summaryrefslogtreecommitdiffstats
path: root/libhb/sync.c
diff options
context:
space:
mode:
authorvan <[email protected]>2008-04-06 22:28:22 +0000
committervan <[email protected]>2008-04-06 22:28:22 +0000
commit203d1dd7c6db637e8b84cfd7b4df6053987c9239 (patch)
tree09e1db257321fc039dc78351dc7fdad0cd219aba /libhb/sync.c
parentd6239a451833361425f47f2f5c23aed5b57faa2a (diff)
- Fix sync problems associated with sample rate conversion - the truncation error of the sample rate ratio would build up over time until the audio substantially lagged the video.
- Don't feed audio through the sample rate converter if we don't have to - it's faster not to & it can introduce a delay that perturbs a/v sync. git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@1381 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'libhb/sync.c')
-rw-r--r--libhb/sync.c100
1 files changed, 62 insertions, 38 deletions
diff --git a/libhb/sync.c b/libhb/sync.c
index 233863391..d8b31ed93 100644
--- a/libhb/sync.c
+++ b/libhb/sync.c
@@ -576,25 +576,15 @@ static void OutputAudioFrame( hb_job_t *job, hb_audio_t *audio, hb_buffer_t *buf
{
int64_t start = sync->next_start;
int64_t duration = buf->stop - buf->start;
- if (duration <= 0 ||
- duration > ( 90000 * AC3_SAMPLES_PER_FRAME ) / audio->config.out.samplerate )
- {
- hb_log("sync: audio %d weird duration %lld, start %lld, stop %lld, next %lld",
- i, duration, buf->start, buf->stop, sync->next_pts);
- if ( duration <= 0 )
- {
- duration = ( 90000 * AC3_SAMPLES_PER_FRAME ) / audio->config.out.samplerate;
- buf->stop = buf->start + duration;
- }
- }
+
sync->next_pts += duration;
- if( /* audio->rate == job->arate || This should work but doesn't */
+ if( audio->config.in.samplerate == audio->config.out.samplerate ||
audio->config.out.codec == HB_ACODEC_AC3 ||
audio->config.out.codec == HB_ACODEC_DCA )
{
/*
- * If we don't have to do sample rate conversion or this audio is AC3
+ * If we don't have to do sample rate conversion or this audio is
* pass-thru just send the input buffer downstream after adjusting
* its timestamps to make the output stream continuous.
*/
@@ -608,11 +598,21 @@ static void OutputAudioFrame( hb_job_t *job, hb_audio_t *audio, hb_buffer_t *buf
sizeof( float );
count_in = buf_raw->size / channel_count;
- count_out = ( buf_raw->stop - buf_raw->start ) * audio->config.out.samplerate / 90000;
+ /*
+ * When using stupid rates like 44.1 there will always be some
+ * truncation error. E.g., a 1536 sample AC3 frame will turn into a
+ * 1536*44.1/48.0 = 1411.2 sample frame. If we just truncate the .2
+ * the error will build up over time and eventually the audio will
+ * substantially lag the video. libsamplerate will keep track of the
+ * fractional sample & give it to us when appropriate if we give it
+ * an extra sample of space in the output buffer.
+ */
+ count_out = ( duration * audio->config.out.samplerate ) / 90000 + 1;
sync->data.input_frames = count_in;
sync->data.output_frames = count_out;
- sync->data.src_ratio = (double)count_out / (double)count_in;
+ sync->data.src_ratio = (double)audio->config.out.samplerate /
+ (double)audio->config.in.samplerate;
buf = hb_buffer_init( count_out * channel_count );
sync->data.data_in = (float *) buf_raw->data;
@@ -625,11 +625,23 @@ static void OutputAudioFrame( hb_job_t *job, hb_audio_t *audio, hb_buffer_t *buf
hb_buffer_close( &buf_raw );
buf->size = sync->data.output_frames_gen * channel_count;
+ duration = ( sync->data.output_frames_gen * 90000 ) /
+ audio->config.out.samplerate;
}
+ buf->frametype = HB_FRAME_AUDIO;
buf->start = start;
buf->stop = start + duration;
- buf->frametype = HB_FRAME_AUDIO;
sync->next_start = start + duration;
+ while( hb_fifo_is_full( fifo ) )
+ {
+ hb_snooze( 50 );
+ if ( job->done && hb_fifo_is_full( fifo ) )
+ {
+ /* don't block here if the job's finished */
+ hb_buffer_close( &buf );
+ return;
+ }
+ }
hb_fifo_push( fifo, buf );
}
@@ -646,17 +658,14 @@ static void SyncAudio( hb_work_object_t * w, int i )
hb_audio_t * audio = sync->audio;
hb_buffer_t * buf;
hb_fifo_t * fifo;
- int rate;
if( audio->config.out.codec == HB_ACODEC_AC3 )
{
fifo = audio->priv.fifo_out;
- rate = audio->config.in.samplerate;
}
else
{
fifo = audio->priv.fifo_sync;
- rate = audio->config.out.samplerate;
}
while( !hb_fifo_is_full( fifo ) && ( buf = hb_fifo_see( audio->priv.fifo_raw ) ) )
@@ -705,10 +714,10 @@ static void SyncAudio( hb_work_object_t * w, int i )
}
continue;
}
- if ( buf->start - sync->next_pts >= (90 * 100) )
+ if ( buf->start - sync->next_pts >= (90 * 70) )
{
/*
- * there's a gap of at least 100ms between the last
+ * there's a gap of at least 70ms between the last
* frame we processed & the next. Fill it with silence.
