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authorjstebbins <[email protected]>2015-05-15 19:08:22 +0000
committerjstebbins <[email protected]>2015-05-15 19:08:22 +0000
commit3b394866924deeb1c8b9291c1d62db566dc10394 (patch)
treecd005bacef67d952942c5c54ff03fac8eac5d69e /gtk/src/ghb.ui
parent9cc07919724e2148278ad7bf80598446fd2872a2 (diff)
LinGui: audio pane refactoring
- Use dict keys that align with job in audio list. - Fix quality for encoders with inverted quality scale like lame. - Fix disabling of audio passthru options that do not apply to the current input audio track. - Fix enable/disable of quality widgets - Fix random failure to change audio encoders in audio settings popup git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@7190 b64f7644-9d1e-0410-96f1-a4d463321fa5
Diffstat (limited to 'gtk/src/ghb.ui')
-rw-r--r--gtk/src/ghb.ui9
1 files changed, 4 insertions, 5 deletions
diff --git a/gtk/src/ghb.ui b/gtk/src/ghb.ui
index 4ec2c5ef7..40529c727 100644
--- a/gtk/src/ghb.ui
+++ b/gtk/src/ghb.ui
@@ -9155,7 +9155,7 @@ Players may use this in the audio selection list.</property>
<property name="truncate_multiline">True</property>
<property name="primary_icon_activatable">False</property>
<property name="secondary_icon_activatable">False</property>
- <signal name="changed" handler="audio_widget_changed_cb" swapped="no"/>
+ <signal name="changed" handler="audio_name_changed_cb" swapped="no"/>
</object>
<packing>
<property name="top_attach">1</property>
@@ -9304,7 +9304,6 @@ DRC allows you to 'compress' the range by making loud sounds softer and soft sou
<property name="tooltip_text" translatable="yes">Enable bitrate setting</property>
<property name="halign">start</property>
<property name="draw_indicator">True</property>
- <signal name="toggled" handler="audio_quality_radio_changed_cb" swapped="no"/>
</object>
<packing>
<property name="expand">False</property>
@@ -9345,7 +9344,7 @@ DRC allows you to 'compress' the range by making loud sounds softer and soft sou
<property name="valign">GTK_ALIGN_CENTER</property>
<property name="events">GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK</property>
<property name="tooltip_text" translatable="yes">Set the bitrate to encode this track with.</property>
- <signal name="changed" handler="audio_widget_changed_cb" swapped="no"/>
+ <signal name="changed" handler="audio_bitrate_changed_cb" swapped="no"/>
</object>
<packing>
<property name="expand">False</property>
@@ -9360,7 +9359,7 @@ DRC allows you to 'compress' the range by making loud sounds softer and soft sou
<property name="can_focus">False</property>
<property name="events">GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK</property>
<child>
- <object class="GtkScaleButton" id="AudioTrackQuality">
+ <object class="GtkScaleButton" id="AudioTrackQualityX">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="valign">GTK_ALIGN_CENTER</property>
@@ -9438,7 +9437,7 @@ weather-clear</property>
<property name="valign">GTK_ALIGN_CENTER</property>
<property name="events">GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK</property>
<property name="tooltip_text" translatable="yes">Set the sample rate of the output audio track.</property>
- <signal name="changed" handler="audio_widget_changed_cb" swapped="no"/>
+ <signal name="changed" handler="audio_samplerate_changed_cb" swapped="no"/>
</object>
<packing>
<property name="top_attach">1</property>