diff options
author | dynaflash <[email protected]> | 2008-03-07 19:43:17 +0000 |
---|---|---|
committer | dynaflash <[email protected]> | 2008-03-07 19:43:17 +0000 |
commit | 2cdbc53eac6122cfe3ea77db0728a8fb4f4d2271 (patch) | |
tree | e029033629f262bf0e0f37037bb8c71bcd82e35f /macosx/Controller.mm | |
parent | 8463a0b011665a2da7ef549f155d9f935971a94a (diff) |
MacGui: Initial implementation of drag and drop in the presets drawer.
- Allows drag and drop arrangement of custom user presets
- Does not allow reordering of built in presets.
- Sorting of presets now done only by type ie. built in and custom user.
- Provides functionality for future nested presets and drag and drop arranging.
- Subclasses the presets outline view for better control over drag and drop behavior
git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@1334 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'macosx/Controller.mm')
-rw-r--r-- | macosx/Controller.mm | 164 |
1 files changed, 158 insertions, 6 deletions
diff --git a/macosx/Controller.mm b/macosx/Controller.mm index e81e89712..936859526 100644 --- a/macosx/Controller.mm +++ b/macosx/Controller.mm @@ -17,7 +17,7 @@ #include "HBPresets.h" #define _(a) NSLocalizedString(a,NULL) - +#define DragDropSimplePboardType @"MyCustomOutlineViewPboardType" static int FormatSettings[4][10] = { { HB_MUX_MP4 | HB_VCODEC_FFMPEG | HB_ACODEC_FAAC, HB_MUX_MP4 | HB_VCODEC_X264 | HB_ACODEC_FAAC, @@ -191,6 +191,11 @@ static NSString * ChooseSourceIdentifier = @"Choose Source It [fWindow setExcludedFromWindowsMenu:YES]; [fAdvancedOptions setView:fAdvancedView]; + /* lets setup our presets drawer for drag and drop here */ + [fPresetsOutlineView registerForDraggedTypes: [NSArray arrayWithObject:DragDropSimplePboardType] ]; + [fPresetsOutlineView setDraggingSourceOperationMask:NSDragOperationEvery forLocal:YES]; + [fPresetsOutlineView setVerticalMotionCanBeginDrag: YES]; + /* Initialize currentScanCount so HB can use it to evaluate successive scans */ currentScanCount = 0; @@ -3335,6 +3340,106 @@ if (item == nil) //} } +#pragma mark - +#pragma mark Preset Outline View Methods (dragging related) + + +- (BOOL)outlineView:(NSOutlineView *)outlineView writeItems:(NSArray *)items toPasteboard:(NSPasteboard *)pboard +{ + // Dragging is only allowed for custom presets. + if ([[[UserPresets objectAtIndex:[fPresetsOutlineView selectedRow]] objectForKey:@"Type"] intValue] == 0) // 0 is built in preset + { + return NO; + } + // Don't retain since this is just holding temporaral drag information, and it is + //only used during a drag! We could put this in the pboard actually. + fDraggedNodes = items; + // Provide data for our custom type, and simple NSStrings. + [pboard declareTypes:[NSArray arrayWithObjects: DragDropSimplePboardType, nil] owner:self]; + + // the actual data doesn't matter since DragDropSimplePboardType drags aren't recognized by anyone but us!. + [pboard setData:[NSData data] forType:DragDropSimplePboardType]; + + return YES; +} + +- (NSDragOperation)outlineView:(NSOutlineView *)outlineView validateDrop:(id <NSDraggingInfo>)info proposedItem:(id)item proposedChildIndex:(int)index +{ + // Don't allow dropping ONTO an item since they can't really contain any children. + + BOOL isOnDropTypeProposal = index == NSOutlineViewDropOnItemIndex; + if (isOnDropTypeProposal) + return NSDragOperationNone; + + + // Don't allow dropping INTO an item since they can't really contain any children as of yet. + + if (item != nil) + { + index = [fPresetsOutlineView rowForItem: item] + 1; + item = nil; + } + + // Don't allow dropping into the Built In Presets. + if (index < presetCurrentBuiltInCount) + { + return NSDragOperationNone; + index = MAX (index, presetCurrentBuiltInCount); + } + + [outlineView setDropItem:item dropChildIndex:index]; + return NSDragOperationGeneric; +} + + + +- (BOOL)outlineView:(NSOutlineView *)outlineView acceptDrop:(id <NSDraggingInfo>)info item:(id)item childIndex:(int)index +{ + NSMutableIndexSet *moveItems = [NSMutableIndexSet indexSet]; + + id obj; + NSEnumerator *enumerator = [fDraggedNodes objectEnumerator]; + while (obj = [enumerator nextObject]) + { + [moveItems addIndex:[UserPresets indexOfObject:obj]]; + } + // Successful drop, lets rearrange the view and