diff options
author | Rodeo <[email protected]> | 2013-10-28 16:03:09 +0000 |
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committer | Rodeo <[email protected]> | 2013-10-28 16:03:09 +0000 |
commit | d277ef2611d79dcc6cbe5ccd79249e1287a9949e (patch) | |
tree | ab7d5d63885ea28a1ef96c8acc72aef53d3d6a90 | |
parent | f3d03356859bf82d58fc848eadc4a2a2f1ff2859 (diff) |
Denoise (hqdn3d) optimizations.
Based on http://git.libav.org/?p=libav.git;a=commit;h=85e228c by Loren Merritt.
Patch by BradleyS. Thanks!
git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@5857 b64f7644-9d1e-0410-96f1-a4d463321fa5
-rw-r--r-- | libhb/denoise.c | 234 |
1 files changed, 74 insertions, 160 deletions
diff --git a/libhb/denoise.c b/libhb/denoise.c index c925a1080..f319f6a95 100644 --- a/libhb/denoise.c +++ b/libhb/denoise.c @@ -1,5 +1,6 @@ /* - Copyright (C) 2003 Daniel Moreno <[email protected]> + Copyright (c) 2003 Daniel Moreno <comac AT comac DOT darktech DOT org> + Copyright (c) 2012 Loren Merritt This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -87,18 +88,17 @@ static void hqdn3d_denoise_temporal( unsigned char * frame_src, int * temporal) { int x, y; - unsigned int pixel_dst; + unsigned int tmp; for( y = 0; y < h; y++ ) { for( x = 0; x < w; x++ ) { - pixel_dst = hqdn3d_lowpass_mul( frame_ant[x]<<8, - frame_src[x]<<16, - temporal ); - - frame_ant[x] = ((pixel_dst+0x1000007F)>>8); - frame_dst[x] = ((pixel_dst+0x10007FFF)>>16); + tmp = hqdn3d_lowpass_mul( frame_ant[x]<<8, + frame_src[x]<<16, + temporal ); + frame_ant[x] = (tmp+0x7F)>>8; + frame_dst[x] = (tmp+0x7FFF)>>16; } frame_src += w; @@ -110,57 +110,56 @@ static void hqdn3d_denoise_temporal( unsigned char * frame_src, static void hqdn3d_denoise_spatial( unsigned char * frame_src, unsigned char * frame_dst, unsigned int * line_ant, + unsigned short * frame_ant, int w, int h, - int * horizontal, - int * vertical ) + int * spatial, + int * temporal ) { int x, y; int line_offset_src = 0, line_offset_dst = 0; unsigned int pixel_ant; - unsigned int pixel_dst; - - /* First pixel has no left nor top neighbor. */ - pixel_dst = line_ant[0] = pixel_ant = frame_src[0]<<16; - frame_dst[0] = ((pixel_dst+0x10007FFF)>>16); + unsigned int tmp; - /* First line has no top neighbor, only left. */ - for( x = 1; x < w; x++ ) + /* First line has no top neighbor. Only left one for each tmp and last frame */ + pixel_ant = frame_src[0]<<16; + for ( x = 0; x < w; x++) { - pixel_dst = line_ant[x] = hqdn3d_lowpass_mul(pixel_ant, - frame_src[x]<<16, - horizontal); - - frame_dst[x] = ((pixel_dst+0x10007FFF)>>16); + line_ant[x] = tmp = pixel_ant = hqdn3d_lowpass_mul( pixel_ant, + frame_src[x]<<16, + spatial ); + tmp = hqdn3d_lowpass_mul( frame_ant[x]<<8, tmp, temporal ); + frame_ant[x] = (tmp+0x7F)>>8; + frame_dst[x] = (tmp+0x7FFF)>>16; } for( y = 1; y < h; y++ ) { - unsigned int pixel_ant; - line_offset_src += w, line_offset_dst += w; - - /* First pixel on each line doesn't have previous pixel */ - pixel_ant = frame_src[line_offset_src]<<16; - - pixel_dst = line_ant[0] = hqdn3d_lowpass_mul( line_ant[0], - pixel_ant, - vertical); - - frame_dst[line_offset_dst] = ((pixel_dst+0x10007FFF)>>16); - - /* The rest of the pixels in the line are normal */ - for( x = 1; x < w; x++ ) + frame_src += w; + frame_dst += w; + frame_ant += w; + pixel_ant = frame_src[0]<<16; + for ( x = 0; x < w-1; x++ ) { - unsigned int pixel_dst; - + line_ant[x] = tmp = hqdn3d_lowpass_mul( line_ant[x], + pixel_ant, + spatial ); pixel_ant = hqdn3d_lowpass_mul( pixel_ant, - frame_src[line_offset_src+x]<<16, - horizontal ); - pixel_dst = line_ant[x] = hqdn3d_lowpass_mul( line_ant[x], - pixel_ant, - vertical ); - - frame_dst[line_offset_dst+x]= ((pixel_dst+0x10007FFF)>>16); + frame_src[x+1]<<16, + spatial ); + tmp = hqdn3d_lowpass_mul( frame_ant[x]<<8, + tmp, + temporal ); + frame_ant[x] = (tmp+0x7F)>>8; + frame_dst[x] = (tmp+0x7FFF)>>16; } + line_ant[x] = tmp = hqdn3d_lowpass_mul( line_ant[x], + pixel_ant, + spatial ); + tmp = hqdn3d_lowpass_mul( frame_ant[x]<<8, + tmp, + temporal ); + frame_ant[x] = (tmp+0x7F)>>8; + frame_dst[x] = (tmp+0x7FFF)>>16; } } @@ -170,114 +169,45 @@ static void