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authormaurj <[email protected]>2007-05-06 21:32:01 +0000
committermaurj <[email protected]>2007-05-06 21:32:01 +0000
commit1b1c0f9ceaa8b712d5b43056276d7d2f83ca395b (patch)
treec8a8828362ee7b8d595b41007683b5540163d161 /libhb/scan.c
parent51f567d40d8706914b4bfca9670f2a8e609aebea (diff)
Updated the input channel layouts to store the source LFE information as well as the non-LFE layout. This is so muxavi.c can output the correct channel count for AC3 passthru for all AC3 sources. Updated Controller.mm, scan.c and work.c to use these revised layouts.
Added a new property to the work object, to remember the source audio codec for audio work objects. This enables encfaac to detect an 6-channel AC3 source to apply the QuickTime 6-channel audio mapping (as opposed to a DTS source, which doesn't need it). Fixed the Dolby Pro Logic I/II downmix mappings in libdca and updated the libdca patch. Uploaded a new set of pre-built darwin contribs (0014) with this patch applied. git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@570 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'libhb/scan.c')
-rw-r--r--libhb/scan.c24
1 files changed, 14 insertions, 10 deletions
diff --git a/libhb/scan.c b/libhb/scan.c
index a93d3015a..45da1b7d1 100644
--- a/libhb/scan.c
+++ b/libhb/scan.c
@@ -506,11 +506,7 @@ static void LookForAC3AndDCA( hb_title_t * title, hb_buffer_t * b )
break;
/* 3F/2R input */
case A52_3F2R:
- if (flags & A52_LFE) {
- audio->input_channel_layout = HB_INPUT_CH_LAYOUT_3F2RLFE;
- } else {
- audio->input_channel_layout = HB_INPUT_CH_LAYOUT_3F2R;
- }
+ audio->input_channel_layout = HB_INPUT_CH_LAYOUT_3F2R;
break;
/* 3F/1R input */
case A52_3F1R:
@@ -530,6 +526,12 @@ static void LookForAC3AndDCA( hb_title_t * title, hb_buffer_t * b )
default:
audio->input_channel_layout = HB_INPUT_CH_LAYOUT_STEREO;
}
+
+ /* add in our own LFE flag if the source has LFE */
+ if (flags & A52_LFE)
+ {
+ audio->input_channel_layout = audio->input_channel_layout | HB_INPUT_CH_LAYOUT_HAS_LFE;
+ }
/* store the AC3 flags for future reference
This enables us to find out if we had a stereo or Dolby source later on */
@@ -582,11 +584,7 @@ static void LookForAC3AndDCA( hb_title_t * title, hb_buffer_t * b )
break;
/* 3F/2R input */
case DCA_3F2R:
- if (flags & DCA_LFE) {
- audio->input_channel_layout = HB_INPUT_CH_LAYOUT_3F2RLFE;
- } else {
- audio->input_channel_layout = HB_INPUT_CH_LAYOUT_3F2R;
- }
+ audio->input_channel_layout = HB_INPUT_CH_LAYOUT_3F2R;
break;
/* 3F/1R input */
case DCA_3F1R:
@@ -610,6 +608,12 @@ static void LookForAC3AndDCA( hb_title_t * title, hb_buffer_t * b )
audio->input_channel_layout = HB_INPUT_CH_LAYOUT_STEREO;
}
+ /* add in our own LFE flag if the source has LFE */
+ if (flags & DCA_LFE)
+ {
+ audio->input_channel_layout = audio->input_channel_layout | HB_INPUT_CH_LAYOUT_HAS_LFE;
+ }
+
/* store the DCA flags for future reference
This enables us to find out if we had a stereo or Dolby source later on */
audio->config.dca.dcaflags = flags;