*/
if ( ! sync->inserting_silence )
@@ -719,7 +728,7 @@ static void SyncAudio( hb_work_object_t * w, int i )
i, buf->start, sync->next_pts );
sync->inserting_silence = 1;
}
- InsertSilence( w, i, buf->stop - buf->start );
+ InsertSilence( w, i, buf->start - sync->next_pts );
continue;
}
@@ -734,7 +743,8 @@ static void SyncAudio( hb_work_object_t * w, int i )
if( NeedSilence( w, audio, i ) )
{
- InsertSilence( w, i, (90000 * AC3_SAMPLES_PER_FRAME) / sync->audio->config.out.samplerate );
+ InsertSilence( w, i, (90000 * AC3_SAMPLES_PER_FRAME) /
+ sync->audio->config.in.samplerate );
}
}
@@ -775,23 +785,37 @@ static void InsertSilence( hb_work_object_t * w, int i, int64_t duration )
hb_job_t *job = pv->job;
hb_sync_audio_t *sync = &pv->sync_audio[i];
hb_buffer_t *buf;
+ hb_fifo_t *fifo;
- if( sync->audio->config.out.codec == HB_ACODEC_AC3 )
- {
- buf = hb_buffer_init( sync->ac3_size );
- buf->start = sync->next_pts;
- buf->stop = buf->start + duration;
- memcpy( buf->data, sync->ac3_buf, buf->size );
- OutputAudioFrame( job, sync->audio, buf, sync, sync->audio->priv.fifo_out, i );
- }
- else
+ // to keep pass-thru and regular audio in sync we generate silence in
+ // AC3 frame-sized units. If the silence duration isn't an integer multiple
+ // of the AC3 frame duration we will truncate or round up depending on
+ // which minimizes the timing error.
+ const int frame_dur = ( 90000 * AC3_SAMPLES_PER_FRAME ) /
+ sync->audio->config.in.samplerate;
+ int frame_count = ( duration + (frame_dur >> 1) ) / frame_dur;
+
+ while ( --frame_count >= 0 )
{
- buf = hb_buffer_init( duration * sizeof( float ) *
- HB_AMIXDOWN_GET_DISCRETE_CHANNEL_COUNT(sync->audio->config.out.mixdown) );
- buf->start = sync->next_pts;
- buf->stop = buf->start + duration;
- memset( buf->data, 0, buf->size );
- OutputAudioFrame( job, sync->audio, buf, sync, sync->audio->priv.fifo_sync, i );
+ if( sync->audio->config.out.codec == HB_ACODEC_AC3 )
+ {
+ buf = hb_buffer_init( sync->ac3_size );
+ buf->start = sync->next_pts;
+ buf->stop = buf->start + frame_dur;
+ memcpy( buf->data, sync->ac3_buf, buf->size );
+ fifo = sync->audio->priv.fifo_out;
+ }
+ else
+ {
+ buf = hb_buffer_init( AC3_SAMPLES_PER_FRAME * sizeof( float ) *
+ HB_AMIXDOWN_GET_DISCRETE_CHANNEL_COUNT(
+ sync->audio->config.out.mixdown) );
+ buf->start = sync->next_pts;
+ buf->stop = buf->start + frame_dur;
+ memset( buf->data, 0, buf->size );
+ fifo = sync->audio->priv.fifo_sync;
+ }
+ OutputAudioFrame( job, sync->audio, buf, sync, fifo, i );
}
}