diff options
author | van <[email protected]> | 2008-04-06 22:28:22 +0000 |
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committer | van <[email protected]> | 2008-04-06 22:28:22 +0000 |
commit | 203d1dd7c6db637e8b84cfd7b4df6053987c9239 (patch) | |
tree | 09e1db257321fc039dc78351dc7fdad0cd219aba | |
parent | d6239a451833361425f47f2f5c23aed5b57faa2a (diff) |
- Fix sync problems associated with sample rate conversion - the truncation error of the sample rate ratio would build up over time until the audio substantially lagged the video.
- Don't feed audio through the sample rate converter if we don't have to - it's faster not to & it can introduce a delay that perturbs a/v sync.
git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@1381 b64f7644-9d1e-0410-96f1-a4d463321fa5
-rw-r--r-- | libhb/sync.c | 100 |
1 files changed, 62 insertions, 38 deletions
diff --git a/libhb/sync.c b/libhb/sync.c index 233863391..d8b31ed93 100644 --- a/libhb/sync.c +++ b/libhb/sync.c @@ -576,25 +576,15 @@ static void OutputAudioFrame( hb_job_t *job, hb_audio_t *audio, hb_buffer_t *buf { int64_t start = sync->next_start; int64_t duration = buf->stop - buf->start; - if (duration <= 0 || - duration > ( 90000 * AC3_SAMPLES_PER_FRAME ) / audio->config.out.samplerate ) - { - hb_log("sync: audio %d weird duration %lld, start %lld, stop %lld, next %lld", - i, duration, buf->start, buf->stop, sync->next_pts); - if ( duration <= 0 ) - { - duration = ( 90000 * AC3_SAMPLES_PER_FRAME ) / audio->config.out.samplerate; - buf->stop = buf->start + duration; - } - } + sync->next_pts += duration; - if( /* audio->rate == job->arate || This should work but doesn't */ + if( audio->config.in.samplerate == audio->config.out.samplerate || audio->config.out.codec == HB_ACODEC_AC3 || audio->config.out.codec == HB_ACODEC_DCA ) { /* - * If we don't have to do sample rate conversion or this audio is AC3 + * If we don't have to do sample rate conversion or this audio is * pass-thru just send the input buffer downstream after adjusting * its timestamps to make the output stream continuous. */ @@ -608,11 +598,21 @@ static void OutputAudioFrame( hb_job_t *job, hb_audio_t *audio, hb_buffer_t *buf sizeof( float ); count_in = buf_raw->size / channel_count; - count_out = ( buf_raw->stop - buf_raw->start ) * audio->config.out.samplerate / 90000; + /* + * When using stupid rates like 44.1 there will always be some + * truncation error. E.g., a 1536 sample AC3 frame will turn into a + * 1536*44.1/48.0 = 1411.2 sample frame. If we just truncate the .2 + * the error will build up over time and eventually the audio will + * substantially lag the video. libsamplerate will keep track of the + * fractional sample & give it to us when appropriate if we give it + * an extra sample of space in the output buffer. + */ + count_out = ( duration * audio->config.out.samplerate ) / 90000 + 1; sync->data.input_frames = count_in; sync->data.output_frames = count_out; - sync->data.src_ratio = (double)count_out / (double)count_in; + sync->data.src_ratio = (double)audio->config.out.samplerate / + (double)audio->config.in.samplerate; buf = hb_buffer_init( count_out * channel_count ); sync->data.data_in = (float *) buf_raw->data; @@ -625,11 +625,23 @@ static void OutputAudioFrame( hb_job_t *job, hb_audio_t *audio, hb_buffer_t *buf hb_buffer_close( &buf_raw ); buf->size = sync->data.output_frames_gen * channel_count; + duration = ( sync->data.output_frames_gen * 90000 ) / + audio->config.out.samplerate; } + buf->frametype = HB_FRAME_AUDIO; buf->start = start; buf->stop = start + duration; - buf->frametype = HB_FRAME_AUDIO; sync->next_start = start + duration; + while( hb_fifo_is_full( fifo ) ) + { + hb_snooze( 50 ); + if ( job->done && hb_fifo_is_full( fifo ) ) + { + /* don't block here if the job's finished */ + hb_buffer_close( &buf ); + return; + } + } hb_fifo_push( fifo, buf ); } @@ -646,17 +658,14 @@ static void SyncAudio( hb_work_object_t * w, int i ) hb_audio_t * audio = sync->audio; hb_buffer_t * buf; hb_fifo_t * fifo; - int rate; if( audio->config.out.codec == HB_ACODEC_AC3 ) { fifo = audio->priv.fifo_out; - rate = audio->config.in.samplerate; } else { fifo = audio->priv.fifo_sync; - rate = audio->config.out.samplerate; } while( !hb_fifo_is_full( fifo ) && ( buf = hb_fifo_see( audio->priv.fifo_raw ) ) ) @@ -705,10 +714,10 @@ static void SyncAudio( hb_work_object_t * w, int i ) } continue; } - if ( buf->start - sync->next_pts >= (90 * 100) ) + if ( buf->start - sync->next_pts >= (90 * 70) ) { /* - * there's a gap of at least 100ms between the last + * there's a gap of at least 70ms between the last * frame we processed & the next. Fill it with silence. */ if ( ! sync->inserting_silence ) @@ -719,7 +728,7 @@ static void SyncAudio( hb_work_object_t * w, int i ) i, buf->start, sync->next_pts ); sync->inserting_silence = 1; } - InsertSilence( w, i, buf->stop - buf->start ); + InsertSilence( w, i, buf->start - sync->next_pts ); continue; } @@ -734,7 +743,8 @@ static void SyncAudio( hb_work_object_t * w, int i ) if( NeedSilence( w, audio, i ) ) { - InsertSilence( w, i, (90000 * AC3_SAMPLES_PER_FRAME) / sync->audio->config.out.samplerate ); + InsertSilence( w, i, (90000 * AC3_SAMPLES_PER_FRAME) / + sync->audio->config.in.samplerate ); } } @@ -775,23 +785,37 @@ static void InsertSilence( hb_work_object_t * w, int i, int64_t duration ) hb_job_t *job = pv->job; hb_sync_audio_t *sync = &pv->sync_audio[i]; hb_buffer_t *buf; + hb_fifo_t *fifo; - if( sync->audio->config.out.codec == HB_ACODEC_AC3 ) - { - buf = hb_buffer_init( sync->ac3_size ); - buf->start = sync->next_pts; - buf->stop = buf->start + duration; - memcpy( buf->data, sync->ac3_buf, buf->size ); - OutputAudioFrame( job, sync->audio, buf, sync, sync->audio->priv.fifo_out, i ); - } - else + // to keep pass-thru and regular audio in sync we generate silence in + // AC3 frame-sized units. If the silence duration isn't an integer multiple + // of the AC3 frame duration we will truncate or round up depending on + // which minimizes the timing error. + const int frame_dur = ( 90000 * AC3_SAMPLES_PER_FRAME ) / + sync->audio->config.in.samplerate; + int frame_count = ( duration + (frame_dur >> 1) ) / frame_dur; + + while ( --frame_count >= 0 ) { - buf = hb_buffer_init( duration * sizeof( float ) * - HB_AMIXDOWN_GET_DISCRETE_CHANNEL_COUNT(sync->audio->config.out.mixdown) ); - buf->start = sync->next_pts; - buf->stop = buf->start + duration; - memset( buf->data, 0, buf->size ); - OutputAudioFrame( job, sync->audio, buf, sync, sync->audio->priv.fifo_sync, i ); + if( sync->audio->config.out.codec == HB_ACODEC_AC3 ) + { + buf = hb_buffer_init( sync->ac3_size ); + buf->start = sync->next_pts; + buf->stop = buf->start + frame_dur; + memcpy( buf->data, sync->ac3_buf, buf->size ); + fifo = sync->audio->priv.fifo_out; + } + else + { + buf = hb_buffer_init( AC3_SAMPLES_PER_FRAME * sizeof( float ) * + HB_AMIXDOWN_GET_DISCRETE_CHANNEL_COUNT( + sync->audio->config.out.mixdown) ); + buf->start = sync->next_pts; + buf->stop = buf->start + frame_dur; + memset( buf->data, 0, buf->size ); + fifo = sync->audio->priv.fifo_sync; + } + OutputAudioFrame( job, sync->audio, buf, sync, fifo, i ); } } |