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authordynaflash <[email protected]>2011-07-19 17:49:19 +0000
committerdynaflash <[email protected]>2011-07-19 17:49:19 +0000
commit30a27fdddd3cf46a18ae1c0669cf74c994c12eb9 (patch)
tree5724e0d1202034064fe522480cebd1e3829c9795 /macosx/HBAudioController.m
parent18286c6ba6c0cb57b3a1555730877af7fc46c24e (diff)
MacGUI: use "AC3 (ffmpeg)" to designate the ffac3 encoder (for consistency).
- Patch by Rodeo - This patch switches the codec name from "AC3" to "AC3 (ffmpeg)" for consistency. - Backwards-compatibility with old presets is handled by mapping "AC3" to "AC3 (ffmpeg)" when loading a preset. - Referenced here https://reviews.handbrake.fr/r/155/ git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@4124 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'macosx/HBAudioController.m')
-rw-r--r--macosx/HBAudioController.m7
1 files changed, 6 insertions, 1 deletions
diff --git a/macosx/HBAudioController.m b/macosx/HBAudioController.m
index c350a80ac..ec9314697 100644
--- a/macosx/HBAudioController.m
+++ b/macosx/HBAudioController.m
@@ -304,10 +304,15 @@ NSString *HBMixdownChangedNotification = @"HBMixdownChangedNotification";
{
if (![newAudio setCodecFromName: key])
{
- [dict setObject: @"AC3" forKey: @"AudioEncoder"];
+ [dict setObject: @"AC3 (ffmpeg)" forKey: @"AudioEncoder"];
fallenBack = YES;
}
}
+ if ([key isEqualToString: @"AC3"])
+ {
+ [dict setObject: @"AC3 (ffmpeg)" forKey: @"AudioEncoder"];
+ }
+
// If our preset does not contain a drc or gain value set it to a default of 0.0
if (![dict objectForKey: @"AudioTrackDRCSlider"])