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authorBradley Sepos <[email protected]>2017-07-24 13:59:30 -0400
committerBradley Sepos <[email protected]>2017-07-24 13:59:30 -0400
commit1624c57975795b47a065881db1830eb2f69a7de6 (patch)
tree5cc3697ac412d329d7b69aa1d943cc2fed39848b /macosx/English.lproj
parente161f8fa69190f3f08d4f625f20f46ba77d9daf5 (diff)
MacGUI, WinGUI: Add NLMeans threads parameter to syntax in tooltips.
Windows should fetch this dynamically but I updated the related comment for good measure.
Diffstat (limited to 'macosx/English.lproj')
-rw-r--r--macosx/English.lproj/HBPictureViewController.xib2
1 files changed, 1 insertions, 1 deletions
diff --git a/macosx/English.lproj/HBPictureViewController.xib b/macosx/English.lproj/HBPictureViewController.xib
index a2b7e3555..d7a429647 100644
--- a/macosx/English.lproj/HBPictureViewController.xib
+++ b/macosx/English.lproj/HBPictureViewController.xib
@@ -564,7 +564,7 @@ Sprite is useful for 1-/4-/8-/16-bit 2-dimensional games. Sprite is not designed
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
<string key="toolTip">Custom Denoise parameters.
-NLMeans syntax: y-strength=y:y-origin-tune=y:y-patch-size=y:y-range=y:y-frame-count=y:y-prefilter=y:cb-strength=c:cb-origin-tune=c:cb-patch-size=c:cb-range=c:cb-frame-count=c:cb-prefilter=c:cr-strength=c:cr-origin-tune=c:cr-patch-size=c:cr-range=c:cr-frame-count=c:cr-prefilter=c
+NLMeans syntax: y-strength=y:y-origin-tune=y:y-patch-size=y:y-range=y:y-frame-count=y:y-prefilter=y:cb-strength=c:cb-origin-tune=c:cb-patch-size=c:cb-range=c:cb-frame-count=c:cb-prefilter=c:cr-strength=c:cr-origin-tune=c:cr-patch-size=c:cr-range=c:cr-frame-count=c:cr-prefilter=c:threads=t
NLMeans default: y-strength=6:y-origin-tune=1:y-patch-size=7:y-range=3:y-frame-count=2:y-prefilter=0:cb-strength=6:cb-origin-tune=1:cb-patch-size=7:cb-range=3:cb-frame-count=2:cb-prefilter=0