hqdn3d_denoise( unsigned char * frame_src, unsigned short ** frame_ant_ptr, int w, int h, - int * horizontal, - int * vertical, - int * temporal) + int * spatial, + int * temporal ) { int x, y; - int line_offset_src = 0, line_offset_dst = 0; - unsigned int pixel_ant; - unsigned int pixel_dst; unsigned short* frame_ant = (*frame_ant_ptr); if( !frame_ant) { + unsigned char * src = frame_src; (*frame_ant_ptr) = frame_ant = malloc( w*h*sizeof(unsigned short) ); - for( y = 0; y < h; y++ ) + for ( y = 0; y < h; y++, frame_src += w, frame_ant += w ) { - unsigned short* dst = &frame_ant[y*w]; - unsigned char* src = frame_src + y*w; - for( x = 0; x < w; x++ ) { - dst[x] = src[x] << 8; + frame_ant[x] = frame_src[x]<<8; } } + frame_src = src; + frame_ant = *frame_ant_ptr; } /* If no spatial coefficients, do temporal denoise only */ - if( !horizontal[0] && !vertical[0] ) - { - hqdn3d_denoise_temporal( frame_src, - frame_dst, - frame_ant, - w, h, - temporal); - return; - } - - /* If no temporal coefficients, do spatial denoise only */ - if( !temporal[0] ) + if( spatial[0] ) { hqdn3d_denoise_spatial( frame_src, frame_dst, line_ant, + frame_ant, w, h, - horizontal, - vertical); - return; + spatial, + temporal ); } - - /* First pixel has no left nor top neighbor. Only previous frame */ - line_ant[0] = pixel_ant = frame_src[0] << 16; - - pixel_dst = hqdn3d_lowpass_mul( frame_ant[0]<<8, - pixel_ant, - temporal ); - - frame_ant[0] = ((pixel_dst+0x1000007F)>>8); - frame_dst[0] = ((pixel_dst+0x10007FFF)>>16); - - /* First line has no top neighbor. Only left one for each pixel and last frame */ - for( x = 1; x < w; x++ ) - { - line_ant[x] = pixel_ant = hqdn3d_lowpass_mul( pixel_ant, - frame_src[x]<<16, - horizontal); - - pixel_dst = hqdn3d_lowpass_mul( frame_ant[x]<<8, - pixel_ant, - temporal); - - frame_ant[x] = ((pixel_dst+0x1000007F)>>8); - frame_dst[x] = ((pixel_dst+0x10007FFF)>>16); - } - - /* The rest of the lines in the frame are normal */ - for( y = 1; y < h; y++ ) + else { - unsigned int pixel_ant; - unsigned short * line_prev = &frame_ant[y*w]; - line_offset_src += w, line_offset_dst += w; - - /* First pixel on each line doesn't have previous pixel */ - pixel_ant = frame_src[line_offset_src]<<16; - line_ant[0] = hqdn3d_lowpass_mul( line_ant[0], - pixel_ant, - vertical); - pixel_dst = hqdn3d_lowpass_mul( line_prev[0]<<8, - line_ant[0], - temporal); - line_prev[0] = ((pixel_dst+0x1000007F)>>8); - - frame_dst[line_offset_dst] = ((pixel_dst+0x10007FFF)>>16); - - /* The rest of the pixels in the line are normal */ - for( x = 1; x < w; x++ ) - { - unsigned int pixel_dst; - pixel_ant = hqdn3d_lowpass_mul( pixel_ant, - frame_src[line_offset_src+x]<<16, - horizontal ); - line_ant[x] = hqdn3d_lowpass_mul( line_ant[x], - pixel_ant, vertical); - pixel_dst = hqdn3d_lowpass_mul( line_prev[x]<<8, - line_ant[x], - temporal ); - line_prev[x] = ((pixel_dst+0x1000007F)>>8); - - frame_dst[line_offset_dst+x] = ((pixel_dst+0x10007FFF)>>16); - } + hqdn3d_denoise_temporal( frame_src, + frame_dst, + frame_ant, + w, h, + temporal); } } @@ -395,35 +325,19 @@ static int hb_denoise_work( hb_filter_object_t * filter, pv->hqdn3d_line = malloc( in->plane[0].stride * sizeof(int) ); } - hqdn3d_denoise( in->plane[0].data, - out->plane[0].data, - pv->hqdn3d_line, - &pv->hqdn3d_frame[0], - in->plane[0].stride, - in->plane[0].height, - pv->hqdn3d_coef[0], - pv->hqdn3d_coef[0], - pv->hqdn3d_coef[1] ); - - hqdn3d_denoise( in->plane[1].data, - out->plane[1].data, - pv->hqdn3d_line, - &pv->hqdn3d_frame[1], - in->plane[1].stride, - in->plane[1].height, - pv->hqdn3d_coef[2], - pv->hqdn3d_coef[2], - pv->hqdn3d_coef[3] ); - - hqdn3d_denoise( in->plane[2].data, - out->plane[2].data, - pv->hqdn3d_line, - &pv->hqdn3d_frame[2], - in->plane[2].stride, - in->plane[2].height, - pv->hqdn3d_coef[2], - pv->hqdn3d_coef[2], - pv->hqdn3d_coef[3] ); + int ret, c; + + for ( c = 0; c < 3; c++ ) + { + hqdn3d_denoise( in->plane[c].data, + out->plane[c].data, + pv->hqdn3d_line, + &pv->hqdn3d_frame[c], + in->plane[c].stride, + in->plane[c].height, + pv->hqdn3d_coef[c?2:0], + pv->hqdn3d_coef[c?3:1] ); + } out->s = in->s; hb_buffer_move_subs( out, in ); |