are less than our maximum number of permitted tracks, we add one.
+ if (count < maximumNumberOfAllowedAudioTracks) {
+ if (0 < count) {
+ HBAudio *lastAudio = [self objectInAudioArrayAtIndex: count - 1];
+ if (YES == [lastAudio enabled]) {
+ needToAdd = YES;
+ }
+ }
+ else {
+ needToAdd = YES;
+ }
+ }
+
+ if (YES == needToAdd) {
+ [self addNewAudioTrack];
+ }
+ return;
+}
+
+// This gets called whenever the video container changes.
+- (void) containerChanged: (NSNotification *) aNotification
+
+{
+ NSDictionary *notDict = [aNotification userInfo];
+
+ [self setVideoContainerTag: [notDict objectForKey: keyContainerTag]];
+
+ // Update each of the instances because this value influences possible settings.
+ NSEnumerator *enumerator = [audioArray objectEnumerator];
+ HBAudio *audioObject;
+
+ while (nil != (audioObject = [enumerator nextObject])) {
+ [audioObject setVideoContainerTag: [self videoContainerTag]];
+ }
+ return;
+}
+
+- (void) titleChanged: (NSNotification *) aNotification
+
+{
+ NSDictionary *notDict = [aNotification userInfo];
+ NSData *theData = [notDict objectForKey: keyTitleTag];
+ hb_title_t *title = NULL;
+
+ [theData getBytes: &title length: sizeof(title)];
+ if (title) {
+ hb_audio_config_t *audio;
+ hb_list_t *list = title->list_audio;
+ int i, count = hb_list_count(list);
+
+ // Reinitialize the master list of available audio tracks from this title
+ [masterTrackArray release];
+ masterTrackArray = [[NSMutableArray alloc] init];
+ [noneTrack release];
+ noneTrack = [[NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithInt: 0], keyAudioTrackIndex,
+ NSLocalizedString(@"None", @"None"), keyAudioTrackName,
+ [NSNumber numberWithInt: 0], keyAudioInputCodec,
+ nil] retain];
+ [masterTrackArray addObject: noneTrack];
+ for (i = 0; i < count; i++) {
+ audio = (hb_audio_config_t *) hb_list_audio_config_item(list, i);
+ [masterTrackArray addObject: [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithInt: i + 1], keyAudioTrackIndex,
+ [NSString stringWithFormat: @"%d: %s", i, audio->lang.description], keyAudioTrackName,
+ [NSNumber numberWithInt: audio->in.bitrate / 1000], keyAudioInputBitrate,
+ [NSNumber numberWithInt: audio->in.samplerate], keyAudioInputSampleRate,
+ [NSNumber numberWithInt: audio->in.codec], keyAudioInputCodec,
+ [NSNumber numberWithInt: audio->in.channel_layout], keyAudioInputChannelLayout,
+ nil]];
+ }
+ }
+
+ // Reinitialize the configured list of audio tracks
+ [audioArray release];
+ audioArray = [[NSMutableArray alloc] init];
+
+ return;
+}
+
+#pragma mark -
+#pragma mark KVC
+
+- (unsigned int) countOfAudioArray
+
+{
+ return [audioArray count];
+}
+
+- (HBAudio *) objectInAudioArrayAtIndex: (unsigned int) index
+
+{
+ return [audioArray objectAtIndex: index];
+}
+
+- (void) insertObject: (HBAudio *) audioObject inAudioArrayAtIndex: (unsigned int) index;
+
+{
+ [audioArray insertObject: audioObject atIndex: index];
+ return;
+}
+
+- (void) removeObjectFromAudioArrayAtIndex: (unsigned int) index
+
+{
+ [audioArray removeObjectAtIndex: index];
+ return;
+}
+
+@end