save it all + [self moveObjectsInPresetsArray:UserPresets fromIndexes:moveItems toIndex: index]; + [fPresetsOutlineView reloadData]; + [self savePreset]; + return YES; +} + +- (void)moveObjectsInPresetsArray:(NSMutableArray *)array fromIndexes:(NSIndexSet *)indexSet toIndex:(unsigned)insertIndex +{ + unsigned index = [indexSet lastIndex]; + unsigned aboveInsertIndexCount = 0; + + while (index != NSNotFound) + { + unsigned removeIndex; + + if (index >= insertIndex) + { + removeIndex = index + aboveInsertIndexCount; + aboveInsertIndexCount++; + } + else + { + removeIndex = index; + insertIndex--; + } + + id object = [[array objectAtIndex:removeIndex] retain]; + [array removeObjectAtIndex:removeIndex]; + [array insertObject:object atIndex:insertIndex]; + [object release]; + + index = [indexSet indexLessThanIndex:index]; + } +} + + #pragma mark - Functional Preset NSOutlineView Methods @@ -3730,7 +3835,7 @@ if (item == nil) - (void)addPreset { - [self sortPresets]; + /* We Reload the New Table data for presets */ [fPresetsOutlineView reloadData]; /* We save all of the preset data here */ @@ -3744,10 +3849,15 @@ if (item == nil) /* We Sort the Presets By Factory or Custom */ NSSortDescriptor * presetTypeDescriptor=[[[NSSortDescriptor alloc] initWithKey:@"Type" ascending:YES] autorelease]; - /* We Sort the Presets Alphabetically by name */ - NSSortDescriptor * presetNameDescriptor=[[[NSSortDescriptor alloc] initWithKey:@"PresetName" + /* We Sort the Presets Alphabetically by name We do not use this now as we have drag and drop*/ + /* + NSSortDescriptor * presetNameDescriptor=[[[NSSortDescriptor alloc] initWithKey:@"PresetName" ascending:YES selector:@selector(caseInsensitiveCompare:)] autorelease]; - NSArray *sortDescriptors=[NSArray arrayWithObjects:presetTypeDescriptor,presetNameDescriptor,nil]; + //NSArray *sortDescriptors=[NSArray arrayWithObjects:presetTypeDescriptor,presetNameDescriptor,nil]; + + */ + /* Since we can drag and drop our custom presets, lets just sort by type and not name */ + NSArray *sortDescriptors=[NSArray arrayWithObjects:presetTypeDescriptor,nil]; NSArray *sortedArray=[UserPresets sortedArrayUsingDescriptors:sortDescriptors]; [UserPresets setArray:sortedArray]; @@ -3905,6 +4015,7 @@ if (item == nil) - (IBAction)getDefaultPresets:(id)sender { int i = 0; + presetCurrentBuiltInCount = 0; NSEnumerator *enumerator = [UserPresets objectEnumerator]; id tempObject; while (tempObject = [enumerator nextObject]) @@ -3918,6 +4029,10 @@ if (item == nil) { presetUserDefault = i; } + if ([[thisPresetDict objectForKey:@"Type"] intValue] == 0) // Type 0 is a built in preset + { + presetCurrentBuiltInCount++; // <--increment the current number of built in presets + } i++; } } @@ -4010,15 +4125,52 @@ if (item == nil) /* Then we generate new built in presets programmatically with fPresetsBuiltin * which is all setup in HBPresets.h and HBPresets.m*/ [fPresetsBuiltin generateBuiltinPresets:UserPresets]; - + [self sortPresets]; [self addPreset]; + } +@end + +/******************************* + * Subclass of the HBPresetsOutlineView * + *******************************/ + +@implementation HBPresetsOutlineView +- (NSImage *)dragImageForRowsWithIndexes:(NSIndexSet *)dragRows tableColumns:(NSArray *)tableColumns event:(NSEvent*)dragEvent offset:(NSPointPointer)dragImageOffset +{ + // Set the fIsDragging flag so that other's know that a drag operation is being + // performed. + fIsDragging = YES; + + // By default, NSTableView only drags an image of the first column. Change this to + // drag an image of the queue's icon and desc columns. + NSArray * cols = [NSArray arrayWithObjects: [self tableColumnWithIdentifier:@"icon"], [self tableColumnWithIdentifier:@"PresetName"], nil]; + return [super dragImageForRowsWithIndexes:dragRows tableColumns:cols event:dragEvent offset:dragImageOffset]; +} +- (void) mouseDown:(NSEvent *)theEvent +{ + // After a drag operation, reset fIsDragging back to NO. This is really the only way + // for us to detect when a drag has finished. You can't do it in acceptDrop because + // that won't be called if the dragged item is released outside the view. + [super mouseDown:theEvent]; + fIsDragging = NO; +} + + + +- (BOOL) isDragging; +{ + return fIsDragging; +} @end + + + |