diff options
author | jstebbins <[email protected]> | 2011-04-08 16:49:24 +0000 |
---|---|---|
committer | jstebbins <[email protected]> | 2011-04-08 16:49:24 +0000 |
commit | f20621c2d30ad805dfefcab335506f660a133ffe (patch) | |
tree | 5d1a3e9e844b94584790b7f002c3fdec39081326 /libhb/encac3.c | |
parent | de122b044e99b0ad1abff0ba51e1a4d9e7d8b020 (diff) |
Change internal audio representation range
...from float [-32768...32767] to float [-1.0...1.0]
Using the range [-1.0..1.0] requires fewer translations of the range for our
various encoders and decoders. This also gets rid of a hacky
translation from float to int to float in decavcodec audio decoding.
git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@3908 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'libhb/encac3.c')
-rw-r--r-- | libhb/encac3.c | 17 |
1 files changed, 1 insertions, 16 deletions
diff --git a/libhb/encac3.c b/libhb/encac3.c index 179086607..693e8b02e 100644 --- a/libhb/encac3.c +++ b/libhb/encac3.c @@ -18,7 +18,6 @@ struct hb_work_private_s unsigned long output_bytes; hb_list_t * list; uint8_t * buf; - float * samples; }; int encac3Init( hb_work_object_t *, hb_job_t * ); @@ -53,7 +52,6 @@ int encac3Init( hb_work_object_t * w, hb_job_t * job ) pv->output_bytes = AC3_MAX_CODED_FRAME_SIZE; pv->buf = malloc( pv->input_samples * sizeof( float ) ); - pv->samples = malloc( pv->input_samples * sizeof( float ) ); codec = avcodec_find_encoder( CODEC_ID_AC3 ); if( !codec ) @@ -127,12 +125,6 @@ void encac3Close( hb_work_object_t * w ) pv->buf = NULL; } - if ( pv->samples ) - { - free( pv->samples ); - pv->samples = NULL; - } - if ( pv->list ) hb_list_empty( &pv->list ); @@ -147,7 +139,6 @@ static hb_buffer_t * Encode( hb_work_object_t * w ) uint64_t pts, pos; hb_audio_t * audio = w->audio; hb_buffer_t * buf; - int ii; if( hb_list_bytes( pv->list ) < pv->input_samples * sizeof( float ) ) { @@ -188,15 +179,9 @@ static hb_buffer_t * Encode( hb_work_object_t * w ) (float*)pv->buf, AC3_SAMPLES_PER_FRAME); } - for (ii = 0; ii < pv->input_samples; ii++) - { - // ffmpeg float samples are -1.0 to 1.0 - pv->samples[ii] = ((float*)pv->buf)[ii] / 32768.0; - } - buf = hb_buffer_init( pv->output_bytes ); buf->size = avcodec_encode_audio( pv->context, buf->data, buf->alloc, - (short*)pv->samples ); + (short*)pv->buf ); buf->start = pts + 90000 * pos / pv->out_discrete_channels / sizeof( float ) / audio->config.out.samplerate; buf->stop = buf->start + 90000 * AC3_SAMPLES_PER_FRAME / audio->config.out.samplerate; |