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authorjstebbins <[email protected]>2011-04-08 16:49:24 +0000
committerjstebbins <[email protected]>2011-04-08 16:49:24 +0000
commitf20621c2d30ad805dfefcab335506f660a133ffe (patch)
tree5d1a3e9e844b94584790b7f002c3fdec39081326 /libhb/decdca.c
parentde122b044e99b0ad1abff0ba51e1a4d9e7d8b020 (diff)
Change internal audio representation range
...from float [-32768...32767] to float [-1.0...1.0] Using the range [-1.0..1.0] requires fewer translations of the range for our various encoders and decoders. This also gets rid of a hacky translation from float to int to float in decavcodec audio decoding. git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@3908 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'libhb/decdca.c')
-rw-r--r--libhb/decdca.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/libhb/decdca.c b/libhb/decdca.c
index 9b85905fd..62f460915 100644
--- a/libhb/decdca.c
+++ b/libhb/decdca.c
@@ -84,7 +84,7 @@ static int decdcaInit( hb_work_object_t * w, hb_job_t * job )
/* will only be actually used if we're not doing AC3 passthru */
pv->out_discrete_channels = HB_AMIXDOWN_GET_DISCRETE_CHANNEL_COUNT(audio->config.out.mixdown);
- pv->level = 32768.0;
+ pv->level = 1.0;
return 0;
}
@@ -268,7 +268,7 @@ static hb_buffer_t * Decode( hb_work_object_t * w )
{
for ( k = 0; k < pv->out_discrete_channels; k++ )
{
- samples_out[(pv->out_discrete_channels*j)+k] = samples_in[(256*k)+j] * 32767;
+ samples_out[(pv->out_discrete_channels*j)+k] = samples_in[(256*k)+j];
}
}