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authorjbrjake <[email protected]>2009-02-05 19:36:31 +0000
committerjbrjake <[email protected]>2009-02-05 19:36:31 +0000
commit3bbedc4c6431540422ad61db04d3fc7c702b5713 (patch)
tree7ae4ed4766fec46a0caeaca506e7a9675b4788e9 /libhb/deca52.c
parent2aa10b785af065063c2120b3d6caad8ecac39532 (diff)
AC3 dynamic range compression changes. 0 now means a null DRC function. 1 remains the same (default DRC) and >1 still boosts soft sounds.
For the moment, presets and interfaces still assume a default of 1, but the notion is to move to having 0 as the default, in the hope it will be louder/clearer. git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@2119 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'libhb/deca52.c')
-rw-r--r--libhb/deca52.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/libhb/deca52.c b/libhb/deca52.c
index f983a6528..db3b56fe5 100644
--- a/libhb/deca52.c
+++ b/libhb/deca52.c
@@ -273,9 +273,16 @@ static hb_buffer_t * Decode( hb_work_object_t * w )
/* Feed liba52 */
a52_frame( pv->state, pv->frame, &pv->flags_out, &pv->level, 0 );
- if ( pv->dynamic_range_compression > 1.0 )
+ /* If a user specifies strong dynamic range compression (>1), adjust it.
+ If a user specifies default dynamic range compression (1), leave it alone.
+ If a user specifies no dynamic range compression (0), call a null function. */
+ if( pv->dynamic_range_compression > 1.0 )
{
- a52_dynrng( pv->state, dynrng_call, &pv->dynamic_range_compression);
+ a52_dynrng( pv->state, dynrng_call, &pv->dynamic_range_compression );
+ }
+ else if( !pv->dynamic_range_compression )
+ {
+ a52_dynrng( pv->state, NULL, NULL );
}
/* 6 blocks per frame, 256 samples per block, channelsused channels */