diff options
author | jbrjake <[email protected]> | 2007-12-18 20:08:12 +0000 |
---|---|---|
committer | jbrjake <[email protected]> | 2007-12-18 20:08:12 +0000 |
commit | 9c8d19d4a50a59f28dbf5d8d29e21b09c36f294f (patch) | |
tree | 55213016573f62349e4f403b533bc3c812a031e5 /libhb | |
parent | e1edd667d977fa1704c82fa9c57daf42bb62b3ef (diff) |
Renumber start and stop timestamps for VFR, so they are continuous despite dropped frames.
This fixes issues with jerky video when using VFR together with B-frames.
git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@1133 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'libhb')
-rw-r--r-- | libhb/render.c | 32 |
1 files changed, 30 insertions, 2 deletions
diff --git a/libhb/render.c b/libhb/render.c index 07f38897e..274314e02 100644 --- a/libhb/render.c +++ b/libhb/render.c @@ -23,6 +23,8 @@ struct hb_work_private_s int frames_to_extend; int dropped_frames; int extended_frames; + uint64_t last_start[4]; + uint64_t last_stop[4]; }; int renderInit( hb_work_object_t *, hb_job_t * ); @@ -191,7 +193,18 @@ int renderWork( hb_work_object_t * w, hb_buffer_t ** buf_in, /* Setup render buffer */ hb_buffer_t * buf_render = hb_buffer_init( 3 * job->width * job->height / 2 ); - + + /* Cache frame start and stop times, so we can renumber + time stamps if dropping frames for VFR. */ + int i; + for( i = 3; i >= 1; i-- ) + { + pv->last_start[i] = pv->last_start[i-1]; + pv->last_stop[i] = pv->last_stop[i-1]; + } + pv->last_start[0] = in->start; + pv->last_stop[0] = in->stop; + /* Apply filters */ if( job->filters ) { @@ -338,14 +351,27 @@ int renderWork( hb_work_object_t * w, hb_buffer_t ** buf_in, */ ivtc_buffer = *buf_out; + /* The 4th cached frame will be the to use. */ + ivtc_buffer->start = pv->last_start[3]; + ivtc_buffer->stop = pv->last_stop[3]; + if (pv->frames_to_extend % 4) ivtc_buffer->stop += 751; else ivtc_buffer->stop += 750; - + + /* Set the 3rd cached frame to start when this one stops, + and to stop 3003 ticks later -- a normal 29.97fps + length frame. If it needs to be extended as well to + make up lost time, it'll be handled on the next + loop through the renderer. */ + pv->last_start[2] = ivtc_buffer->stop; + pv->last_stop[2] = ivtc_buffer->stop + 3003; + pv->frames_to_extend--; pv->extended_frames++; } + } return HB_WORK_OK; @@ -421,6 +447,8 @@ int renderInit( hb_work_object_t * w, hb_job_t * job ) pv->frames_to_extend = 0; pv->dropped_frames = 0; pv->extended_frames = 0; + pv->last_start[0] = 0; + pv->last_stop[0] = 0; /* Setup filters */ /* TODO: Move to work.c? */ |