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authorjstebbins <[email protected]>2011-10-20 15:31:18 +0000
committerjstebbins <[email protected]>2011-10-20 15:31:18 +0000
commit3b7a6faad3e7a111dc3cfb80b24caa99720f5e61 (patch)
tree27365f8b1cb64819fad90022663c3f803b602b52
parentdb60d24b52a6f6579001605f8b5708981ee3bdde (diff)
make build_gamma_lut static
This function is specific to renderers duplicate frame detection method and conflicts with the decomb3 patch with uses a floating point gamma lut. git-svn-id: svn://svn.handbrake.fr/HandBrake/trunk@4300 b64f7644-9d1e-0410-96f1-a4d463321fa5
-rw-r--r--libhb/render.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/libhb/render.c b/libhb/render.c
index 363448f49..641addbed 100644
--- a/libhb/render.c
+++ b/libhb/render.c
@@ -57,7 +57,7 @@ hb_work_object_t hb_render =
// Note that we are creating a scaled integer lookup table that will
// not cause overflows in sse_block16() below. This results in
// small values being truncated to 0 which is ok for this usage.
-void build_gamma_lut( hb_work_private_t * pv )
+static void build_gamma_lut( hb_work_private_t * pv )
{
int i;
for( i = 0; i < 256; i++ )