diff options
author | maxd <[email protected]> | 2016-03-30 16:14:38 +0200 |
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committer | maxd <[email protected]> | 2016-03-30 17:14:35 +0200 |
commit | 78ac5d119bfa65d1a1611c94bd66152a4c995bff (patch) | |
tree | 8f0a6892c751f3c1f2ed9db7279d754892de2d30 /libhb/enc_qsv.c | |
parent | cc618a4e2f435690f420a77c81ba8660f8fa4dc6 (diff) |
QSV: better compatibility with recent SW lib
To avoid having max_async_depth == 0 with recent MSDK SW library,
this would help to allocate properly internal resources and to avoid
crash during encode
Diffstat (limited to 'libhb/enc_qsv.c')
-rw-r--r-- | libhb/enc_qsv.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/libhb/enc_qsv.c b/libhb/enc_qsv.c index 87a180629..48e4c845e 100644 --- a/libhb/enc_qsv.c +++ b/libhb/enc_qsv.c @@ -1404,7 +1404,8 @@ int encqsvInit(hb_work_object_t *w, hb_job_t *job) } // AsyncDepth has now been set and/or modified by Media SDK - pv->max_async_depth = videoParam.AsyncDepth; + // fall back to default if zero + pv->max_async_depth = videoParam.AsyncDepth ? videoParam.AsyncDepth : AV_QSV_ASYNC_DEPTH_DEFAULT; pv->async_depth = 0; return 0; |